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Full Version: Ootake v2.55 Released
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PC Engine (TurboGrafx 16) emulator

http://www.ouma.jp/ootake/

Changes :
- The library of VisualStudio2008 (tool that developed Ootake) was renewed
a little newly. As a result, I think that the tone quality of the sound
improved.
- The speed and timing were brought close to the movement of a real machine.
In the visual scene of "Tenshi no Uta 2", the problem that the screen
stops (generated by v2.54) was solved.
- The volume setting processing of the wave memory sound chip was fixed. In
"Atomic Robo-Kid Spacial", the problem that BGM had not played (generated
from v2.52) was solved.
- Additionally, a detailed part has been improved and corrected.