RE: SplinterCell - ULUS10070 - hyakki - 07-22-2012
Yeah I believe it looking at the files on disc, its very sloppy, they left behind all types of files, config files from other consoles, some windows bat file from development..etc 
looking at "THIRDECHELONPSP_GAME.INI" it has those paths in there, but with typical unreal engine games usually have these paths and no actual folders (I checked a few PC games based on the unreal engine and it was the same thing)
Code: [URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=08_1_1_factoryalmo.unr
;LocalMap=Test_Eclairage.unr
;LocalMap=TestFrabrice.unr
;LocalMap=test_streaming.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=633
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
RenderDevice=PSPRender.PSPRenderDevice
GameRenderDevice=PSPRender.PSPRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=None
Language=int
Version=829.54.0
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=GUI.GUIController
WindowedRenderDevice=PSPRender.PSPRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=PSPDrv.PSPClient
Render=Render.Render
Input=Engine.Input
Input2=Engine.Input2
Canvas=Echelon.ECanvas
Editor3DRenderDevice=PSPRender.PSPRenderDevice
SaveGameDevice=PSPDrv.PSPSaveGameDevice
[Engine.LipSynch]
MinRot=100
AlmostMaxRot=1300
MinScale=0.2
AlmostMaxScale=0.7
OpenSpeed=1.5
CloseSpeed=0.8
AngleStep=1
RefreshRotationInFrames=1
RefreshScaleInFrames=6
Delay=100
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=*.upx
Paths=../DataPSP/Maps/*.unr
Paths=../DataPSP/Maps/prog/*.unr
Paths=../DataPSP/Textures/*.utx
Paths=../DataPSP/Textures/prog/*.utx
Paths=../DataPSP/Sounds/*.uax
Paths=../DataPSP/Sounds/prog/*.uax
Paths=../DataPSP/StaticMeshes/*.usx
Paths=../DataPSP/StaticMeshes/prog/*.usx
Paths=../DataPSP/Animations/*.ukx
;Suppress=DevLoad
;Suppress=DevSave
;Suppress=DevNetTraffic
;Suppress=DevGarbage
;Suppress=DevKill
;Suppress=DevReplace
;Suppress=DevSound
;Suppress=DevCompile
;Suppress=DevBind
;Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=1
UseSound=True
[Engine.GameInfo]
VisUltimatelyThreshold=200.00
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
bMuteSpectators=False
bCoopWeaponMode=False
bChangeLevels=True
GoreLevel=0
AutoAim=0.000000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
UseRumble=False
BrightnessOffset=13
CameraSpeedTargeting=3
[PSPDrv.PSPClient]
MinDesiredFrameRate=25.000000
NoFractalAnim=False
NoDynamicLights=False
Decals=False
NoLighting=False
ScreenFlashes=False
SkinDetail=High
TextureDetail=High
CaptureMouse=False
Gamma=0.000000
Contrast=0.000000
Brightness=0.000000
MipFactor=0.000000
FullscreenViewportY=272
FullscreenViewportX=480
WindowedViewportY=272
WindowedViewportX=480
ProductID=ULUS10070
TitleName=Splinter Cell Essentials
ParentalLevel=9
[Sound.DARE]
ProjectFile=Echelon
[GUI.GUIController]
bModAuthor=false
bEmulatedJoypad=false
bHideMousecursor=false
bJoyMouse=false
bJoyDeadZone=0.3
[WinDrv.WindowsClient]
StartupFullscreen=False
RE: SplinterCell - ULUS10070 - hyakki - 07-24-2012
r2643 half-working,
Great improvement!, no longer crashes, the menus are alittle on the slow loading side , gets in game but the screen is strange half size, when you gets in close walls the screen goes normal size, besides for that colors are messes up.
All the audio seems to work good, voice, bgm, sfx 
Edit:
Disabling Enable saving GE screen to Textures instead of Memory, fixes the half screen size.
Or
You need to click 1x for jpcsp screen-size, then restart jpcsp (any slightest screen resize will cause the half screen)
RE: SplinterCell - ULUS10070 - jame_peng - 04-30-2013
hey,gid ,I used Jpcsp 3128 version to retest this game,there are some problems I found.
