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EmuNewz Network
Hatsune Miku: Project Diva F [BLJM60527] - Printable Version

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+----- Thread: Hatsune Miku: Project Diva F [BLJM60527] (/showthread.php?tid=175419)

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RE: Hatsune Miku: Project Diva F [BLJM60527] - ssshadow - 12-13-2016

(12-13-2016, 02:01 PM)suzu Wrote: How do I play the game on windows 7?
I have read new comer thread, but the game still not runs.

Also read this: http://www.emunewz.net/forum/showthread.php?tid=171465


RE: Hatsune Miku: Project Diva F [BLJM60527] - YungFalcon - 01-03-2017

Hey I got a error with my rcsp3 despite setting it up correctly (core wise and graphics) this is the long message it displays

**console spam redacted**


RE: Hatsune Miku: Project Diva F [BLJM60527] - Annie - 01-04-2017

I've redacted the console spam. Please post your log file (RPCS3.log) as an attachment.


RE: Hatsune Miku: Project Diva F [BLJM60527] - BlackDaemon - 01-29-2017

Rayduxz,

RPCS3 works with only decrypted savedata. If you want to make saves from PS3 work, then you should decrypt them, and delete PARAM.PFD, emulator not using it. That's, why "PS3 Bruteforce Save Data" says, that it's "Unreadable". Also, when you decrypt ps3 saves, it creates additional "~files_decrypted_by_pfdtool.txt" file, which is used for tool to detect, if save is decrypted. Make sure, that you removed/deleted all not necessary files, otherwise RPCS3 would refuse to load it (i had such experience with GoW: Collection save).


RE: Hatsune Miku: Project Diva F [BLJM60527] - BlackDaemon - 01-29-2017

Rayduxz,

Np Wink

(01-29-2017, 10:19 AM)Rayduxz Wrote: I guess it's because "cellSaveDataGetListItem" is not implemented yet?
Well, it could be, but it needs testing.


RE: Hatsune Miku: Project Diva F [BLJM60527] - AMMAREN - 01-31-2017

((Test on RPCS3 LLVM-aef5113d))

Interpreter(fast) & Interpreter(ASMJIT)
Better in Vulkan
--------------------
Movie : Work
Graphic : Work
Music : Work
SaveGame : Work
LoadGame : Work

   


___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)


RE: Hatsune Miku: Project Diva F [BLJM60527] - jazjaz36 - 02-05-2017

Hello I'm trying to get Project Diva F to work on the Rpcs3. What I actually got was the japanese version. This is the game code
BLJM60527

Now the version of RPCS3 I got is the latest (I think) which is v0.0.1-3-758f1bc

I have windows 10. Now I followed some instructions
https://www.youtube.com/watch?v=g5onbQOusYY

but after a few minutes of recompiling PPU executable, the game just shows a black screen with moving FPS and then this error comes out.

E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED

now the person on youtube used this version which the compatibility site also said to use (RPCS3 LLVM-aef5113d) I've been trying to find that, but I don't think this specific version is even available for download. Any help, please?


RE: Hatsune Miku: Project Diva F [BLJM60527] - aeryish - 02-07-2017

nice work


RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-10-2017

I haven't realized the potential of this RPCS3 until I played this game on it. It worked with DirectX12, PPU Interpreter (fast) and SPU Recompiler, selecting the libraries Rain_Kikyou suggested. It worked great exept for the audio that goes glitchy during the songs - when you smash buttons you know.

If you want to take a look I've uploaded the log.

(And btw It would be appreciated if someone would look after this which I'm more interested in.)


RE: Hatsune Miku: Project Diva F [BLJM60527] - Annie - 02-10-2017

@Cobalt Prime

If you use PPU LLVM Recompiler then you shouldn't have further issues with audio. Please try!