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Miami Vice: The Game - USA - ULUS10109 - Printable Version

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+----- Thread: Miami Vice: The Game - USA - ULUS10109 (/showthread.php?tid=143436)



Miami Vice: The Game - USA - ULUS10109 - BlackDaemon - 12-05-2010

Half-Playable/Playable.

r1881
Load with decrypted boot.bin
Code:
3033 [GUI] INFO  emu - Jpcsp v0.6 1881
3041 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10109
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Miami Vice™ The Game
probably homebrew? false
3047 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3051 [GUI] INFO  emu - Loading global compatibility settings
3052 [GUI] INFO  ge - Only GE Graphics: false
3079 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3079 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3080 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3080 [GUI] INFO  memory - Ignore invalid memory access: false
3081 [GUI] DEBUG emu - No patch file found for this game
3120 [GUI] DEBUG runtime - RuntimeContext.reset
3204 [GUI] DEBUG hle - Loading HLE firmware up to version 260
3218 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3219 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B8C278 - 08B8C278
3246 [GUI] DEBUG memory - PH#1: loading program 08B8C280 - 08B94540 - 08CE576C
3248 [GUI] DEBUG memory - PH alloc consumption 004E176C (mem 0015122C)
3248 [GUI] DEBUG memory - .sbss: clearing section 08B94540 - 08B94544 (len 00000004)
3249 [GUI] DEBUG memory - .bss: clearing section 08B94580 - 08CE576C (len 001511EC)
3250 [GUI] DEBUG memory - .rel.init: relocating 2 entries
3250 [GUI] DEBUG memory - .rel.text: relocating 147044 entries
3287 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
3287 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3287 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
3288 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
3288 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3288 [GUI] DEBUG memory - .rel.ctors: relocating 142 entries
3288 [GUI] DEBUG memory - .rel.dtors: relocating 90 entries
3289 [GUI] DEBUG memory - .rel.eh_frame: relocating 11016 entries
3295 [GUI] DEBUG memory - .rel.rodata: relocating 28554 entries
3298 [GUI] DEBUG memory - .rel.data: relocating 594 entries
3298 [GUI] DEBUG memory - .rel.gcc_except_table: relocating 2 entries
3299 [GUI] INFO  emu - Found ModuleInfo name:'Asura' version:0101 attr:00000000 gp:08b9c530
3300 [GUI] DEBUG memory - Reserving 0x4E176C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3300 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4E176C, addr=0x08804000: returns 0x08804000
3302 [GUI] INFO  emu - Found 210 imports from 25 modules
3303 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
3303 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804488
3303 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3303 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3304 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A98B24
3304 [GUI] INFO  emu - 210 NIDS mapped
3306 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3375 [GUI] DEBUG runtime - Switching to Thread root
3376 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3411 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3411 [GUI] INFO  ge - OpenGL version: 4.1.0
3412 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3412 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3412 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3418 [GUI] INFO  ge - Using VBO
3419 [GUI] DEBUG ge - bindBuffer 0, 1
3420 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3425 [GUI] DEBUG ge - bindBuffer 0, 2
3425 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3439 [GUI] DEBUG ge - bindBuffer 0, 3
3439 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3447 [GUI] DEBUG ge - bindBuffer 0, 4
3447 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3448 [GUI] DEBUG ge - genTexture
3448 [GUI] DEBUG ge - bindTexture 1
3449 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3450 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3450 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3450 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3450 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3451 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3451 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3451 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3452 [GUI] DEBUG ge - startDisplay
3452 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3453 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3453 [GUI] DEBUG ge - bindTexture 1
3453 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3453 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3454 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3455 [GUI] DEBUG ge - disableFlag GU_BLEND
3455 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3455 [GUI] DEBUG ge - disableFlag GU_FOG
3455 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3456 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3456 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3456 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3456 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3456 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3458 [GUI] DEBUG ge - setDepthMask disabled
3458 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3458 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3458 [GUI] DEBUG ge - setFrontFace clockwise
3459 [GUI] DEBUG ge - setBones count=0
3460 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3460 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3461 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3461 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3461 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3462 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3462 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3462 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3462 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3463 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3463 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3463 [GUI] DEBUG ge - enableClientState 0
3464 [GUI] DEBUG ge - disableClientState 1
3464 [GUI] DEBUG ge - disableClientState 2
3464 [GUI] DEBUG ge - enableClientState 3
3464 [GUI] DEBUG ge - bindBuffer 0, 4
3465 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3465 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3465 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3466 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3466 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3466 [GUI] DEBUG ge - setTextureFunc func=12
3466 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3466 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3467 [GUI] DEBUG ge - setFrontFace counter-clockwise
3467 [GUI] DEBUG ge - endDirectRendering
3467 [GUI] DEBUG ge - endDisplay
3467 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3492 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3492 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3492 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3493 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3493 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3493 [GUI] DEBUG ge - startDisplay
3493 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3493 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3494 [GUI] DEBUG ge - bindTexture 1
3494 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3494 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3495 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3495 [GUI] DEBUG ge - disableFlag GU_BLEND
3495 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3496 [GUI] DEBUG ge - disableFlag GU_FOG
3496 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3496 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3496 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3496 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3496 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3497 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3497 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3497 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3497 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3497 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3498 [GUI] DEBUG ge - setDepthMask disabled
3498 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3498 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3498 [GUI] DEBUG ge - setFrontFace clockwise
3498 [GUI] DEBUG ge - setBones count=0
3499 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3499 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3500 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3500 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3501 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3501 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3502 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3502 [GUI] DEBUG ge - enableClientState 0
3502 [GUI] DEBUG ge - disableClientState 1
3502 [GUI] DEBUG ge - disableClientState 2
3502 [GUI] DEBUG ge - enableClientState 3
3503 [GUI] DEBUG ge - bindBuffer 0, 4
3503 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3503 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3503 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3503 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3504 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3504 [GUI] DEBUG ge - setTextureFunc func=12
3504 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3504 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3504 [GUI] DEBUG ge - setFrontFace counter-clockwise
3504 [GUI] DEBUG ge - endDirectRendering
3505 [GUI] DEBUG ge - endDisplay
3505 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - BlackDaemon - 01-02-2012

