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  WolfMESS v0.137 Released
Posted by: Alastor - 03-24-2010 03:41 PM
2296 Views - No Replies

WolfMESS is a Multi system Emulator Based on MESS for Windows.

http://wolfmess.homeactionreplay.org/

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Big Grin Diablo II 1.13 patch released!
Posted by: nickblame - 03-24-2010 12:12 PM
4743 Views - 2 Replies

I know this is totally irrelevant to our site but it is just too rare and good news to have an update on this all time classic. A game over 10 years old gets revamped again. Check it out here:
http://classic.battle.net/diablo2exp/

*shadow will kick my @$$ Big Grin I haven't posted a single new on the site and now that I finally did it's not about emulation Tongue

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DS NitroGrafx v0.2 Released
Posted by: Alastor - 03-24-2010 02:20 AM
2481 Views - No Replies

NitroGrafx is PC-Engine/TurboGrafx16 emu for NDS .

Changes :
*Added support for the SF2 mapper.
*Fixed loading of roms with headers.
*Fixed sprite scaling when switching modes.
*Fixed directory cache misses.
*Fixed some CD-ROM emulation issues.

http://www.ndsretro.com/

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SNES Snes9x GTK/X11 Version 79 Released
Posted by: Alastor - 03-23-2010 07:22 PM
2551 Views - No Replies

Snes9x GTK/X11 is a port of Snes9x v1.51 to the GTK by BearOso.

Changes :
* Now included in Snes9x 1.52. See the Snes9x 1.52 changelog for details.
* Added PulseAudio and ALSA sound-drivers and adapted existing drivers to the new sound core.
* Added a Serbian translation from Milan Kostić.
* Added lower-resolution icons.
* Added more configuration for the NTSC and EPX filters.
* Several bug-fixes.

http://www.snes9x.com/phpbb2/viewtopic.php?p=22874

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nes MacFCEU v0.5.5 Released
Posted by: Alastor - 03-23-2010 07:19 PM
2340 Views - No Replies

MacFCEU is a Mac OS X port of FCE Ultra the nes emulator .

Changes :
PPU: excess line is done at end instead of beginning (affects only debugging).
Fixing major lexical errors I´ve made all over the place (i.e., `x&2==0`)...
Cleaning up... correct file name capitalization (boards, mappers).
New ´NewCHRRAM´ method (put in cart.c).
Added iNES mappers 60(ResetBased4in1), 55(MALEE), 149(SA0036), 254(Pikachu Y2K).

MMC, mapper revisions/file separations include:
MMC1 SxROM (Event)
MMC3 TxxROM (Waixing, Nitra); appropriately renamed mmc3and6
MMC5 ExROM --0.5.4 had bad state file strings
Older builds require data that newer implementations no longer provide:
UxROM mapper 2
CNROM mapper 3
AxROM mapper 7
AGCI mappers 11, 144
BxROM mapper 34
Jaleco mapper 78
Taito 74*139/74 mapper 87
Sunsoft mapper 93
UN1ROM mapper 94
GNROM/MHROM mappers 66, 140, 240
H2288 mapper 123 (didn´t even call AddExState!)
King Of Fighters mapper 187 (didn´t work before anyway...)
Gouder 37017 mapper 208
Any number of things may have been broken as of result of rewriting.

Cleared up a state file issue where some strs of more than 4 bytes were passed.
** some state files w/ these bad strs may be incompatible as result **
** I can´t be 100% certain of two DMC sound regs HaveDMA/HaveSample **

Expanded the NSF ROM code: reason to write an assembler... saves/restores regs.
Finally, actually fixed NSF wave view! Arrggh!

Mac OS: Palette dialog fix for tileview (64 color cap), ref. to UPALRAM.
Video fix: slvn/slvp values weren´t being passed to FCEU!
Using internal video actually proved to be *slower*; removed the code.
Debugger: Another major bug fix in the command line (realloc last instead of 0).
Fixed stepover while JSR has breakpoint.
Command line: Cmd-left/Cmd-right now works as home/end.
Interpreter: getting ASCII sqrt to work...

MacFCEU 0.5.4:
PPU: initial delay of 20 instead of 12; fixes(?) Marble Madness, Pirates
slpf (scanlines-per-frame) has been replaced with slvn/slvp
CPU: ATX is now LAX; also commented out decimal mode code
Fixed PAL timing bug (was -=1 instead of -=cycles)
[Another old bug fix completed 100% "Ok" for nestest.nes]
Sound: corrected PAL DMC table, the lengths table, the noise *tables*.
MMC5 implementation: AB Sprite/Bg, write to $5130
VRCII, VRCIV and VRCVI mappers rewritten (all in one file).

[Fixed and separated the disassembler from ´debug.c´.]
Fixed NSF wave view (again).
Fixed a big cart.c bug I introduced some time ago; it wrote out of bounds...

