This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

[-]
Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  

[-]
Facebook
[-]
Statistics
» Members: 9,992
» Latest member: Razer
» Forum threads: 12,607
» Forum posts: 57,382

Full Statistics
c64 CCS64 v3.8 Released
Posted by: Alastor - 03-20-2010 02:24 PM
2930 Views - No Replies

CCS64 is a Commodore 64 Emulator for PC .

Changes :
- FIX: Fixed a bug in the sprite-to-sprite collision-detection register.
- FIX: Fixed a bug with the ´Windows´ menu Options -> Video behaviour.
- FIX: Made the graphics-drawing routines multi-threaded, for better performance.
- FIX: Fixed a bug which caused the QuickLoad/QuickSave features to hang.
- ADD: Two new Filter options, called CRT Television and CRT Monitor, which work only with the Window 2x screen mode and not with any other non-default video settings. These new Filter options include the after-lightening effect.
- INF: CCS64 V3.7 was compiled with Visual Studio 2008, which led to an in-compatibility with Windows 98/ME, but greater compatibility with Windows 7; when previous versions were compiled with Visual Studio 2005, this had the opposite effect.

http://www.ccs64.com/

Print this item Send this item to a friend

DS iDeaS 1.0.3.4 Final Version for Windows Released
Posted by: Alastor - 03-19-2010 06:37 AM
3055 Views - No Replies

Changes :
* Fixed bugs in HALTCNT register and bios's routines.
* Fixed bug loading an external firmware.
* Fixed bug loading games.
* Fixed bug in plugins management.
* Fixed bug (ARM7 & ARM9) for opcodes that use PC register.
* Fixed some bugs in debug and memory windows.
* Added messages on console for Flash and Firmware memory.

http://ideasemu.biz/

Print this item Send this item to a friend

  RetroCopy v0.720 has been released!
Posted by: shadow - 03-17-2010 11:14 AM
2941 Views - No Replies

Here is a list of changes:

-[EMU] Improved speed by average 20% in all cores
-[EMU] Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP
-[EMU] Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte)
-[EMU] Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games [Sasha]
-[EMU] Fixed a few Genesis/Megadrive memory map issues [Eke]
-[EMU] Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now)
-[EMU] Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste) [Sasha]
-[EMU] Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches) [Eke,Sasha]
-[EMU] Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states
-[EMU] Added "full display" option to Game Gear. Shows the full Game Gear frame which often has valid screen data.
-[EMU] Added native sampling to YM2413 FM chip (SMS)
-[EMU] Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE)
-[EMU] Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality.
-[EMU] Fixed bug in Z80 LD R, A instruction
-[EMU] Implemented Z80 IM2 support
-[EMU] Added some config options to set frequency cutoffs and mixing levels of certain audio devices

-[SOUND] Added new high quality resampling engine with different settings for speed. Every sound chip now uses it.
-[SOUND] Added 3 band equalizer (using Linkwitz Riley 4th order) , low (bass boost), medium and high frequencies can now be amplified separately
-[SOUND] Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through

-[CORE] Added reset button which forces hard reset
-[CORE] Added automatic save states to all systems. Simply leave a game and resume it at any time at same point you left. Can also do manual saves
-[CORE] Added SSE2 optimizations throughout (now a requirement)
-[CORE] Added memory alignment functions for better multithreading performance of video/audio buffers
-[CORE] Upgraded to boost 1.42
-[CORE] Fixed bug that didn't recognize .SMD files for Genesis/Megadrive conversion [lolcano118]
-[GUI] Fixed bug that wasn't translating some keys correctly like the underscore [Pixel_Crusher, Entrax]
-[GUI] Added new slider control for volume/bass/etc adjustment

Download it from : http://www.retrocopy.com/download.aspx

Print this item Send this item to a friend

  Aeon Version 0.58 released!
Posted by: shadow - 03-16-2010 08:58 PM
3032 Views - No Replies

Aeon is a DOS emulator for windows. Here is what's new :

* Fixed memory leak when launching more than one program without restarting Aeon in between
* Minor performance improvements
* Lots of DOS process management fixes
* Command interpreter is now less of a kludge and uses interrupt-driven I/O like everything else
* Added configuration support and configuration editor – not complete yet
* Can now change drive mountings while emulator is running (with sometimes disastrous results – use only for disk swapping!)
* Integer divide-by-zero CPU exceptions now handled more efficiently
* Added command prompt change current drive command
* Added some primitive MSCDEX support – a _few_ CD-based programs may work now
* Fixed bug in LMSW instruction
* Fixed bug in DOS get file attributes function
* Added support for launching DOS programs/configuration files via command line
* Fixed intermittent crashing due to bug in mouse driver callback
* Fixed some issues with how Aeon handles invalid MS-DOS file names
* Lots of internal code cleanup and refactoring

D/l it from here :
http://rapidshare.com/files/364275904/Aeon058.zip

Print this item Send this item to a friend

SNES bsnes v062.04 beta released
Posted by: Alastor - 03-16-2010 08:09 PM
4347 Views - 1 Replies

Changes :
I suppose I should start calling these nightlies, heh. blargg went ahead and verified every last possible edge case with regards to the S-CPU MUL / DIV registers. It uncovered a few errors in my implementation, which have since been corrected. The design used now should be a direct reflection of the hardware implementation: no actual multiplication, no actual division, and no variable-length bit-shifting.

