08-23-2012, 08:27 AM
Pages: 1 2
09-02-2012, 02:10 AM
using r 2718
no change
here is a new info and debug log
no change
here is a new info and debug log
10-19-2012, 03:43 PM
using r2788
no change
here is the debug log
no change
here is the debug log
10-19-2012, 09:36 PM
Do 32 bit version work ?
12-31-2012, 02:12 PM
using r 2956
still no change
here is a compiler log
still no change
here is a compiler log
02-02-2013, 12:07 PM
using r 2971
if you tick disable audio it will go ingame now with the graphics a bit messed up
and the funny thing is if you have disable audio still ticked music will play on the options screen (choose story mode and so on) and during the game
here is a compiler log and profiler
if you tick disable audio it will go ingame now with the graphics a bit messed up
and the funny thing is if you have disable audio still ticked music will play on the options screen (choose story mode and so on) and during the game
here is a compiler log and profiler
02-08-2013, 03:33 PM
Code:
40930 user_main_b DEBUG hle.ThreadManForUser sceKernelCreateSema name= sound_sema attr= 0x0 initVal= 0 maxVal= 1 option= 0x0
...
41014 movie sound thread_22 DEBUG hle.ThreadManForUser hleKernelWaitSema - 'sound_sema' fast check failed
...
41241 movie video thread_24 DEBUG hle.ThreadManForUser hleKernelWaitSema - 'sound_sema' fast check failed
...
43846 user_main_b DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x21 name='sound_sema' signal=2
43846 user_main_b DEBUG hle.ThreadManForUser onSemaphoreModified waking thread 0x22 name:'movie sound thread'
Both threads "movie sound thread" and "movie video thread" should be released by sceKernelSignalSema(signal=2).
02-08-2013, 11:38 PM
using r2980
gets past the freeze now
can be moved to half playable
if you choose free skate it goes ingame but the graphics are a bit glitched (like the shadows and lighting)
if you choose story mode after the loading screen is the intro
during the intro it freezes up but the music and sound fx keep on playing in the background
here is an info log and profiler
gets past the freeze now
can be moved to half playable
if you choose free skate it goes ingame but the graphics are a bit glitched (like the shadows and lighting)
if you choose story mode after the loading screen is the intro
during the intro it freezes up but the music and sound fx keep on playing in the background
here is an info log and profiler
02-09-2013, 06:20 AM
Code:
07:32:14 INFO emu - user_main - ICACHE HIT INVALIDATE addr=0x08865600, size=64
07:32:14 INFO emu - user_main - ICACHE HIT INVALIDATE addr=0x08865640, size=64
07:32:14 INFO emu - user_main - ICACHE HIT INVALIDATE addr=0x08865647, size=64
07:32:14 ERROR emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR emu - user_main - Unsupported Vreg=104 at
Could you take a compiler DEBUG log with r2981?
Thanks!
02-09-2013, 08:21 AM
using r 2981
here is a compiler log
here is a compiler log
Pages: 1 2