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Castle of Illusion Starring Mickey Mouse [NPUB31099] - Printable Version

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+----- Thread: Castle of Illusion Starring Mickey Mouse [NPUB31099] (/showthread.php?tid=158576)

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RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - derpf - 07-20-2015

(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - tambre - 07-20-2015

(07-20-2015, 12:22 PM)derpf Wrote:
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.

I guess I'll be git bisect'ing, once I get home. Now, what would be the latest known working build.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - notq - 07-22-2015

Still no fix for this game in last build, right ?


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - tambre - 07-22-2015

(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - notq - 07-22-2015

(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - tambre - 07-24-2015

(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - notq - 07-24-2015

(07-24-2015, 12:22 PM)tambre Wrote:
(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.

I see. Thank you.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - notq - 09-03-2015

In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)



RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - tambre - 09-03-2015

(09-03-2015, 04:16 AM)notq Wrote: In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)

The given functions is implemented by PR#1205.


RE: Castle of Illusion Starring Mickey Mouse [NPUB31099] - notq - 10-06-2015

Could anybody check this infinity loop again ? It still not getting to menu screen.

Code:
0x40005
RSX: W {RSXThread} TODO: NV4097_SET_TEX_COORD_CONTROL
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 0x109
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: