04:49:38 INFO emu - GUI - Java version: 1.7.0_21 (1.7.0_21-b11) 04:49:38 INFO emu - GUI - Java library path: lib/windows-x86 04:49:38 INFO emu - GUI - Jpcsp v0.6 3137 04:49:38 INFO emu - GUI - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULJS00371 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.02 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.37 REGION = 32768 TITLE = 涼宮????追想 USE_USB = 0 probably homebrew? false 04:49:38 INFO emu - GUI - Content of UMD_DATA.BIN: 'ULJS-00371|B5D4A580F4CD03E2|0001|G |' 04:49:38 INFO emu - GUI - File 'EBOOT.OLD' not found in directory. 04:49:38 INFO compiler - GUI - Compiler MethodMaxInstructions: 3000 04:49:38 WARN loader - GUI - Encrypted file detected! (~PSP) 04:49:38 INFO loader - GUI - Calling crypto engine for PRX. 04:49:40 INFO loader - GUI - Found ModuleInfo name:'haruhi2' version:0101 attr:00000000 gp:08b30ec8 04:49:40 INFO loader - GUI - Found 225 unresolved imports 04:49:40 INFO loader - GUI - 225 NIDS mapped 04:49:40 INFO hle.ThreadManForUser - GUI - Audio threads disabled: false 04:49:40 INFO hle.sceDisplay - GUI - Only GE Graphics: false 04:49:40 INFO hle.sceDisplay - GUI - Save Stencil To Memory: false 04:49:40 INFO hle.sceAudio - GUI - Audio ChReserve disabled: false 04:49:40 INFO hle.sceAudio - GUI - Audio Blocking disabled: false 04:49:40 INFO hle.sceMpeg - GUI - Media Engine enabled 04:49:40 INFO hle - GUI - Using the external audio decoder (SonicStage) 04:49:40 INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 04:49:40 INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular' 04:49:40 INFO emu - GUI - Using the following settings: 04:49:40 INFO emu - GUI - Configuration / Region 04:49:40 INFO emu - GUI - Language [日本語] 04:49:40 INFO emu - GUI - Button preference: ["O" for "Enter"] 04:49:40 INFO emu - GUI - Daylight savings: [Off] 04:49:40 INFO emu - GUI - Time zone offset in minutes (GMT+/-): [0] 04:49:40 INFO emu - GUI - Time format: [24H] 04:49:40 INFO emu - GUI - Date format: [YYYY-MM-DD] 04:49:40 INFO emu - GUI - WLAN power saving mode: [Off] 04:49:40 INFO emu - GUI - Ad hoc channel: [Auto] 04:49:40 INFO emu - GUI - Nickname: [] 04:49:40 INFO emu - GUI - Configuration / Video 04:49:40 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported) 04:49:40 INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew) 04:49:40 INFO emu - GUI - [ ] Use vertex cache 04:49:40 INFO emu - GUI - [ ] Use shaders 04:49:40 INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 04:49:40 INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 04:49:40 INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache) 04:49:40 INFO emu - GUI - [ ] Enable saving GE screen to Textures instead of Memory 04:49:40 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 04:49:40 INFO emu - GUI - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 04:49:40 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) 04:49:40 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) 04:49:40 INFO emu - GUI - [ ] Disable optimized VertexInfo reading (may improve compatibility) 04:49:40 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower) 04:49:40 INFO emu - GUI - [ ] Use Software Rendering (very experimental, not yet complete, slow) 04:49:40 INFO emu - GUI - Configuration / Audio 04:49:40 INFO emu - GUI - [ ] Disable audio threads 04:49:40 INFO emu - GUI - [ ] Disable audio channels (not recommended) 04:49:40 INFO emu - GUI - [ ] Disable audio blocking 04:49:40 INFO emu - GUI - Configuration / Memory 04:49:40 INFO emu - GUI - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance) 04:49:40 INFO emu - GUI - [ ] Ignore unmapped imports (not recommended) 04:49:40 INFO emu - GUI - Configuration / Media 04:49:40 INFO emu - GUI - [X] Use Media Engine 04:49:40 INFO emu - GUI - [ ] Extract media files to tmp folder 04:49:40 INFO emu - GUI - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 04:49:40 INFO emu - GUI - [ ] Use debug font (disable flash0 fonts) 04:49:40 INFO emu - GUI - Configuration / Compiler 04:49:40 INFO emu - GUI - [X] Use compiler (dynarec) 04:49:40 INFO emu - GUI - [ ] Output profiler info to profiler.txt (only for compiler) 04:49:40 INFO emu - GUI - [3000] Maximum method size 04:49:40 INFO emu - GUI - Configuration / Crypto 04:49:40 INFO emu - GUI - [ ] Extract decrypted EBOOT.BIN files to the TMP folder 04:49:40 INFO emu - GUI - [ ] Handle SAVEDATA in crypto mode 04:49:40 INFO emu - GUI - [ ] Extract original PGD files to the TMP folder 04:49:40 INFO emu - GUI - Configuration / Display 04:49:40 INFO emu - GUI - Anti-aliasing: [OFF] 04:49:40 INFO emu - GUI - Resolution: [Native] 04:49:40 INFO emu - GUI - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs 04:49:40 INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/ 04:49:40 INFO ge - GUI - Using RenderingEngineLwjgl31 04:49:40 INFO ge - GUI - Using VBO 04:49:40 