05-02-2012, 08:03 PM
05-02-2012, 08:26 PM
[/quote]
This was in the log you posted...
[/quote]
It was with r2519, actually.
Btw, I tested with r2541 32 bits, and well... big crash. Out of memory error, as you could expect from a 32bits version, and here is the log. I couldn't get to the 2nd fight...
This was in the log you posted...
[/quote]
It was with r2519, actually.
Btw, I tested with r2541 32 bits, and well... big crash. Out of memory error, as you could expect from a 32bits version, and here is the log. I couldn't get to the 2nd fight...
05-03-2012, 08:38 AM
(05-02-2012, 08:26 PM)hyperblast Wrote: [ -> ]Btw, I tested with r2541 32 bits, and well... big crash. Out of memory error, as you could expect from a 32bits version, and here is the log. I couldn't get to the 2nd fight...Could you add this line into your LogSettings.xml
Code:
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
Thanks!
05-03-2012, 12:33 PM
So, changed the line in LogSettings.xml, from
to :
in the r2541, 32 bits. Couldn't get past the cinematic before the first battle, with out of memory error, plus the intro video couldn't play, and I had a few text bugs absent from earlier tests. Hope it helps anyway.
Tested r2542, I could finish both fights, and got to 2nd cutscene, but it crashed during the last playable cutscene, so no log...
Quote:<param name="ConversionPattern" value="%d{HH:mms} %5p %8c - %t - %m%n" />
</layout>
</appender>
<logger name='cpu' />
<logger name='hle' />
<logger name='memory' />
<logger name='ge' />
<logger name='emu' />
<logger name='compiler' />
<logger name='runtime' />
<logger name='loader' />
<logger name='stdout' />
<logger name='stderr' />
to :
Quote:<param name="ConversionPattern" value="%d{HH:mms} %5p %8c - %t - %m%n" />
</layout>
</appender>
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
<logger name='cpu' />
<logger name='hle' />
<logger name='memory' />
<logger name='ge' />
<logger name='emu' />
<logger name='compiler' />
<logger name='runtime' />
<logger name='loader' />
<logger name='stdout' />
<logger name='stderr' />
in the r2541, 32 bits. Couldn't get past the cinematic before the first battle, with out of memory error, plus the intro video couldn't play, and I had a few text bugs absent from earlier tests. Hope it helps anyway.
Tested r2542, I could finish both fights, and got to 2nd cutscene, but it crashed during the last playable cutscene, so no log...
05-04-2012, 03:30 PM
I've tried to improve the memory management in r2544. Could check if the OutOfMemory exception still happen?
Thanks!
Thanks!
05-04-2012, 03:44 PM
Tested 2544 32 bits : crashed (so... no log) with out of memory error at the 2nd cutscene, like in r2542...
2544 64bits : crash during the first cutscene after both fights, no log neither...
Btw, thank you for your work, I guess you don't have so much time, and it's very cool of you to try to solve this =)
2544 64bits : crash during the first cutscene after both fights, no log neither...
Btw, thank you for your work, I guess you don't have so much time, and it's very cool of you to try to solve this =)
05-05-2012, 01:13 AM
For Now, everything is running fine with me in the r2546 (Dind't get the outofmemory error yet, so i think the problem's solved)
But the second cutscene (with "someone" saying "this world is too small") runs with no audio, and same happens with Terra's ending - at first I thought this was normal due to final mixes new cutscenes being without english audio, but seeing terra's ending running in the same way made me realize it - and This happens in all the reviews I tried -
But the second cutscene (with "someone" saying "this world is too small") runs with no audio, and same happens with Terra's ending - at first I thought this was normal due to final mixes new cutscenes being without english audio, but seeing terra's ending running in the same way made me realize it - and This happens in all the reviews I tried -
05-05-2012, 06:18 AM
Well, i'm not good with this stuff, and don't know how to properly post the log here :/
but if it's going to help you developer guys, i should do it
outofmemory exception again ¬¬
This time it took a little more time to happen
first, after a whole hour playing, more or less:
And after buying something in the moogle shop, and going to save:
[/URL]
OBS: I'm using both the [ignore invalid memory access] and [ignore ummapped imports], I dunno if this could change the result.
but if it's going to help you developer guys, i should do it
outofmemory exception again ¬¬
This time it took a little more time to happen
first, after a whole hour playing, more or less:
And after buying something in the moogle shop, and going to save:
[/URL]
OBS: I'm using both the [ignore invalid memory access] and [ignore ummapped imports], I dunno if this could change the result.
05-05-2012, 06:29 AM
try to up the MaxPermSize value in the bat file
05-05-2012, 11:11 AM
Okay, tested r2546 32bits, out of memory BIG crash during last boss fight (no log, then). Haven't tested with 64bits yet, maybe I will, but I don't think there'll be any difference. And haven't tested 2547 yet either, but since these crashs aren't related with the module corrected in this one, I don't see any reason it'd be different.