EmuNewz Network
How to decrypt files that need the .rap file - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=194)
+----- Thread: How to decrypt files that need the .rap file (/showthread.php?tid=158698)

Pages: 1 2


RE: How to decrypt files that need the .rap file - Ekaseo - 10-01-2014

gj Hykem! Is someone working on improving the interpreter? i remember reading somewhere that someone is working on a better interpreter. Or was it memory management? I read somewhere that what rpcs now uses is the bare minimum needed and that it will be similar to PPSSPPĀ“s memory management.


RE: How to decrypt files that need the .rap file - Dante38490 - 10-02-2014

(10-01-2014, 04:19 PM)Hykem Wrote: EDAT/SDAT decryption has been improved in the latest revisions.
The most important changes are:
- A new path is now used to load RAP files from (dev_hdd0 /home/00000001/exdata). This is the folder where RAP/RIF files are handled in a PS3, so place your RAP files there from now on.
- File decryption is now automatic. The encrypted EDAT/SDAT file is temporarily decrypted into dev_hdd1/cache and, if the decryption process is successful, the original file is replaced with the decrypted one eliminating the need for a new decryption each time the game is loaded.

Enjoy! Smile
Great Smile Good works Smile