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LEMMINGS - UCES00109 - Printable Version

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+----- Thread: LEMMINGS - UCES00109 (/showthread.php?tid=1321)



LEMMINGS - UCES00109 - Darth1701 - 06-23-2010

r1598

works with Media Engine enabled

Compatibility:
Memory: Ignore invalid memory
Video: Use Viewport

Looking very good, fully playable


RE: LEMMINGS - EUR - UCES00109 - MaXiMu - 10-04-2010

Hi currently have problems with sound and mediaengine with this game? I get errors

- ERROR org.ffmpeg - [h264 @ 0x548e67d0] no frame! and blocks emu some time reproduced song but wating work perfect


RE: LEMMINGS - EUR - UCES00109 - Darth1701 - 10-04-2010

(10-04-2010, 11:36 AM)MaXiMu Wrote: Hi currently have problems with sound and mediaengine with this game? I get errors

- ERROR org.ffmpeg - [h264 @ 0x548e67d0] no frame! and blocks emu some time reproduced song but wating work perfect

Sorry, can't verify this error but I can confirm the pauses, it's because the ME decodes the whole AT3 before proceeding. Where is this error? I have noticed however that this game also suffers from a shortened movie playback introduced in r1780. Hykem is already aware of that situation


RE: LEMMINGS - EUR - UCES00109 - MaXiMu - 10-04-2010

to what I meant:
- Pause the decoding of AT3 is 30seconds long you can be waiting with the blocked image i do not know if it can be considered as an error or problem xuggle library perfomance but tested No sound disabled will not play the waiting


RE: LEMMINGS - EUR - UCES00109 - Hykem - 10-06-2010

Could you please check if the videos are playing normally again in r1781?
As for AT3, it looks like this game tries to load a huge file byte by byte. Huh


RE: LEMMINGS - EUR - UCES00109 - MaXiMu - 10-06-2010

Add fully log info


RE: LEMMINGS - EUR - UCES00109 - Darth1701 - 10-07-2010

(10-06-2010, 08:37 PM)MaXiMu Wrote: Add fully log info

I think I don't have that, have to check later:
Code:
2010-10-06 22:22:10,397 [user_main] ERROR org.ffmpeg - [h264 @ 0x54dce440] missing picture in access unit

As far as I can see the movies play normal again, the pause is still present. I checked and all the AT3 music is stored along with other things in a 40 MB ZIP data file. Each of the music is about 1,5 MB big, I don't know if these pauses come from decoding the 1,5 MB AT3 or from extracting the ZIP.

I will make a INFO log too - later


RE: LEMMINGS - EUR - UCES00109 - Darth1701 - 10-07-2010

OK, so here's my log, I do not have that strange error message about h264.

About the pauses: I wanted to test it without Media Engine but then it forces me to watch a 1:30 hour long fake movie, must be some bad lenght recognition. So: Yeah, the pauses are annoying but at the current state bearable.


RE: LEMMINGS - EUR - UCES00109 - MaXiMu - 10-15-2010

Hey In the latest change has fixed the mistake of waiting AT3 sound decoding,
but works very slow (8-30fps slowdown)
and the sounds bad for the lack of speed is heard jumps
good job guys.


RE: LEMMINGS - EUR - UCES00109 - nash67 - 06-08-2013

using r 3215
still goes ingame
missing the sound from the developers screens and the music from the title screen (sceSAS Core problem again ???)
here is an info log