First problem(some Unimplemented code ):
Code: 14:42:38 WARN ge - GUI - Unimplemented VSCX: coordX=0
14:42:38 WARN ge - GUI - Unimplemented VSCY: coordY=0
14:42:38 WARN ge - GUI - Unimplemented VSCZ: coordZ=0
14:42:38 WARN ge - GUI - Unimplemented VTCS: coordS=0.0
14:42:38 WARN ge - GUI - Unimplemented VTCT: coordT=0.0
14:42:38 WARN ge - GUI - Unimplemented VTCQ: coordQ=0.0
14:42:38 WARN ge - GUI - Unimplemented VCV: colorR=0, colorG=0, colorB=0
14:42:38 WARN ge - GUI - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
14:42:38 WARN ge - GUI - Unimplemented VFC: fog=0
14:42:38 WARN ge - GUI - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
Second problem(the most serious):
Code: 14:46:34 ERROR runtime - user_main - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at org.lwjgl.opengl.GL15.glDeleteBuffers(GL15.java:98)
at jpcsp.graphics.RE.RenderingEngineLwjgl15.deleteBuffer(RenderingEngineLwjgl15.java:42)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.StateProxy.deleteBuffer(StateProxy.java:735)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.buffer.BufferManagerVBO.deleteBuffer(BufferManagerVBO.java:79)
at jpcsp.graphics.VideoEngine.stop(VideoEngine.java:533)
at jpcsp.HLE.modules150.sceDisplay.stop(sceDisplay.java:898)
at jpcsp.HLE.modules.HLEModuleManager.stopModules(HLEModuleManager.java:416)
at jpcsp.Emulator.initNewPsp(Emulator.java:207)
at jpcsp.Emulator.load(Emulator.java:153)
at jpcsp.HLE.modules150.LoadExecForUser.sceKernelLoadExec(LoadExecForUser.java:99)
at _S1_2_880DEA4.s(_S1_2_880DEA4.java:4)
at _S1_2_8804A50.s(_S1_2_8804A50.java:988)
at _S1_2_8805308.s(_S1_2_8805308.java:236)
at _S1_2_8805308.exec(_S1_2_8805308.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
This is the log:
ULUS10070.rar (Size: 4.51 KB / Downloads: 238)
RE: SplinterCell - ULUS10070 - sum2012 - 05-01-2013
Last work r3012
break r3013
RE: SplinterCell - ULUS10070 - gid15 - 05-01-2013
Code: 14:46:34 ERROR runtime - user_main - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at org.lwjgl.opengl.GL15.glDeleteBuffers(GL15.java:98)
at jpcsp.graphics.RE.RenderingEngineLwjgl15.deleteBuffer(RenderingEngineLwjgl15.java:42)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.StateProxy.deleteBuffer(StateProxy.java:735)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.buffer.BufferManagerVBO.deleteBuffer(BufferManagerVBO.java:79)
at jpcsp.graphics.VideoEngine.stop(VideoEngine.java:533)
at jpcsp.HLE.modules150.sceDisplay.stop(sceDisplay.java:898)
at jpcsp.HLE.modules.HLEModuleManager.stopModules(HLEModuleManager.java:416)
at jpcsp.Emulator.initNewPsp(Emulator.java:207)
at jpcsp.Emulator.load(Emulator.java:153)
at jpcsp.HLE.modules150.LoadExecForUser.sceKernelLoadExec(LoadExecForUser.java:99)
at _S1_2_880DEA4.s(_S1_2_880DEA4.java:4)
at _S1_2_8804A50.s(_S1_2_8804A50.java:988)
at _S1_2_8805308.s(_S1_2_8805308.java:236)
at _S1_2_8805308.exec(_S1_2_8805308.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Is this error fixed by r3130?
RE: SplinterCell - ULUS10070 - jame_peng - 05-01-2013
(05-01-2013, 03:29 PM)gid15 Wrote: Code: 14:46:34 ERROR runtime - user_main - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at org.lwjgl.opengl.GL15.glDeleteBuffers(GL15.java:98)
at jpcsp.graphics.RE.RenderingEngineLwjgl15.deleteBuffer(RenderingEngineLwjgl15.java:42)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.StateProxy.deleteBuffer(StateProxy.java:735)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.deleteBuffer(BaseRenderingEngineProxy.java:502)
at jpcsp.graphics.RE.buffer.BufferManagerVBO.deleteBuffer(BufferManagerVBO.java:79)
at jpcsp.graphics.VideoEngine.stop(VideoEngine.java:533)
at jpcsp.HLE.modules150.sceDisplay.stop(sceDisplay.java:898)
at jpcsp.HLE.modules.HLEModuleManager.stopModules(HLEModuleManager.java:416)
at jpcsp.Emulator.initNewPsp(Emulator.java:207)
at jpcsp.Emulator.load(Emulator.java:153)
at jpcsp.HLE.modules150.LoadExecForUser.sceKernelLoadExec(LoadExecForUser.java:99)
at _S1_2_880DEA4.s(_S1_2_880DEA4.java:4)
at _S1_2_8804A50.s(_S1_2_8804A50.java:988)
at _S1_2_8805308.s(_S1_2_8805308.java:236)
at _S1_2_8805308.exec(_S1_2_8805308.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Is this error fixed by r3130?
yes, it had fixed by the r3130!
thank gid
log.rar (Size: 17.95 KB / Downloads: 259)
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