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Valkyrie Profile: Lenneth - ULUS10107 - Printable Version

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+----- Thread: Valkyrie Profile: Lenneth - ULUS10107 (/showthread.php?tid=1024)

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Valkyrie Profile: Lenneth - ULUS10107 - hyakki - 05-05-2010

re-tested last @ r2857

currently NOT working:
BGM (fixed), some sfx, possibly due to mono at3

Time spent testing in this revision 2h, from start of game till the 3rd save point.

Gameplay video
http://www.dailymotion.com/video/xv2vld_valkyrieprofile_videogames

                                                           


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 08-31-2010

r1751, gets back to menu and new game selector then crashes

Code:
8387 [Hsd] WARN  hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
8395 [pspSound] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
30448 [ModuleThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
30451 [ModuleThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
30576 [VSync] INFO  emu - Found ModuleInfo name:'Field' version:0101 attr:00000000 gp:09b97ae0
30577 [VSync] INFO  emu - Found 2181 imports from 11 modules
30607 [VSync] INFO  emu - 2181 NIDS mapped
30659 [ModuleManager] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x36,argsize=0,argp=0x0,status=0x0,option=0x0)

Code:
java.lang.ArrayIndexOutOfBoundsException: 1073741743
        at _S1_2_9AA389C.s(_S1_2_9AA389C.java:4)
        at _S1_2_9AA389C.exec(_S1_2_9AA389C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
618)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:45)



RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 12-05-2010

r1881
Java error
Code:
java.lang.ArrayIndexOutOfBoundsException: 1073741743
        at _S1_2_9AA389C.s(_S1_2_9AA389C.java:4)
        at _S1_2_9AA389C.exec(_S1_2_9AA389C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)



RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 12-29-2010

r1940
no longer gets the "java.lang.ArrayIndexOutOfBoundsException" as often
after selecting new game at the menu it just has a black screen , but if you wait a few minutes a image appears and you can hear some speech, keep pressing the O button and you can hear more voices (almost like playing the game) just no display and some images appear after awhile (attached screenshots took about 20-30 minutes of waiting)

viewport is still messed up // different sizes (attached screens)


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - Netqork - 12-31-2010

In r1945 the game is still a bit slow and music is missing, but everithing works fine more or less until Freya restores Lenneth's powers in the first scene (which is unskipable). The emulation doesn't freeze, but appears stuck.

My guess is emulator is trying to decode the sound effect, but is missing the decoder at the current stage and gets stuck in the infinite loop.


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 12-31-2010

(12-31-2010, 12:28 PM)Netqork Wrote: In r1945 the game is still a bit slow and music is missing, but everithing works fine more or less until Freya restores Lenneth's powers in the first scene (which is unskipable). The emulation doesn't freeze, but appears stuck.

My guess is emulator is trying to decode the sound effect, but is missing the decoder at the current stage and gets stuck in the infinite loop.

are you using the US version? mine crashes or locks at the same point, but the graphics in my game aren't in proportion like your screenshot (I also noticed it said midgardo in your ss)


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - Netqork - 01-01-2011

I'm using US version of the game with r1945 (Ignore invalid memory access and umapped imports, Use media engine and decode with SonicStage) and your launcher 1.4.0.3 (MaxPermSize 128 MB).

About 80% of a time I get the same as you - unfinished rendering on title screen and black screen right after. But sometimes (usually when I skip company logos quick enough) title screen will render fully with all fonts properly displayed and difficulty screen will actually be visible. The fist scene will then start as "normal" with music missing and "streaming" text glitching a bit. Once you reach a point where Freya restores Lenneth's powers, the scene will get stuck.

Logger shows countless "sceAudioOutputPlannedBlocking delaying current thread" at that point so my guess is the problem lies with the audio decoder.


