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Gods Eater Burst - ULUS10563 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Gods Eater Burst - ULUS10563 (/showthread.php?tid=3926) |
RE: Gods Eater Burst - ULUS10563 [Encrypted] - dee200 - 05-27-2012 nash try using these settings these seem to be the only relevant settings if u dont see pic [Video] [x]use vertex cach [x]Disable UBO(automatically..... [x]Enable saving GE....quote on this one is optional [x]Enable decoding [x]Disable optimized vertec Info [memory] [x]Ignore invalid memory access [x]Ignore unmapped imports [Media] [x]use Media Engine [x]Decode audio files with SonicStage [compiler] [x]use compiler 3000 maxi....quote i dont know what this does really [crypto] [x]extraact decrypted EBOOT.bin [display] leave everything tha same cause displays all outa wack if you try to set a big black screen will show up and u have to reset ur settings RE: Gods Eater Burst - ULUS10563 [Encrypted] - dan83 - 05-30-2012 In last revs is again ingame. RE: Gods Eater Burst - ULUS10563 [Encrypted] - dee200 - 05-30-2012 i dont quite understand that but if the game still half playable it must be some inda wa to edit the bat file but im kinda noobish at that well it almost loaded through on r2557 but stops when the screen was about to o in mission RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 07-21-2012 r2629 - retest, I tried to go as far as it would go before getting a crash. (from intro - character creation to first mission where it finally crashed ) had problems with invalid memory addresses and random crashes usually on the loading screens. gets various java.lang.NullPointerException (but doesn't seem to hurt anything) has a glowing effect when used with save ge to textures. working voices, BGM , video & audio RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 07-22-2012 Code: java.lang.NullPointerException The other issues are probably still there... RE: Gods Eater Burst - ULUS10563 [Encrypted] - hyakki - 07-22-2012 NullPointerException is fixed in r2630 good work :) RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 07-27-2012 Code: Unknown Vstub relocation nid 0x021FC69A, reloc1=0x0A2F1E3E, reloc2=0x0A2F1F63 Could you update the log, new information is logged... Thanks! RE: Gods Eater Burst - ULUS10563 [Encrypted] - uruhara12 - 07-27-2012 (07-27-2012, 03:33 PM)gid15 Wrote: Yes! it can now pass through the loading crash the only problem now is the graphics or the glitch i cant see a thing the game is to bright here is the screenshot and the log. by the way great work sir ![]() RE: Gods Eater Burst - ULUS10563 [Encrypted] - Karen - 07-27-2012 i can confirm that it works, i did all the training and the first mission on the emu, it works on Full speed too, the only problem is when you move the character the light becomes too bright and you can't see some maps at all, aside from that everything is fine i will mess with the settings to try to fix the problem RE: Gods Eater Burst - ULUS10563 [Encrypted] - gid15 - 07-27-2012 Code: Unknown Vstub relocation nid 0x7F9A6AC7, reloc=0x1A30C204 Could you post an updated log to check if some are still not recognized? About the too bright rendering, I think this is coming from Code: UNSUPPORTED: Both different SFIX (0xFEFEFE) and DFIX (0x808080) are not supported (blend equation=0) - enable the software rendering or - enable the shader with implementation of "stencil test" Thanks! |