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EmuNewz Network
flOw [NPUA80001] - Printable Version

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+----- Thread: flOw [NPUA80001] (/showthread.php?tid=161494)

Pages: 1 2


RE: flOw [NPUA80001] - Dante38490 - 01-08-2016

(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n



RE: flOw [NPUA80001] - BlackDaemon - 01-08-2016

Dante38490, try US version Smile


RE: flOw [NPUA80001] - tambre - 01-08-2016

(01-08-2016, 06:44 PM)Dante38490 Wrote:
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n

Could you please post the full log or create a separate thread for the European version?


RE: flOw [NPUA80001] - Dante38490 - 01-08-2016

(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version


RE: flOw [NPUA80001] - tambre - 01-09-2016

(01-08-2016, 08:07 PM)Dante38490 Wrote:
(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version

Your configuration file seems to be broken:
Quote:[core]
PPU Decoder=interpreter2
PPU decoder=interpreter2
SPU Decoder=recompiler_asmjit
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=OpenGL
Resolution=1280x720
Renderer=DX12
Aspect ratio=16x9
VSync=true
Frame limit=Off
3D Monitor=false
3D monitor=false



RE: flOw [NPUA80001] - Dante38490 - 01-09-2016

no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false



RE: flOw [NPUA80001] - tambre - 01-09-2016

(01-09-2016, 06:59 PM)Dante38490 Wrote: no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false

Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.


RE: flOw [NPUA80001] - Dante38490 - 01-09-2016

(01-09-2016, 08:52 PM)tambre Wrote: Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
I try with buil master, this problem caused by sys_fs, i have several game have exactly same problem