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(10-23-2012, 01:11 PM)sum2012 Wrote: [ -> ]To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.
Well done gid15.Fixed.
I will test more because of unmapped import of sceUtility

(10-23-2012, 08:31 PM)gid15 Wrote: [ -> ]
(10-23-2012, 01:11 PM)sum2012 Wrote: [ -> ]To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.

My friend tell me that this game load checkpoints scene will crash
Attach 2806 log
editConfusedorry,today lunch I do not have time to see his log,seem he is using modify version.I will tell him to make a new log.
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 14661845 at jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:6388) at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1720) at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1242) at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:981) at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:213) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
Attach Jpcsp offical version rev2810 log and crash screen.
I think that these probrem
Code:
79508     GUI     WARN     ge     signal (behavior=136, signal=0x5101) unknown behavior at 0x096D68B0
179510     GUI     WARN     ge     Unsupported spline parameters uc=0 vc=166
edit:
Code:
MemoryReader.java

    private final static class MemoryReaderIntArray32 implements IMemoryReader {
        private int offset;
        private int[] buffer;

        public MemoryReaderIntArray32(int[] buffer, int addr) {
            offset = addr / 4;
            this.buffer = buffer;
        }

        @Override
        public final int readNext() {
            return buffer[offset++]; //Do not know correct handle if buffer.index < offset+1
        }
The game better before.but sometimes still loading game still freeze.
Attach Rev 2828 info log
Code:
8795970 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x09B42494, stall=0x09B4249C, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false]
8795970 [GUI] ERROR ge - Aborting current list processing due to too many errors
seem need add more time in Rev 2815 change
last work Rev 2959
broken Rev2960
attach both log
Thanks gid15
Fixed Rev 2964
Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log
(02-05-2013, 05:15 PM)sum2012 Wrote: [ -> ]Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log

Could you post both logs by adding this line to LogSettings.xml:
Code:
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
Thank you!


EDIT: you have the following option selected for the test with 2971, but not with 2970
Code:
[X] Disable audio threads
sorry,I forget enable audio .
(I had disable audio for a game )
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