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Full Version: Kingdom Hearts Birth by Sleep Final Mix - ULJM05775
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I can't manage to save :/ always get an error
(05-05-2012, 07:22 PM)wcamicase Wrote: [ -> ]I can't manage to save :/ always get an error

Have you selected the empty slot where you want to save?
(05-05-2012, 07:25 PM)virgil94 Wrote: [ -> ]
(05-05-2012, 07:22 PM)wcamicase Wrote: [ -> ]I can't manage to save :/ always get an error

Have you selected the empty slot where you want to save?

Yeah i did :/
And in these new revisions the game is constantly making the emulator to close (same happens with Crisis Core, i need to check my other games)
post a log to better help find the problem, on newer revisions make sure you just didnt overwrite an old revision since the new xuggle jar is called another filename and it could conflict with older revisions.

if you do overwrite at least make sure to remove the old lib dir or rename it before copying the new build.
(05-05-2012, 08:32 PM)hyakki Wrote: [ -> ]post a log to better help find the problem, on newer revisions make sure you just didnt overwrite an old revision since the new xuggle jar is called another filename and it could conflict with older revisions.

if you do overwrite at least make sure to remove the old lib dir or rename it before copying the new build.

When i get a new revision what i do is copy the save datas and configuration file from the old one into the new and i also do that for the launcher

I will try to get the log even though i didn't notice if i do get an error message

EDIT: is the log the "logsettings.xml" file?
the log file is log.html.
though if you use the launcher you can just "right click" -> "log settings" then at the bottom click Enable, set the initial log level to 'info' make sure compress is checked , start the game as normal and play.
[attachment=8514]
when you close jpcsp you should end up with a file like "Log_r2547(64bit)_INFO.zip" attach that to the post.

I added the logs of Kingdom Hearts and Crisis Core, both games are crashing before i can do anything, before they would run and even be at a playable speed

I always use the same configs that i used on older revisions
the options you have enabled in jpcsp seem a bit extreme, does it still crash when using less options like
Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

btw I noticed you have an ati card are you running the latest drivers?
Yeah, it still crashed, here's the log from KH
And yeah i think they are updated but ill take a look Smile
(05-06-2012, 12:36 AM)wcamicase Wrote: [ -> ]Yeah, it still crashed, here's the log from KH
And yeah i think they are updated but ill take a look Smile

Just to confirm something, are the games playable when using r2537? And do crashes occur if you use r2538?
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