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Full Version: FB Alpha 0.2.97.25 Released
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FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

Currently, FB Alpha supports games on Capcom CPS-1 and CPS-2 hardware, SNK Neo-Geo hardware, Toaplan hardware, Cave hardware, and various games on miscellaneous hardware. Recent releases have started to add back in Sega System 16 emulation which I am writing from scratch.

http://www.barryharris.me.uk/

Changes :

Quote: CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]
Added some Street Fighter II M bootlegs
Street Fighter II - Champion Edition (Turbo Hack) now works
Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
Street Fighter II - Champion Edition (M1 bootleg) now works
Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms
Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
Added an alternate set for Street Fighter II: Magic Delta Turbo
Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
Added a new bootleg of Captain Commando to the driver
Added new bootlegs of Knights of the Round to the driver
Daimakai (bootleg) now works
Carrier Air Wing (bootleg) now works
King of Dragons (bootleg) now works
Added Final Crash to the driver
Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it
Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well
Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well
Improved sprite list end detection
Added optional end of sprite list detection, fixes some more of the bootleg sets
All Warriors of Fate bootlegs now work properly or at least well
Added some more Warriors of Fate bootlegs
All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available
Tidied the driver
Removed the CPS Changer region hacks
Updated the ARM7 core to avoid out of page range accesses [iq_132]
Added driver for Silver Millenium [iq_132]
Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]
Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]
Added clone of Super Triv to the Jack the Giantkiller [JacKc]
Added Neo Castlevania demo to the Neo Geo driver [Barry]
Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]
Added NGF Transparency demo to the Neo Geo driver [Barry]
Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132]
Added Ketsui Arrange to the PGM driver [iq_132]
Added clone of Wonder Boy to the Sega System 1 driver [JacKc]
Added clone of Rastan to the Misc Taito driver [Barry]
Added clone of Rastan to the Misc Taito driver [JacKc]
Tidied the Funky Bee driver [iq_132]
Tidied the Meijinsen [iq_132]
Tidied the PGM driver [iq_132]
Improved protection simulation for some PGM sets [iq_132]
Fixed sprites alignment in Knights of Valour [iq_132]
Fixed a crash in PGM rendering code [iq_132]
Improved sound in the PGM driver [lantus]
Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]
Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]
Fixed savestates in the CPS-3 driver [Twinaphex]
Fixed a potential crash in the EEPROM module [Twinaphex]
Fixed custom-sized tile rendering in the generic tiles module [iq_132]
Big-endian fixes for the ARM CPU interface [lantus]
Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus]
Big-endian fix for the Pskiyo 4 driver [Twinaphex]
Added BRAM support to the PC-Engine driver [kev]
Added some unicode titles [JacKc]
Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]
Tidied the SNES driver a bit [kev]
Added SoftFX xBR filters [msbhvn, Hyllian, Barry]
Fixed a UI issue with unidentified CDs [Barry]
Rename endian.h to burn_endian.h [Barry]
Improve portability by checking defines before defining them [Twinaphex]
Updates to libsnes [Squarepusher2]
Synced sets with MAME 0.145u7 [Barry]