We also spent about eight hours straight hammering away at the S-SMP test register. We have a partial understanding of TEST.d3 and TEST.d0, and a complete understanding of the other six bits. All of this has been implemented as well.

Lastly, snesreader gets a tiny update to fix Test Drive II, which broke due to a slight regression when porting the mapping code to XML.

http://byuu.org/

Print this item Send this item to a friend

  WinUAE 2.1.0 beta 17 released
Posted by: shadow - 03-16-2010 09:29 AM
2832 Views - No Replies

Beta 17:

- right mouse button popup menu disk changes fixed, added "copy from dfx:" options
- possible D3D performance improvement when updating screen only partially
- CE mode crash fix when display updating is disabled (Scroll Lock)
- CDTV: return CD error status immediately when program attempts to play non-existing cd audio track instead of relying on CD backends to notice the error (Psycho Killer CDTV)
- do not show inserted CD32/CDTV quickstart CD image in floppy drives panel (currently cd image is quickstart-only)
- added "save screenshot to clipboard" input event (previously only save to file was possible)
- some statefiles didn't select correct refresh rate (PAL/NTSC) when restored
- added small delay to RTE instruction in 68020 CE mode because MOVE.W #x,INTREQ; RTE; currently executes too quickly, faster than emulated IPL lines change state causing interrupt to start again after RTE (another case of improving one part of emulation breaking lots of programs because not directly related part is not yet exact enough..)


http://rapidshare.com/files/364036208/wi...100b17.zip

Print this item Send this item to a friend

  PCSP WIP status 15-03-2010
Posted by: shadow - 03-15-2010 04:35 PM
8138 Views - 2 Replies

Latest reports from our beta testers. Seems that another game Kazook is now almost playable (few graphics bugs). Few more games reported to have better behaviour now , more WIP updates will come soon. (P.S don't you love the fps?)



Attached File(s) Thumbnail(s)
               
Print this item Send this item to a friend

  SSF Version 0.11 Alpha R4 released!
Posted by: shadow - 03-14-2010 11:54 AM
3426 Views - No Replies

What's new :

# Fixed A 68000 line, F line unimplemented exception handling.
# Fixed SCSP sound generation process.
# Fixed SH2 caching.
# Fixed SH2 interrupt handling.
# Fixed rendering of the VDP2.
# Save state data version changed.

d/l it from here : http://rapidshare.com/files/363195368/SS...pha_R4.zip

Print this item Send this item to a friend

[-]
Latest Threads
  Thread Title Replies Views Last Post
psp New jpcsp revision 8afa36ff 0 244 03-30-2020 04:16 PM
by Live Downloads
  Try Multiplayer 3 JPCSPs on one PC 4 371 03-21-2020 02:11 PM
by onelight
psp New jpcsp revision 8d12eac8 0 401 03-15-2020 06:00 PM
by Live Downloads
psp New jpcsp software renderer plugin revis... 0 307 03-12-2020 08:08 AM
by Live Downloads
psp New jpcsp revision 5c5d0c3a 0 272 03-12-2020 07:19 AM
by Live Downloads
  Disco Return 4 by MarszczMelon crashes o... 0 1,126 01-04-2020 03:36 AM
by nash67
  Persona 5 black screen when booting? 0 1,719 12-15-2019 03:21 PM
by seraphoenix
  Rpcs3 not working 0 1,986 12-02-2019 04:46 PM
by CaptainKeanu1
  Unhandled Win32 exception 0xC0000005 rpc... 0 2,418 11-18-2019 09:24 PM
by sa180199
psp New jpcsp revision a6266b67 0 4,215 11-07-2019 10:41 AM
by Live Downloads
[-]
Emunewz Network
ArcadeFlex Official Site
JPCSP Official Site PCSP Offical Site
[-]
Latest Posts
New jpcsp revision 8afa36ff
Posted by: Live Downloads
03-30-2020 04:16 PM
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
Posted by: onelight
03-27-2020 09:09 AM
RE: Tenshin Ranman: Happy Go Lucky - ULJM05634
Posted by: gid15
03-26-2020 05:11 PM
RE: Try Multiplayer 3 JPCSPs on one PC
Posted by: onelight
03-21-2020 02:11 PM
RE: Try Multiplayer 3 JPCSPs on one PC
Posted by: gid15
03-21-2020 12:05 PM
Pro Portal 1.0 © 2010 Adnan TOPAL