Ootake v2.42 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Ootake v2.42 Released (/showthread.php?tid=1147) |
Ootake v2.42 Released - Alastor - 05-21-2010 PC Engine (TurboGrafx 16) emulator http://www.ouma.jp/ootake/ Changes : - The speed and timing were brought close to the movement of a real machine. In the ending demo of "Lodos Tou Senki", the problem that the surface of the picture occasionally fell into disorder (generated by a recent version) was solved. I think that the timing has approached a real machine in even other games. - When a "hes(sound)" file is started, it is started with a hardware state of the CD-ROM2 specification. As a result, I think that a game using ADPCM sound (drum etc.) became available. (However, the difficulty of the ripping in ADPCM use might be high.) * In this change, the hes file of a size that is larger than 4Mbits (512Kbyte. doesn't contain the header) cannot be used. Perhaps, I do not think that there is a necessity, but if you use hes file that is larger than 4Mbits, make the extension ".pce". - It prepared for the case where the CD-ROM access error by hardware, OS and driver's slumps. As a result, when the hardware error happens, Ootake will be able to be closed safely. - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake242-for98.zip |