[quote]E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0x1f55b0) E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0x1f5610) E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0x1f5690) E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0x1f56f0) E Unimplemented function 'UTF32stoUTF8s' in 'cellL10n' module (0x1f5850) E 'BreakPoints.dat' is broken (version=0xd5f0, break_count=0x0, marked_count=0x7abf3948, length=0x6) E {PPU[0x1] Thread (main_thread)[0x001f5470]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x1] Thread (main_thread)[0x001f60f0]} sceNp error: sceNpManagerRegisterCallback E {PPU[0x1] Thread (main_thread)[0x001f62f0]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001fb8c) E {PPU[0x1f] Thread ()[0x0017fa2c]} Exception: Access violation reading location 0x28 E {PPU[0x1f] Thread ()[0x0017fa2c]} Information: is_alive=1, m_last_syscall=0x0 () E {PPU[0x1] Thread (main_thread)[0x001f6390]} sceNpTrophy error: sceNpTrophyDestroyHandle E {PPU[0x1] Thread (main_thread)[0x001f62f0]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001fb84) E {PPU[0x1] Thread (main_thread)[0x001f6390]} sceNpTrophy error: sceNpTrophyDestroyHandle E {PPU[0x1] Thread (main_thread)[0x001f5990]} sys_spu TODO: Unsupported SPU Thread options (0x2) E {PPU[0x1] Thread (main_thread)[0x001f5330]} sys_fs error: sys_fs_open('/dev_flash/sys/external/flashATRAC.pic'): failed to open file (flags=0, mode=0) E {RSXThread} Could not link program: Fragment info ------------- 0(41) : error C5052: gl_Position is not accessible in this profile E {RSXThread} glUseProgram: opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, tex0): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, tex1): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, tex2): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, tex3): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, tex4): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[0]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[1]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[2]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[3]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[4]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[5]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[6]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[7]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[8]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[9]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[10]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[11]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[12]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[13]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[14]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[15]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[16]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[17]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[18]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[19]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[20]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[21]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[22]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[23]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[24]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[25]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[26]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[27]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[28]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[29]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[30]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[31]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[32]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[33]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[34]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[35]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[36]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[37]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[38]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[39]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[40]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[41]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[42]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[43]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[44]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[45]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[46]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[47]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[48]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[49]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[50]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[51]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[52]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[53]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[54]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[55]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[56]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[57]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[58]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[59]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[60]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[61]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[62]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[63]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[64]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[65]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[66]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[67]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[68]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[69]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[70]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[71]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[72]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[73]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[74]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[75]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[76]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[77]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[78]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[79]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[80]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[81]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[82]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[83]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[84]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[85]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[86]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[87]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[88]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[89]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[90]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[91]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[92]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[93]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[94]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[95]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[96]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[97]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[98]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[99]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[100]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[101]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[102]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[103]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[104]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[105]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[106]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[107]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[108]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[109]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[110]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[111]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[112]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[113]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[114]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[115]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[116]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[117]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[118]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[119]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[120]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[121]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[122]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[123]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[124]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[125]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[126]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[127]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[128]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[129]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[130]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[131]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[132]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[133]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[134]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[135]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[136]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[137]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[138]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[139]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[140]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[141]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[142]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[143]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[144]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[145]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[146]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[147]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[148]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[149]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[150]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[151]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[152]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[153]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[154]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[155]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[156]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[157]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[158]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[159]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[160]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[161]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[162]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[163]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[164]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[165]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[166]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[167]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[168]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[169]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[170]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[171]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[172]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[173]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[174]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[175]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[176]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[177]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[178]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[179]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[180]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[181]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[182]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[183]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[184]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[185]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[186]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[187]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[188]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[189]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[190]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[191]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[192]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[193]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[194]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[195]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[196]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[197]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[198]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[199]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[200]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[201]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[202]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[203]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[204]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[205]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[206]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[207]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[208]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[209]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[210]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[211]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[212]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[213]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[214]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[215]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[216]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[217]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[218]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[219]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[220]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[221]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[222]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[223]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[224]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[225]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[226]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[227]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[228]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[229]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[230]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[231]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[232]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[233]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[234]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[235]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[236]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[237]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[238]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[239]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[240]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[241]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[242]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[243]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[244]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[245]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[246]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[247]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[248]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[249]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[250]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[251]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[252]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[253]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[254]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[255]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[256]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[257]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[258]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[259]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[260]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[261]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[262]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[263]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[264]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[265]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[266]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[267]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[268]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[269]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[270]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[271]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[272]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[273]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[274]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[275]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[276]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[277]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[278]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[279]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[280]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[281]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[282]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[283]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[284]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[285]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[286]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[287]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[288]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[289]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[290]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[291]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[292]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[293]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[294]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[295]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[296]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[297]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[298]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[299]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[300]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[301]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[302]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[303]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[304]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[305]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[306]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[307]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[308]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[309]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[310]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[311]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[312]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[313]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[314]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[315]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[316]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[317]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[318]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[319]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[320]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[321]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[322]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[323]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[324]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[325]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[326]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[327]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[328]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[329]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[330]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[331]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[332]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[333]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[334]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[335]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[336]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[337]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[338]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[339]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[340]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[341]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[342]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[343]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[344]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[345]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[346]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[347]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[348]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[349]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[350]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[351]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[352]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[353]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[354]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[355]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[356]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[357]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[358]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[359]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[360]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[361]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[362]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[363]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[364]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[365]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[366]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[367]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[368]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[369]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[370]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[371]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[372]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[373]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[374]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[375]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[376]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[377]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[378]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[379]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[380]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[381]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[382]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[383]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[384]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[385]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[386]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[387]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[388]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[389]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[390]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[391]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[392]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[393]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[394]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[395]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[396]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[397]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[398]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[399]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[400]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[401]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[402]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[403]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[404]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[405]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[406]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[407]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[408]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[409]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[410]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[411]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[412]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[413]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[414]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[415]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[416]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[417]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[418]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[419]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[420]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[421]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[422]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[423]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[424]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[425]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[426]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[427]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[428]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[429]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[430]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[431]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[432]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[433]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[434]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[435]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[436]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[437]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[438]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[439]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[440]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[441]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[442]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[443]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[444]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[445]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[446]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[447]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[448]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[449]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[450]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[451]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[452]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[453]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[454]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[455]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[456]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[457]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[458]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[459]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[460]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[461]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[462]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[463]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[464]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[465]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[466]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, vc[467]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, scaleOffsetMat): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc192): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc624): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc528): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc240): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc352): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc304): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc96): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xb, fc400): opengl