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Kamen Rider Climax Heroes OOO - ULJS00331 - Printable Version

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+----- Thread: Kamen Rider Climax Heroes OOO - ULJS00331 (/showthread.php?tid=125106)



Kamen Rider Climax Heroes OOO - ULJS00331 - nash67 - 01-26-2013

Kamen Rider Climax Heroes OOO - ULJS00331
using r 2964
comes up with a loading screen then keeps pausing
here is a debug log


RE: Kamen Rider Climax Heroes OOO - ULJS00331 - gid15 - 02-28-2013

Code:
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805EF4 - jal        0x089F9440 [sceUtilityLoadModule]
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805EF8 - ori        $a0, $zr, 264 <=> li $a0, 264
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805EFC - ori        $a0, $v0, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F00 - ori        $a1, $zr, 0 <=> li $a1, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F04 - lui        $a2, 0x08A2 <=> li $a2, 0x08A20000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F08 - lw         $a2, -12452($a2)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805F0C - jal        0x089C1320
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F10 - sra        $a3, $a2, 0x001F
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F14 - lui        $a0, 0x08A0 <=> li $a0, 0x08A00000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F18 - lw         $a3, -24540($a0)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F1C - lw         $a2, -24544($a0)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F20 - or         $a1, $v1, $zr <=> move $a1, $v1
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805F24 - jal        0x089C191C
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F28 - or         $a0, $v0, $zr <=> move $a0, $v0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F2C - ori        $a0, $v0, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F30 - lui        $a1, 0x00BA <=> li $a1, 0x00BA0000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F34 - addiu      $a1, $a1, -24700
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F38 - lui        $s2, 0x08AB <=> li $s2, 0x08AB0000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F3C - addiu      $s2, $s2, -10736
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile v  0x8805F40 - beq        $a0, $a1, 0x08805F60
This code sequence should be improved by r2998. Could you retest and update the log file?

Thank you!


RE: Kamen Rider Climax Heroes OOO - ULJS00331 - nash67 - 03-01-2013

using r 3006
goes ingame now
no problems so far
can be moved to playable
here is an info log and profiler


RE: Kamen Rider Climax Heroes OOO - ULJS00331 - Zekro - 03-02-2013

Moved to playable


RE: Kamen Rider Climax Heroes OOO - ULJS00331 - Guyverd - 06-01-2013

Can you share the Jpcsp configuration for this game?
Thanks Smile