Removed unsupported files [in] the zlib library.
Removed unused scaler routines. [I´d] write my own if I wanted to.
´driver´ directory is now considered outmoded here; ´common´ is now in ´src/´.
Removed the default compressed FDS BIOS contents for legal reasons.
Removed/moved/changed some core functions, merged files, added comments...
** Frame Skipping´s no longer supported, wasn´t used. **

Updated/fixed bugs for HTML docs; iCab now smiles.

Palette: "unv colors" were adjusted for Mac OS.
NSF view, using blank, uses the void color selected in tile view window.
Fixed cyan emphasis (zero misplaced rendered 0.101 v. 1.001).

Mac OS: Getting sound to play more contiguously...
Mute/Background in one submenu.
Conformed to UNIX paths in source.
Fully optimized M68K 2x2 screen multiplier (fastest).
Debugger: More vars, fixes, commandline click by mouse (MacsBug doesn´t do this).
Storage of executed lines and scroll (MacsBug Does do this).
Removed rate-fix ´B´ menu cmd-char for "scroll next" to work.
Fixed breakpoint clear bug (didn´t update pointer on deallocation).
Tile View: made view colors a little smaller for the PALRAM active colors.
Also, the ability to set a "void" color (subtitute bgcolor when off).

Interpreter: ~/ for square root (ASCII version).


http://macfceu.sourceforge.net/

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  Dioscuri v0.5.0 Released
Posted by: Alastor - 03-23-2010 07:16 PM
2562 Views - No Replies

Dioscuri is an x86 computer hardware emulator written in Java.

Changes :
* improved command-line interface options
* updated GUI
* Dioscuri can now be executed from any location on the host system and still finds it's configuration- and image files stored in the application folder
* started working on unit tests for CPU instructions
* improved Javadoc API
* various bugs fixes

http://dioscuri.sourceforge.net/

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  PC6001VW v3.02 Released
Posted by: Alastor - 03-23-2010 07:12 PM
2654 Views - No Replies

PC6001VW emulates the NEC PC-6001 under Windows .

Changes :
2010.03.21 ver 302 update. The first aircraft 128x192 monochrome mode, 128x96 color mode Fixed a bug. Change voice tickers display system. Change the aspect ratio to keep the window maximize button. 0xB0 Mode SR VRAM port output is initialized to be modified to address.

http://bernie.hp.infoseek.co.jp/develop/develop.html

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n64 CuteMupen v0.0.6 Released
Posted by: Alastor - 03-23-2010 01:15 PM
2264 Views - No Replies

CuteMupen is a GUI front-end for the cross-platform Mupen64Plus N64 emulator and runs under Windows, Linux and Mac OS X.

http://sourceforge.net/projects/cutemupen/

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  Latest JPCSP and Dolphin Builds
Posted by: shadow - 03-23-2010 10:12 AM
3659 Views - 1 Replies

Latest build for jpcsp and dolphin

revision 5224 from dolphin . Visit here :

http://www.emunewz.net/forum/showthread.php?tid=597

revision 1423 (win32) for jpcsp . Visit here :

http://www.emunewz.net/forum/showthread.php?tid=598

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dos DBGL v0.68 Released
Posted by: Alastor - 03-22-2010 03:22 PM
2924 Views - No Replies

DBGL: DOSBox Game Launcher is An open-source, free, multi-platform frontend for DOSBox .

Changes :
* Profile/Game Export: Just select the profiles that you want to export in the list, choose File->Export in the menu and go through the wizard to export your profile(s) or game(s). Please note that there are certain restrictions (currently) when exporting complete games; For one, they have to reside in a directory below the dosroot. The result is a plain zip file, optionally containing captures. In the root of this archive is a special file called profiles.xml which contains all the meta-data for the game(s) inside the package.
* Profile/Game Import: Click File->Import in the menu, and select a package (*.dbgl.zip) to import. You will once again enter a wizard that leads you through the steps. Review package information, select the profiles or games that you want to import and off you go!
* Implemented 'view configuration file'; right-click on a profile and choose view->configuration file (Avatar_58).
* Set focus on profiles list and update screenshots when the DBGL window gets into focus again (after a game).
* Added the possibility to display the associated DOSBox version _title_ for a profile (MiniMax).
* Added multi profile shortcut creation, and keep multi-selection on tab switching.
* Small improvements for the MobyGames browser dialog: preselect a game in the list when an exact title match is found. When MobyGames querying is performed in multi-edit mode and multiple results are returned, DBGL treats an exact title match as a 'successful' search.
* Implemented keyboardlayout as combobox (robertmo).
* Keep existing mounts when reloading a template (working as explained here) (red_avatar)
* Minor additions to the .csv and .html profile list exporting.
* Fixed column ordering and thumbnail sorting on Linux so that it behaves like Windows and Mac, and fixed screenshot column centering on OSX.
* Fix error message when using SendTo and added support for GamePackArchives (leileilol).
* Updated commons-lang (2.5), SWT (3.5.2) and HSQLDB (1.8.12) libraries.

http://members.quicknet.nl/blankendaalr/dbgl/

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