Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) (/showthread.php?tid=119158) |
RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - onelight - 08-31-2014 This game use AVI video instead of pmf. Code: General RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - gid15 - 08-31-2014 Code: java.lang.NullPointerException RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - DragonNeos - 08-31-2014 Thank you for the fix with r3601. One of the problems that is affecting this game is native Atrac3+ decoding. When the option "Enable Atrac3+ decoding (experimental, requires Media Engine)" is enabled and the game is left at the Title Screen for a few seconds, a screeching sound is produced before JPCSP crashes. An error report such as hs_err_pidXXXX.log will be produced shortly afterward and refers to libxuggle-5.dll as the cause of the problem. Even if a user would attempt to get into the game as soon as possible by pressing on either Start or Load, JPCSP will eventually crash in the same manner. Another problem that is affecting this game is the dark Load/Save Screen (2nd - 8th Screenshot). The ICON0 that appears when the user is about to create a new save or load a save file is incorrect (3rd & 8th Screenshot). In terms of graphics, the screen seems to occasionally flash or flicker whenever there is a cutscene or when a character is going to another area. The graphics don't seem to be as sharp as it could be even when the screen is scaled over 1x (2x, 3x, etc.). RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - gid15 - 09-05-2014 Code: j jpcsp.HLE.modules150.sceAtrac3plus.sceAtracDecodeData(ILjpcsp/HLE/TPointer;Ljpcsp/HLE/TPointer32;Ljpcsp/HLE/TPointer32;Ljpcsp/HLE/TPointer32;)I+165 RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - DragonNeos - 09-20-2014 This game was tested with r3630. Although JPCSP doesn't crash when the option "Enable Atrac3+ decoding (experimental, requires Media Engine)" is enabled, there isn't any audio being produced at the Title Screen. While there is audio before the Title Screen is reached, the audio has regressed by having buzzy sounds. The error that appears at the Title Screen looks like this: Code: 04:38:45 ERROR atrac3plus - SOUND_THREAD - Invalid start bit Code: <logger name='hle.sceMpeg'> <level value='debug' /> </logger> RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - gid15 - 09-20-2014 Code: 04:37:59 DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracSetDataAndGetID buffer=0x09F0A300, bufferSize=0x40000 RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - DragonNeos - 09-21-2014 The audio at the Title Screen of the game has returned in r3632. However, the music that plays before the Title Screen appears still has some sound distortions. RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - DragonNeos - 09-26-2014 The music that plays before the Title Screen appears still has some audio distortions in r3638. About the AVI videos, is JPCSP missing some functions/modules that doesn't allow the emulator to play the videos in the game? RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - gid15 - 09-26-2014 (09-26-2014, 03:45 AM)DragonNeos Wrote: The music that plays before the Title Screen appears still has some audio distortions in r3638. About the AVI videos, is JPCSP missing some functions/modules that doesn't allow the emulator to play the videos in the game?Yes, this game is using sceMp4 which is not properly implemented. It is still using Xuggler, but even with the Java audio decoder, this module requires more investigation to understand how it should work... Code: 23:24:49 WARN hle.sceMp4 - user_main - Unimplemented sceMp4Init unk1=true, unk2=true RE: Eiyuu Densetsu Sora no Kiseki FC Kai HD - JPN - NPJB00293 (pseudo-ULJM05170) - DragonNeos - 10-04-2014 This game was tested on r3646. There isn't any audio being played before the Title Screen appears in the game, with the Logger citing this: Code: 04:55:02 ERROR atrac3plus - SOUND_THREAD - Invalid start bit |