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saturn SSF Ver0.11 alpha R4' Released
Posted by: Alastor - 03-21-2010 12:57 PM
1755 Views - No Replies

SSF is a Sega Saturn Emulator .

Changes (Google Translate) :
Fixed VDP2 color processing.
Setting.ini does not reflect the bug.
Fixed a bug VDP2 become one and the number of threads to more than 10 drawing.

http://www7a.biglobe.ne.jp/~phantasy/ssf...00321.html

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wii UAE Wii V5 Released
Posted by: Alastor - 03-20-2010 05:03 PM
1802 Views - No Replies

This is a port of UAE to Nintendo Wii which enables Amiga games to be played on the Nintendo Wii .

Changes :
*Fix the workbench graphics issue
*(Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)

http://code.google.com/p/uae-wii/

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  Wine 1.1.41 Released
Posted by: Alastor - 03-20-2010 02:52 PM
1681 Views - No Replies

Wine is a free software application that aims to allow Unix-like computer operating systems to execute programs written for Microsoft Windows .

Changes :
- A wide range of Direct3D improvements.
- Support for SHA-256, SHA-384, and SHA-512 algorithms.
- A number of MSHTML fixes.
- Support for mp3 decoding on Mac OS X.
- Various widl improvements.
- More typelib fixes.
- OLE storage improvements.
- Various bug fixes.

http://www.winehq.org/

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dos AmpShell v1.1.2.6 Released
Posted by: Alastor - 03-20-2010 02:41 PM
2100 Views - No Replies

AmpShell is a DOSBox front-end for Windows and GNU/Linux (runnable under GNU/Linux if the Mono librairies are installed).

Changes:
Improvment (AutoConfig) : search for DOSBox´ executable in Program Files if Portable Mode isn´t active, not if AmpShell isn´t in Program Files.

http://ampshell.tuxfamily.org/

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c64 CCS64 v3.8 Released
Posted by: Alastor - 03-20-2010 02:24 PM
2123 Views - No Replies

CCS64 is a Commodore 64 Emulator for PC .

Changes :
- FIX: Fixed a bug in the sprite-to-sprite collision-detection register.
- FIX: Fixed a bug with the ´Windows´ menu Options -> Video behaviour.
- FIX: Made the graphics-drawing routines multi-threaded, for better performance.
- FIX: Fixed a bug which caused the QuickLoad/QuickSave features to hang.
- ADD: Two new Filter options, called CRT Television and CRT Monitor, which work only with the Window 2x screen mode and not with any other non-default video settings. These new Filter options include the after-lightening effect.
- INF: CCS64 V3.7 was compiled with Visual Studio 2008, which led to an in-compatibility with Windows 98/ME, but greater compatibility with Windows 7; when previous versions were compiled with Visual Studio 2005, this had the opposite effect.

http://www.ccs64.com/

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DS iDeaS 1.0.3.4 Final Version for Windows Released
Posted by: Alastor - 03-19-2010 06:37 AM
2122 Views - No Replies

Changes :
* Fixed bugs in HALTCNT register and bios's routines.
* Fixed bug loading an external firmware.
* Fixed bug loading games.
* Fixed bug in plugins management.
* Fixed bug (ARM7 & ARM9) for opcodes that use PC register.
* Fixed some bugs in debug and memory windows.
* Added messages on console for Flash and Firmware memory.

http://ideasemu.biz/

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  RetroCopy v0.720 has been released!
Posted by: shadow - 03-17-2010 11:14 AM
2094 Views - No Replies

Here is a list of changes:

-[EMU] Improved speed by average 20% in all cores
-[EMU] Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP
-[EMU] Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte)
-[EMU] Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games [Sasha]
-[EMU] Fixed a few Genesis/Megadrive memory map issues [Eke]
-[EMU] Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now)
-[EMU] Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste) [Sasha]
-[EMU] Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches) [Eke,Sasha]
-[EMU] Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states
-[EMU] Added "full display" option to Game Gear. Shows the full Game Gear frame which often has valid screen data.
-[EMU] Added native sampling to YM2413 FM chip (SMS)
-[EMU] Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE)
-[EMU] Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality.
-[EMU] Fixed bug in Z80 LD R, A instruction
-[EMU] Implemented Z80 IM2 support
-[EMU] Added some config options to set frequency cutoffs and mixing levels of certain audio devices

-[SOUND] Added new high quality resampling engine with different settings for speed. Every sound chip now uses it.
-[SOUND] Added 3 band equalizer (using Linkwitz Riley 4th order) , low (bass boost), medium and high frequencies can now be amplified separately
-[SOUND] Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through

-[CORE] Added reset button which forces hard reset
-[CORE] Added automatic save states to all systems. Simply leave a game and resume it at any time at same point you left. Can also do manual saves
-[CORE] Added SSE2 optimizations throughout (now a requirement)
-[CORE] Added memory alignment functions for better multithreading performance of video/audio buffers
-[CORE] Upgraded to boost 1.42
-[CORE] Fixed bug that didn't recognize .SMD files for Genesis/Megadrive conversion [lolcano118]
-[GUI] Fixed bug that wasn't translating some keys correctly like the underscore [Pixel_Crusher, Entrax]
-[GUI] Added new slider control for volume/bass/etc adjustment

Download it from : http://www.retrocopy.com/download.aspx

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