INFO ge - GUI - OpenGL version: 4.3.0 04:49:40 INFO ge - GUI - Shading Language version: 4.30 NVIDIA via Cg compiler 04:49:40 INFO ge - GUI - GL_CONTEXT_FLAGS: 0x0 04:49:40 INFO ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x0 04:49:42 INFO runtime - Emu - Using Compiler 04:49:42 INFO compiler - user_main - Replacing CodeBlock at 0x08891D74 by Native Code 'strlen' 04:49:42 INFO compiler - user_main - Replacing CodeBlock at 0x08891C90 by Native Code 'memset' 04:49:42 INFO compiler - user_main - Replacing CodeBlock at 0x08866F98 by Native Code 'nop' 04:49:42 INFO compiler - user_main - Splitting _S1_2_8862F2C (4123/3000) 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x308 04:49:42 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0308) PSP_MODULE_AV_MP4 loaded 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityUnloadModule module=0x308 04:49:42 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0308) PSP_MODULE_AV_MP4 unloaded 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x300 04:49:42 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x308 04:49:42 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0308) PSP_MODULE_AV_MP4 loaded 04:49:42 WARN hle.sceMp4 - user_main - Unimplemented sceMp4Init unk1=true, unk2=true 04:49:42 WARN hle.sceMp4 - user_main - Unimplemented sceMp4Finish 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityUnloadModule module=0x308 04:49:42 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0308) PSP_MODULE_AV_MP4 unloaded 04:49:42 DEBUG hle.sceUtility - user_main - sceUtilityUnloadModule module=0x300 04:49:42 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0300) PSP_MODULE_AV_AVCODEC unloaded 04:49:42 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx') HLE module psmf loaded 04:49:42 INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'psmf' 04:49:42 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libfont.prx') HLE module libfont loaded 04:49:43 INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'libfont' 04:49:43 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') HLE module libpsmfplayer loaded 04:49:43 INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'libpsmfplayer' 04:49:43 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x500 04:49:43 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded 04:49:43 INFO compiler - user_main - Replacing CodeBlock at 0x0889198C by Native Code 'memcpy' 04:49:43 INFO hle.scePspNpDrm_user - user_main - NPDRM Encryption key detected: 0x11AADDAA07C79ED7BC5CC1B47906293F 04:49:43 INFO hle.scePower - user_main - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x17 04:49:43 INFO ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x0893F3A8 by Native Code 'sceGuTexMapMode' 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x08891D30 by Native Code 'strcpy' 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x088F1250 by Native Code 'nop' 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x08937600 by Native Code 'ULongIntegerDiv' 04:49:43 DEBUG hle.sceUtility - Test Thread - sceUtilityLoadModule module=0x301 04:49:43 INFO hle.sceUtility - Test Thread - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x088F4AC8 by Native Code 'nop' 04:49:43 INFO compiler - CRI Server Manager - Replacing CodeBlock at 0x088CAF9C by Native Code 'nop' 04:49:43 INFO compiler - Test Thread - Replacing CodeBlock at 0x088F465C by Native Code 'nop' 04:49:43 DEBUG hle.sceUtility - Test Thread - sceUtilityLoadModule module=0x300 04:49:43 INFO hle.sceUtility - Test Thread - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded 04:49:43 DEBUG hle.sceUtility - Test Thread - sceUtilityLoadModule module=0x303 04:49:43 INFO hle.sceUtility - Test Thread - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded 04:49:43 INFO hle.sceMpeg - Test Thread - sceMpegInit 04:49:44 INFO hle.IoFileMgrForUser - Test Thread - hleIoOpen filename = disc0:/PSP_GAME/INSDIR/RES.DAT flags = 1 permissions = 0777 04:49:44 INFO hle.IoFileMgrForUser - Test Thread - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/envpsp.dat flags = 1 permissions = 0777 04:49:44 INFO compiler - Test Thread - Splitting _S1_2_8A91FA0 (28853/3000) 04:49:45 INFO hle.IoFileMgrForUser - Test Thread - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/first.dat flags = 1 permissions = 0777 04:49:45 INFO ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12 04:49:45 INFO compiler - Test Thread - Replacing CodeBlock at 0x0889B320 by Native Code 'nop' 04:49:46 INFO compiler - Test Thread - Replacing CodeBlock at 0x08891CC4 by Native Code 'strchr' 04:49:48 INFO compiler - CRI Server Manager - Replacing CodeBlock at 0x088C3BD8 by Native Code 'nop' 04:49:48 INFO compiler - Test Thread - Replacing CodeSequence at 0x0893EDAC-0x0893EE78 by Native Code 'sceGuDrawArray' 04:49:48 INFO compiler - Test Thread - Splitting _S1_2_88A2AB8 (3346/3000) 04:49:48 INFO compiler - Test Thread - Replacing CodeBlock at 0x08940264 by Native Code 'sceGuMaterial' 04:49:48 INFO compiler - Test Thread - Replacing CodeBlock at 0x0893F3F8 by Native Code 'sceGuTexImage' 04:49:48 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10 04:49:49 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:49:49 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=12(FILES), gameName=ULJS00371, saveName=<>, fileName=, secureVersion=0 04:49:49 INFO ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 INFO compiler - CRI Server Manager - Replacing CodeBlock at 0x088C5A78 by Native Code 'nop' 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:49:49 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=15(READSECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE0.DAT, secureVersion=0 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:49 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:49 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:49:50 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=15(READSECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE1.DAT, secureVersion=0 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:49:50 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=15(READSECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE2.DAT, secureVersion=0 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:50 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:50 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:49:51 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=15(READSECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE3.DAT, secureVersion=0 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:51 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:51 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:52 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:52 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:52 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:49:52 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:49:52 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:49:53 INFO compiler - Test Thread - Replacing CodeBlock at 0x08891D98 by Native Code 'strncmp' 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/bgm.awb flags = 4001 permissions = 020644 04:49:53 INFO compiler - Test Thread - Replacing CodeBlock at 0x08891CFC by Native Code 'strcmp' 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/bgm.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/music.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/music.awb flags = 4001 permissions = 020644 04:49:53 INFO compiler - CRI Server Manager - Replacing CodeBlock at 0x088C0158 by Native Code 'nop' 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/se.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/se.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/efbgm.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/efbgm.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/voice.awb flags = 4001 permissions = 020644 04:49:53 INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/voice.awb flags = 4001 permissions = 020644 04:49:55 INFO hle.scePsmfPlayer - Test Thread - PSMF Player Data: displayBuffer=0x08400000, displayBufferSize=0x300000, playbackThreadPriority=35 04:49:55 WARN hle.scePsmfPlayer - Test Thread - Unimplemented scePsmfPlayerSetTempBuf psmfPlayer=0x8D30C60, tempBufAddr=0x08D56B80, tempBufSize=0x10000 04:49:55 INFO hle.scePsmfPlayer - Test Thread - Loading PSMF file 'disc0:/PSP_GAME/USRDIR/HARUHI_OP.pmf' 04:49:55 ERROR emu - Test Thread - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread') 04:49:55 WARN hle.ThreadManForUser - Test Thread - checkEventFlagID unknown uid=0x74 04:49:55 INFO hle.scePsmfPlayer - Test Thread - Found play info data: videoCodec=0xE, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1 04:49:55 INFO me - Test Thread - Using external audio 'tmp\ULJS00371\Mpeg-18898944\ExtAudio.wav' 04:49:57 WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000062 04:49:57 WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000062 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskInitStart paramsAddr=0x08B38874 04:49:59 INFO hle.sceUtility - Test Thread - sceUtilityOskInitStart 0x08B38874-0x08B388B4: desc=名前入力, inText=, outText= 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:49:59 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 2 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=0x1 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskUpdate drawSpeed=1 04:50:00 INFO hle.sceUtility - Test Thread - hleUtilityOskDisplay returning 'aaa' 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 3 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskShutdownStart 04:50:00 DEBUG hle.sceUtility - Test Thread - sceUtilityOskShutdownStart 