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» Forum threads: 12,556
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  Stella 3.1.2 Released
Posted by: Alastor - 05-04-2010 07:44 AM
2061 Views - No Replies

Stella is a multi-platform Atari 2600 VCS emulator

Changes :
* Modified 'showinfo' command to accept levels of output, where increasingly larger numbers provide more debug output. Related to this, added UI item to modify 'showinfo'.
* Updated DPC+ bankswitch scheme to latest specifications, including support for 32K ROMs with ARM code (the ARM code is ignored for now).
* Fixed bug in saving patched ROMs using DPC and DPC+ bankswitch schemes; the saved image didn't actually include any changes made by the user.
* Removed 'uselauncher' from the UI, since disabling it will remove the ROM launcher on all future runs, and not allow one to enable it again. It's still available from the commandline, for those that have a need for it.

http://stella.sourceforge.net/index.php

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mame Mame4All Dingoo Native v0.9 Released
Posted by: Alastor - 05-04-2010 07:40 AM
1740 Views - No Replies

Port of MAME for the A320 Dingoo OS Native.

http://www.portabledev.com/

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  Sinclairean B10 REV. B Released
Posted by: Alastor - 05-04-2010 07:38 AM
2100 Views - No Replies

Sinclair ZX Spectrum emulator for x86-compatible & OpenGL-capable computers

Changes :
* Fixed MEMPTR emulation on the CB indexed instruction group
* Some GL optimizations

A provisional, quick-and-dirty test program (MEMPTRCB.SNA) is enclosed to check for MEMPTR completeness (z80tests fail to detect a lack of indexed CB MEMPTR emulation). PRINT USR 32768 should render the following results:
* 144: Spectaculator and Sinclairean B9
* 176: FUSE
* 184: SpecEmu and Sinclairean B10 REV. B (correct CB MEMPTR emulation)

http://sinclairean.blogspot.com/

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  Speccy v1.7 Released
Posted by: Alastor - 05-04-2010 07:36 AM
2224 Views - No Replies

ZX Spectrum Emulator

Changes :
* Fixed WD1793 READ-ADDRESS command so that it no longer sets NOT-READY status bit.
* Added .Z80 file saving/loading for Scorpion and Pentagon.
* Added "Green CRT" palette selection.
* Made built-in configuration menu accept mouse input.
* Ported Speccy to Maemo5 (aka Fremantle).
* Added accelerometer based tilt controls to Speccy-Maemo5.
* Added Maemo-specific configuration menu to Speccy-Maemo5.
* Added customizable key mappings to Speccy-Maemo5.
* Added fast-forwarding with [Ctrl]+[Space] to Speccy-Maemo5.
* Added fast-forwarding with unused screen corners to Speccy-Maemo.
* Multiple other small fixes and additions to Speccy-Maemo.

http://fms.komkon.org/Speccy/

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DS iDeaS Final version 1.0.3.5 for Windows Released
Posted by: Alastor - 05-03-2010 10:24 PM
2466 Views - No Replies

NDS Emulator

Changes :
* Fixed a bug in debug window.
* Fixed a bug in dmas latency.
* Fixed a bug in cpu emulation.
* Fixed a bug in OAM rendering.
* Fixed a bug in Mode0 rendering.
* Added Use DMAs latency option.

http://ideasemu.biz/

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SNES bsnes v0.060.06 for Mac OS X Released
Posted by: Alastor - 05-03-2010 06:19 PM
3627 Views - No Replies

Quote:The OS X port was looking very, very bleak. The adoption of C++0x meant that bsnes could no longer be built with Xcode.

Thankfully, a few people helped me to work around this using Macports GCC 4.4 with some source patches. The result is that bsnes once again compiles. I have uploaded the updated sources, along with a Mac OS X 10.6 Snow Leopard copy to Google Code. Note that you will need to install Qt 4.6.2 for Cocoa to use this build, and that it is missing the optional snesreader, snesfilter and supergameboy libraries. In other words, decompress your games prior to running them for this WIP.

I've also passed the requisite dylibs over to Richard Bannister. I can't guarantee he will be able to make use of them, but with any luck, we can revive his port so that Emulator Enhancer can be used once again.

In other news, I've substantially upgraded my development environment, with the hope of bringing my software more toward the cutting edge. Before, I was running Windows XP Media Center, OS X Leopard and Xubuntu 9.10. I've now upgraded to Windows 7 Home Premium 64-bit, OS X Snow Leopard, and Xubuntu 10.04. This should allow me to target newer APIs such as .NET 4.0, DirectX 10+, 64-bit OS X binaries and OpenCL.

I've also updated the compilation guide for OS X, and posted a new article that goes over my recent purchase of a Mac Mini.

http://byuu.org/

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  ScummVM 1.1.1 Released
Posted by: Alastor - 05-03-2010 06:15 PM
1815 Views - No Replies

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Changes :
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.

http://scummvm.org/

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New jpcsp revision e7442f91
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