error 0x0502 E {RSXThread} Could not link program: Fragment info ------------- 0(41) : error C5052: gl_Position is not accessible in this profile E {RSXThread} glUseProgram: opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, tex0): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, tex1): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, tex2): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, tex3): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, tex4): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[0]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[1]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[2]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[3]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[4]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[5]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[6]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[7]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[8]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[9]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[10]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[11]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[12]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[13]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[14]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[15]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[16]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[17]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[18]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[19]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[20]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[21]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[22]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[23]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[24]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[25]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[26]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[27]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[28]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[29]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[30]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[31]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[32]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[33]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[34]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[35]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[36]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[37]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[38]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[39]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[40]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[41]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[42]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[43]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[44]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[45]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[46]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[47]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[48]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[49]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[50]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[51]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[52]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[53]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[54]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[55]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[56]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[57]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[58]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[59]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[60]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[61]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[62]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[63]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[64]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[65]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[66]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[67]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[68]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[69]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[70]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[71]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[72]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[73]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[74]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[75]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[76]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[77]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[78]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[79]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[80]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[81]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[82]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[83]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[84]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[85]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[86]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[87]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[88]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[89]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[90]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[91]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[92]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[93]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[94]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[95]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[96]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[97]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[98]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[99]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[100]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[101]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[102]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[103]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[104]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[105]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[106]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[107]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[108]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[109]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[110]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[111]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[112]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[113]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[114]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[115]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[116]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[117]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[118]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[119]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[120]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[121]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[122]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[123]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[124]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[125]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[126]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[127]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[128]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[129]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[130]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[131]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[132]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[133]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[134]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[135]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[136]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[137]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[138]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[139]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[140]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[141]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[142]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[143]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[144]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[145]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[146]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[147]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[148]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[149]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[150]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[151]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[152]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[153]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[154]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[155]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[156]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[157]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[158]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[159]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[160]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[161]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[162]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[163]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[164]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[165]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[166]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[167]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[168]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[169]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[170]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[171]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[172]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[173]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[174]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[175]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[176]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[177]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[178]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[179]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[180]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[181]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[182]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[183]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[184]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[185]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[186]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[187]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[188]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[189]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[190]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[191]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[192]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[193]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[194]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[195]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[196]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[197]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[198]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[199]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[200]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[201]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[202]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[203]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[204]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[205]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[206]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[207]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[208]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[209]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[210]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[211]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[212]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[213]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[214]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[215]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[216]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[217]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[218]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[219]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[220]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[221]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[222]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[223]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[224]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[225]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[226]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[227]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[228]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[229]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[230]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[231]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[232]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[233]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[234]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[235]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[236]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[237]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[238]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[239]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[240]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[241]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[242]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[243]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[244]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[245]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[246]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[247]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[248]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[249]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[250]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[251]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[252]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[253]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[254]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[255]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[256]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[257]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[258]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[259]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[260]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[261]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[262]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[263]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[264]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[265]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[266]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[267]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[268]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[269]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[270]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[271]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[272]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[273]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[274]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[275]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[276]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[277]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[278]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[279]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[280]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[281]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[282]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[283]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[284]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[285]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[286]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[287]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[288]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[289]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[290]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[291]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[292]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[293]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[294]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[295]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[296]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[297]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[298]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[299]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[300]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[301]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[302]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[303]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[304]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[305]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[306]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[307]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[308]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[309]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[310]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[311]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[312]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[313]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[314]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[315]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[316]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[317]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[318]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[319]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[320]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[321]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[322]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[323]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[324]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[325]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[326]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[327]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[328]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[329]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[330]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[331]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[332]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[333]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[334]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[335]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[336]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[337]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[338]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[339]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[340]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[341]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[342]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[343]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[344]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[345]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[346]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[347]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[348]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[349]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[350]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[351]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[352]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[353]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[354]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[355]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[356]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[357]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[358]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[359]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[360]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[361]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[362]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[363]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[364]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[365]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[366]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[367]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[368]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[369]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[370]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[371]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[372]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[373]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[374]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[375]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[376]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[377]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[378]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[379]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[380]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[381]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[382]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[383]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[384]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[385]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[386]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[387]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[388]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[389]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[390]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[391]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[392]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[393]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[394]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[395]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[396]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[397]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[398]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[399]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[400]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[401]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[402]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[403]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[404]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[405]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[406]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[407]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[408]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[409]): opengl error 0x0502 E {RSXThread} glGetUniformLocation(0xc, vc[410]): opengl error 0x0502 E {RSXThread} glGetU