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 02-03-2011

r1975 game is working better
bugs
when "only GE" unchecked the graphics display near perfect everything fits in the viewport, but sometimes trying to get to the game menu throws this error (about 90% of the time)
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
0 [GUI] INFO  emu - Jpcsp v0.6 1975
0 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10107
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = VALKYRIE PROFILE -LENNETH-
probably homebrew? false
16 [GUI] INFO  emu - Loading global compatibility settings
16 [GUI] INFO  ge - Only GE Graphics: false
47 [GUI] INFO  ge - Using Vertex Cache
47 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
47 [GUI] INFO  memory - Ignore invalid memory access: true
172 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 1000
281 [GUI] INFO  emu - Found ModuleInfo name:'bootpsp' version:0101 attr:00000000 gp:0886d970
281 [GUI] INFO  emu - Found 167 imports from 20 modules
281 [GUI] INFO  emu - Found 2155 exports
281 [GUI] INFO  emu - 167 NIDS mapped
493 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
543 [GUI] INFO  ge - Using RenderingEngineLwjgl31
543 [GUI] INFO  ge - OpenGL version: 3.3.0
543 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
543 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
543 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
553 [GUI] INFO  ge - Using VBO
553 [GUI] INFO  ge - Using shaders with Skinning
553 [GUI] INFO  ge - Using Geometry Shader for SPRITES
553 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
702 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
1457 [Emu] INFO  runtime - Using Compiler
1724 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C568 by Native Code 'strlen'
1732 [user_main] INFO  compiler - Replacing CodeBlock at 0x088194C0 by Native Code 'memset'
1738 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829394 by Native Code 'nop'
1744 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=c
1761 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
1761 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
1762 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
1762 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
1762 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
1762 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
1763 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
1763 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
1763 [GUI] WARN  ge - Unimplemented VFC: fog=0
1763 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
2016 [user_main] INFO  compiler - Splitting _S1_2_881E35C (1001/1000)
2030 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
2031 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/videocodec.prx'): module from banlist not loaded
2033 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
2034 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
2035 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx'): module from banlist not loaded
2035 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
2035 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
2036 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/mpegbase.prx'): module from banlist not loaded
2036 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
2036 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
2037 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/mpeg.prx'): module from banlist not loaded
2037 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
2037 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
2038 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/psmf.prx'): module from banlist not loaded
2040 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
2040 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
2041 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/libatrac3plus.prx'): module from banlist not loaded
2042 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
2043 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
2043 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/kmodule/sc_sascore.prx'): module from banlist not loaded
2043 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
2049 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/moviepac.dat flags = 1 permissions = 00
2072 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPVAL1.PFS flags = 1 permissions = 00
2184 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CDB4 by Native Code 'nop'
2202 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08E9CEC0, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
2219 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CCEC by Native Code 'nop'
2220 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882CDCC by Native Code 'nop'
2263 [VSync] INFO  emu - Found ModuleInfo name:'Title' version:0101 attr:00000000 gp:09ade6f0
2264 [VSync] INFO  emu - Found 2181 imports from 11 modules
2292 [VSync] INFO  emu - 2181 NIDS mapped
2326 [ModuleThread] INFO  compiler - Replacing CodeBlock at 0x0882ED98 by Native Code 'nop'
2328 [ModuleThread] INFO  compiler - Replacing CodeBlock at 0x09A9FC44 by Native Code 'memset'
2344 [psp_fs] INFO  compiler - Replacing CodeBlock at 0x0882EDE8 by Native Code 'nop'
3249 [ModuleThread] INFO  compiler - Replacing CodeBlock at 0x09AA1948 by Native Code 'strlen'
3286 [ModuleThread] INFO  compiler - Splitting _S1_2_883362C (2563/1000)
3421 [ModuleThread] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E9BC1C, mode=11, gameName=ULUS10107, saveName=VP*, fileName=
9831 [psp_fs] WARN  hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
(and this error breaks all 3d output afterwards)

sometimes it doesn't get that error and you can start the game, i had made it all the way to the 3d map but then it crashed with another error (but i forgot to save the log..but i did make screenshots, now i'm having trouble getting past the error above again so i can't make a proper log for the second error)

Edit attached second log to post, unfortunately this one crashed with an out of memory error, but it made it pretty far into the game...still not far enough to reach a save point., going to retry one more time this time with vertex cache disabled.

some other bugs
Movies are broken (if i recall right there should be a movie of a big door opening when going in where odin is in the intro, just shows a black screen in jpcsp (with or without "only GE")
Text has problems when on the 3d map. (doesn't show)
Voice works but bgm doesn't (will have to see what format the bgm is in).
To get to the 3d map you have to disable the media engine since the movie it's supposed to play breaks it (doesn't play anyways with the media engine).


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 02-16-2011

r1988
Game no longer crashes at the menu, after selecting new game and watching the 20 minute intro -> it gets to the game map (media engine must be disabled to make it this far, or it will crash when Odin finishes talking to you) -> after the 1 min cut-scene (will be a black screen in jpcsp, sometimes this cutscene will crash jpcsp so if its black for more then a few minutes it most likely got some error), after that some more dialog, then when you can press the "select button" the camera starts to rotate and this is where jpcsp/java gets an error (id say its only about 10 minutes away from the first save point)

i tried getting past this point with all options enabled / disabled and it still crashes.

java crash
Code:
java.lang.ArrayIndexOutOfBoundsException: 251662361
        at _S1_2_9AAAFFC.s(_S1_2_9AAAFFC.java:0)
        at _S1_2_9ABC644.s9abc658(_S1_2_9ABC644.java:68)
        at _S1_2_9ABC644.s(_S1_2_9ABC644.java:20)
        at _S1_2_9ABC644.exec(_S1_2_9ABC644.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
        at _S1_2_9ABC484.s(_S1_2_9ABC484.java:52)
        at _S1_2_9AB11FC.s9ab11fc(_S1_2_9AB11FC.java:4)
        at _S1_2_9AB11FC.s(_S1_2_9AB11FC.java:0)
        at _S1_2_9AB11FC.exec(_S1_2_9AB11FC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
        at _S1_2_9AB1120.s(_S1_2_9AB1120.java:132)
        at _S1_2_9AAA378.s9ab0ea0(_S1_2_9AAA378.java)
        at _S1_2_9AAA378.s(_S1_2_9AAA378.java:28)
        at _S1_2_9AAA378.exec(_S1_2_9AAA378.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
        at _S1_2_9AAA14C.s(_S1_2_9AAA14C.java:64)
        at _S1_2_9AAA060.s(_S1_2_9AAA060.java:12)
        at _S1_2_9AAA060.exec(_S1_2_9AAA060.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:701)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

also attached an info log shortly before the crash happens


RE: VALKYRIE PROFILE -LENNETH- ULUS10107 - hyakki - 03-31-2011

r2050
some really good progress on this game
made it all the way to the save dialog ...but .. jpcsp froze when loading the dialog window (last picture):X

this dialog problem happens in this game randomly (can reproduce it at the game menu when trying to load also 70% chance it will freeze up)

[Image: 4rrp7l.jpg][Image: 2nibrx1.jpg]
[Image: 24do2te.jpg][Image: 143q5pw.jpg]
[Image: 33e0ow3.jpg][Image: 34rvkf4.jpg]
[Image: 2hxvgp.jpg]

[Image: 5tqw2.jpg]

attached info log from start of game till where it tried to save, (disabled sceaudio in log output to stop looping sceaudio msgs, everything else is checked though in custom log)
going to attempt and get this to save again when i get some free time but right now i cant sit through another 30 minute intro, ill attach the save once i get it.

other bugs
videos still aren't visible
intro / first menu is messed up - once in game the graphics get in correct proportion
fonts on world map are messed up (but others look decent/ok)