EmuNewz Network

Full Version: Crazy Taxi: Fare Wars - ULUS10273
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
r2119:
Code:
2395 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2396 [GUI] INFO  emu - Jpcsp v0.6
2413 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10273
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.30
REGION = 32768
TITLE = Crazy Taxi: Fare Wars
probably homebrew? false
2482 [GUI] INFO  emu - Loading global compatibility settings:
2482 [GUI] INFO  emu - Configuration / Region
2486 [GUI] INFO  emu -     Language                                 [English]
2486 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2487 [GUI] INFO  emu -     Daylight savings:                        [Off]
2487 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2488 [GUI] INFO  emu -     Time format:                             [24H]
2488 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2489 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2489 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2490 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2490 [GUI] INFO  emu - Configuration / Video
2490 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2491 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2491 [GUI] INFO  emu -     [ ] Use vertex cache
2492 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2492 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2492 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2493 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2494 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2494 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2494 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2495 [GUI] INFO  emu - Configuration / Audio
2495 [GUI] INFO  emu -     [ ] Disable audio threads
2495 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2496 [GUI] INFO  emu -     [ ] Disable audio blocking
2496 [GUI] INFO  emu - Configuration / Memory
2497 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2497 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2497 [GUI] INFO  emu - Configuration / Media
2498 [GUI] INFO  emu -     [ ] Use Media Engine
2498 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2499 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2499 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2499 [GUI] INFO  emu - Configuration / Compiler
2500 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2500 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2500 [GUI] INFO  emu -     [3000] Maximum method size
2501 [GUI] INFO  emu - Configuration / Crypto
2501 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2502 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2502 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2502 [GUI] INFO  ge - Only GE Graphics: true
2534 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2534 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2535 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2535 [GUI] INFO  memory - Ignore invalid memory access: true
2537 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2724 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2885 [GUI] INFO  emu - Found ModuleInfo name:'CTStart' version:0101 attr:00000000 gp:00000000
2890 [GUI] INFO  emu - Found 139 unresolved imports
2891 [GUI] INFO  emu - 139 NIDS mapped
2908 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3455 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3465 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3473 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3479 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3485 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3490 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3497 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3503 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3508 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3514 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3520 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3526 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3532 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3538 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3544 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3549 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3551 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3606 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3606 [GUI] INFO  ge - OpenGL version: 3.3.0
3606 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3607 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3607 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3615 [GUI] INFO  ge - Using VBO

Code:
java.lang.ArrayIndexOutOfBoundsException: 24
        at jpcsp.HLE.modules150.scePower.scePowerUnregisterCallback(scePower.java:582)
        at jpcsp.HLE.modules150.scePower$39.execute(scePower.java:1175)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:350)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:110)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:671)
        at _S1_2_88505FC.s(_S1_2_88505FC.java:4)
        at _S1_2_8804F18.s(_S1_2_8804F18.java:44)
        at _S1_2_8805150.s(_S1_2_8805150.java:12)
        at _S1_2_8806388.s(_S1_2_8806388.java:1212)
        at _S1_2_88077D8.s(_S1_2_88077D8.java:268)
        at _S1_2_88077D8.exec(_S1_2_88077D8.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java702)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
java.lang.ArrayIndexOutOfBoundsException: 24
        at jpcsp.HLE.modules150.scePower.scePowerUnregisterCallback(scePower.java:582)
Welcome back Raziel Smile!
Is this problem fixed in r2122?
Yeah, i'm glad to see his posts again. Smile

raziel1000,

Welcome back! Wink

Btw, according to this information Asphalt: Urban GT 2 should use infrastructure connection. Smile
(05-07-2011, 03:24 PM)gid15 Wrote: [ -> ]
Code:
java.lang.ArrayIndexOutOfBoundsException: 24
        at jpcsp.HLE.modules150.scePower.scePowerUnregisterCallback(scePower.java:582)
Welcome back Raziel Smile!
Is this problem fixed in r2122?

Thank you Gid, BlackDeamonBig Grin, I am glad to see all of you again Smile
yes fixedSmile

Code:
....
15821 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
15821 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS unloaded
15822 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0300) PSP_MODULE_AV_AVCODEC unloaded
15838 [user_main] INFO  hle.scePower - scePowerUnregisterCallback slot=24
15839 [user_main] INFO  hle.scePower - scePowerUnregisterCallback slot=18
21750 [user_main] INFO  stdout - sceUtilityMsgDialogGetStatus=0x0
26070 [GUI] ERROR ge - Waiting too long on stall address 0x08990A80, aborting the list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08990A80, stall=0x08990A80]
26081 [GUI] ERROR ge - Waiting too long on stall address 0x08990A80, aborting the list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08990A80, stall=0x08990A80]
26092 [GUI] ERROR ge - Waiting too long on stall address 0x08990A80, aborting the list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08990A80, stall=0x08990A80]
26105 [GUI] ERROR ge - Waiting too long on stall address 0x08990A80, aborting the list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08990A80, stall=0x08990A80]
26116 [GUI] ERROR ge - Waiting too long on stall address 0x08990A80, aborting the list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x08990A80, stall=0x08990A80]
26116 [GUI] ERROR ge - Aborting current list processing due to too many errors

(05-07-2011, 03:36 PM)BlackDaemon Wrote: [ -> ]Yeah, i'm glad to see his posts again. Smile

raziel1000,

Welcome back! Wink

Btw, according to this information Asphalt: Urban GT 2 should use infrastructure connection. Smile
thanks BlackDeamon Smile I added a log for infrastructure test.
r2208:
Code:
100272 [user_main] INFO  stdout - sceUtilityMsgDialogGetStatus=0x80110005
Code:
ERROR - MediaEngine: Invalid container format!
Any improvement with r2211?
(06-27-2011, 06:00 PM)gid15 Wrote: [ -> ]
Code:
ERROR - MediaEngine: Invalid container format!
Any improvement with r2211?
yes and it goes ingame now Big Grin
r2374:
still playable Smile and i noticed a speedup ingame Smile
Code:
66788     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x16)@0x092B8670 -> (16x16)@0x092B8770
66788     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (64x32)@0x092E8A90 -> (32x32)@0x092E8E90
r2500:
SW rendering test.
it looks almost ok, except some few things Big Grin

(non-sw re is still the same nothing changed)
using r 3207
still goes ingame
but is unplayable with the graphics all messed up
here is an info log
Pages: 1 2