04:50:01 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus 04:50:01 DEBUG hle.sceUtility - Test Thread - sceUtilityOskGetStatus status 4 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:03 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=12(FILES), gameName=ULJS00371, saveName=<>, fileName=, secureVersion=0 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:03 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:03 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:03 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:03 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:03 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:04 INFO compiler - Test Thread - Replacing CodeBlock at 0x0892DC78 by Native Code 'nop' 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:04 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=22(GETSIZE), gameName=ULJS00371, saveName=<>, fileName=, secureVersion=0 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE0.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE1.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE2.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE3.DAT', size 128 (1 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE0.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE1.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE2.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE3.DAT', size 128 (1 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE0.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE1.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE2.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE3.DAT', size 128 (1 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE0.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE1.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE2.DAT', size 65472 (64 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - Secure File 'SAVE3.DAT', size 128 (1 KB) 04:50:04 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:04 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x0892D0D8-0x0892D0EC by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x08930810-0x08930824 by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x08930860-0x08930874 by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x08930890-0x089308A4 by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x089308CC-0x089308E0 by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x089308E8-0x08930960 by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x08930970-0x089309DC by Native Code 'memcpySequence' 04:50:05 INFO compiler - Test Thread - Replacing CodeSequence at 0x0892D0D8-0x0892D0EC by Native Code 'memcpySequence' 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:05 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=17(WRITESECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE0.DAT, secureVersion=0 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:05 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:05 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:05 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:05 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:05 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:05 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:06 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=17(WRITESECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE1.DAT, secureVersion=0 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:06 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:06 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:07 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=17(WRITESECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE2.DAT, secureVersion=0 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:07 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:07 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:07 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:07 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:07 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:07 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataInitStart paramsAddr=0x08B38AE0 04:50:08 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08B38AE0-0x08B390E0: Address 0x08B38AE0, mode=17(WRITESECURE), gameName=ULJS00371, saveName=<>, fileName=SAVE3.DAT, secureVersion=0 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=0x1 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1 04:50:08 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x00000000 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 3 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataShutdownStart 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus 04:50:08 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 4 04:50:12 INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------