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
51967 [user_main] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
51967 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x47
51984 [soundThread] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
51984 [soundThread] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x47
51984 [soundThread] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
51984 [soundThread] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x47
51985 [user_main] WARN  emu - Attempt to release ID=68 with unknown purpose='sceMpeg-Stream'
51986 [user_main] WARN  emu - Attempt to release ID=69 with unknown purpose='sceMpeg-Stream'
51986 [user_main] INFO  hle.sceMpeg - sceMpegFinish
52033 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x9a60_size0x288224 flags = 1 permissions = 00
52064 [ATRAC3_Playback] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08D725F0, readSize=0x1000, bufferSize=0x1000, fileSize=0x288224
53237 [ATRAC3_Playback] INFO  hle - AT3+ data decoded by the external decoder.
53937 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
54337 [ATRAC3_Playback] ERROR hle.ThreadManForUser - changeThreadState thread 'ATRAC3_Playback' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
54631 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
55384 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
55397 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
56384 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
59455 [Callbacks] ERROR hle.ThreadManForUser - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
59705 [ATRAC3_Playback] ERROR memory - read32 - Invalid memory address : 0x420 PC=08A6FC54
72908 [ATRAC3_Playback] ERROR memory - write8 - Invalid memory address : 0x0 PC=08A6FC54
72908 [ATRAC3_Playback] ERROR memory - read32 - Invalid memory address : 0x404 PC=08A6FC5C
73068 [ATRAC3_Playback] ERROR memory - read32 - Invalid memory address : 0x420 PC=08A6FC64
73212 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
73230 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
73271 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6990_size0x1674 flags = 1 permissions = 0777
73299 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x69d0_size0x5446c flags = 1 permissions = 0777
73362 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x13280_size0xb7a0c6 flags = 1 permissions = 0777
74240 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
74245 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
75253 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
75258 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
76342 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
76347 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
76559 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x276c0_size0x70604 flags = 1 permissions = 0777
76798 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x277b0_size0x6f8a8 flags = 1 permissions = 0777
77032 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28e20_size0x39460 flags = 1 permissions = 0777
77353 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
77358 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
77784 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28f90_size0x10448 flags = 1 permissions = 0777
78762 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
78767 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
79768 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
79773 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
80774 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
80779 [ATRAC3_Playback] INFO  stdout - ** READ FAILED. RETRY...: Read(0x80020323)
81780 [ATRAC3_Playback] WARN  hle.IoFileMgrForUser - hleIoRead - unknown id 0
...
Code:
...
202830 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202830 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202831 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202831 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202831 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202832 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202833 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202833 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202833 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202834 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202835 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202835 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202836 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202836 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202836 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202836 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202837 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202838 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202838 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202839 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202839 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202840 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202840 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202841 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202841 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202841 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202841 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202842 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202843 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202843 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202843 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202844 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202844 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202845 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202845 [Callbacks] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
202846 [Callbacks] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
202846 [Callbacks] DEBUG hle.ThreadManForUser - End of Interrupt
202846 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202847 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202847 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202848 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202848 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202849 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202849 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202850 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202850 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202850 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202851 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202852 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202852 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202852 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202853 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202853 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202854 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202854 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202854 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202855 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202856 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202856 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202856 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202857 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202857 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202858 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202858 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202859 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202859 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202859 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202860 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202860 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202861 [Callbacks] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
202861 [Callbacks] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
202862 [Callbacks] DEBUG hle.ThreadManForUser - End of Interrupt
202862 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202863 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202863 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202863 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202864 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202864 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
202865 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
202865 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
202865 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'SAS update thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202866 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=23 name:'SAS update thread'
202866 [SAS update thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08CDBD00, voice=15, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
202866 [SAS update thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x21 name='ASURA_SAS_SEMA' signal=1
202867 [SAS update thread] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
202868 [SAS update thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'Callbacks'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000023
Th Name   - SAS update thread
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x08CDBD00 a1:0x08C9E340 a2:0x08CE0000 a3:0x80420000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x80420000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x08C9FB40
s0:0x00000000 s1:0x08C9EF40 s2:0x00002000 s3:0x00000140
s4:0x08C9E340 s5:0x08CB0000 s6:0x08CB0000 s7:0x08CB0000
t8:0x00000001 t9:0x08C9F740 k0:0x09FBEB00 k1:0x00000000
gp:0x08B9C530 sp:0x09FBEA60 fp:0x08CA2340 ra:0x08A7D8A4
0x08A7235C: 0x3C0208CA - lui        $v0, 0x08CA <=> li $v0, 0x08CA0000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS update thread' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08A7235C Stack: 0x09FAEC00 - 0x09FBEC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 593 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041E4 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x004A) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_Playback' ID: 0x004A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08A6FC1C Stack: 0x09FA6C00 - 0x09FAEC00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x00000000
Thread Wait Type: None Us: 1000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Callbacks' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A56A68 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0178036C 24642412 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 0007FC00 523264 bytes
[             X                                               XXX]
------------------------------------------------------------



RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - BlackDaemon - 04-03-2012

ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
55453 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x12, calloutThreadStack=0x0, netinitThreadPri=0x11, netinitThreadStack=0x0)
55454 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
55455 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=19, product=0x08B8EA64
55456 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a5aed4, adhocctlHandlerArg=0x0)
55475 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 0
55476 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF610 returning 0
55477 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
55477 [SceNetAdhocctl] INFO  stdout - Asura_PSP_Adhoc event: 0x3
55492 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
55493 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF610 returning 2
55526 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
...



ULUS10109 - Miami Vice - jame_peng - 05-02-2013

hello,gid !
I used the r3313 version JPCSP to retest this game.
Actually,this game could run normal basically.Big Grin
but i notice many error and warning information in logger,maybe it have some problems which need to be solved!Wink

firstly:
every video in this game was flashing:
   
   

secondly:
many error and warning information in logger:
   
   
   

this is the log:

.rar   ULUS10109.rar (Size: 9.82 KB / Downloads: 96)

compiler log:

.rar   COMPILER.rar (Size: 1.96 MB / Downloads: 86)


RE: ULUS10109 - Miami Vice - nash67 - 05-03-2013

thread already here
www.emunewz.net/forum/showthread.php?tid=2971
could a mod merge these


RE: ULUS10109 - Miami Vice - Zekro - 05-03-2013

Threads merged


RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - gid15 - 05-03-2013

As this error is displayed during videos:
Code:
21:20:25 ERROR      emu - user_main - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
21:20:25  WARN hle.ThreadManForUser - user_main - checkSemaID - unknown uid 0x3C
it would be interesting to have a JpcspTrace during a video, with the following lines in JpcspTrace.config:
Code:
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
sceKernelCreateSema 0xD6DA4BA1 5 sxxxx
sceKernelWaitSema 0x4E3A1105 3 xxx
sceKernelWaitSemaCB 0x6D212BAC 3 xxx



RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - jame_peng - 05-03-2013

(05-03-2013, 02:37 PM)gid15 Wrote: As this error is displayed during videos:
Code:
21:20:25 ERROR      emu - user_main - Attempt to use SceUID for different purpose (purpose='ThreadMan-sema',original='ThreadMan-thread')
21:20:25  WARN hle.ThreadManForUser - user_main - checkSemaID - unknown uid 0x3C
it would be interesting to have a JpcspTrace during a video, with the following lines in JpcspTrace.config:
Code:
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
sceKernelCreateSema 0xD6DA4BA1 5 sxxxx
sceKernelWaitSema 0x4E3A1105 3 xxx
sceKernelWaitSemaCB 0x6D212BAC 3 xxx

hey gid, take this:

.rar   log.rar (Size: 8.94 KB / Downloads: 91)

And ,how about these errors in this game:
Code:
21:21:56 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:56 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:56 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:56 ERROR hle.ThreadManForUser - Callbacks - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - Callbacks - changeThreadState thread 'Callbacks' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21:21:57 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress



RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - gid15 - 05-03-2013

Same behavior on the PSP:
Code:
18:04:35 user_main - sceKernelCreateThread 0x08B895A0('soundThread'), 0x8A71F0C, 20, 0x800, 0x0, 0x0 = 0x42E600F
...
18:04:38 user_main - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
18:04:38 soundThread - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
18:04:38 user_main - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
so the ERROR/WARN can be ignored in Jpcsp. This is just a bug in the game Wink