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Full Version: Dead to Rights: Reckoning - USA - ULUS10023
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r2506
Code:
2001 [GUI] INFO  emu - Java version: 1.7.0_03 (1.7.0_03-b05)
2002 [GUI] INFO  emu - Jpcsp v0.6 2506
2004 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10023
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = Dead to Rights: Reckoning
probably homebrew? false
2011 [GUI] DEBUG hle - Loading HLE firmware up to version 150
2293 [GUI] DEBUG hle - Loading HLE firmware up to version 150
2399 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5E1DEC, addr=0x08804000: returns 0x08804000
2403 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2403 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2404 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2405 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2405 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2406 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2480 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
2480 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
2480 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
2481 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
2481 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
2481 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
2482 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
2482 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
2482 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
2482 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
2483 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
2483 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
2483 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
2484 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
2484 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
2484 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
2484 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
2485 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
2485 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
2485 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
2485 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
2486 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
2486 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
2486 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
2486 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
2487 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
2487 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
2487 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
2488 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2488 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2488 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
2506 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2506 [GUI] INFO  ge - Only GE Graphics: false
2554 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2554 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2556 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2559 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2863 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
2869 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2874 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2878 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2882 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2886 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2890 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2895 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2899 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2903 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2907 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2911 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2914 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2918 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2922 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2926 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2930 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2991 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
2992 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
2994 [GUI] DEBUG emu - Patch file not found
...
2996 [GUI] INFO  emu - Using the following settings:
2997 [GUI] INFO  emu - Configuration / Region
2999 [GUI] INFO  emu -     Language                                 [English]
2999 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2999 [GUI] INFO  emu -     Daylight savings:                        [Off]
2999 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
3000 [GUI] INFO  emu -     Time format:                             [24H]
3000 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
3000 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
3001 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
3001 [GUI] INFO  emu -     Nickname:                                [server]
3001 [GUI] INFO  emu - Configuration / Video
3001 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
3001 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
3002 [GUI] INFO  emu -     [X] Use vertex cache
3002 [GUI] INFO  emu -     [X] Use shaders (experimental)
3002 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3003 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3003 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
3003 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
3003 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3004 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3004 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3004 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3004 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
3005 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
3005 [GUI] INFO  emu - Configuration / Audio
3005 [GUI] INFO  emu -     [ ] Disable audio threads
3005 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
3005 [GUI] INFO  emu -     [ ] Disable audio blocking
3006 [GUI] INFO  emu - Configuration / Memory
3006 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3006 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
3006 [GUI] INFO  emu - Configuration / Media
3007 [GUI] INFO  emu -     [X] Use Media Engine
3007 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
3007 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3007 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
3008 [GUI] INFO  emu - Configuration / Compiler
3008 [GUI] INFO  emu -     [X] Use compiler (dynarec)
3008 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
3008 [GUI] INFO  emu -     [3000] Maximum method size
3009 [GUI] INFO  emu - Configuration / Crypto
3009 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3009 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
3009 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
3010 [GUI] INFO  emu - Configuration / Display
3010 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
3010 [GUI] INFO  emu -     Resolution:                              [Native]
3010 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3011 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3061 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3061 [GUI] INFO  ge - Using VBO
3061 [GUI] INFO  ge - OpenGL version: 4.2.0
3062 [GUI] INFO  ge - Shading Language version: 4.20 NVIDIA via Cg compiler
3062 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3062 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3070 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3070 [GUI] INFO  ge - Using shaders with Skinning
3071 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3076 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3100 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3103 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3103 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3104 [GUI] INFO  ge - Using shaders with Skinning
3104 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3106 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3120 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3122 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3130 [GUI] INFO  ge - Using Async Vertex Cache
3154 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3155 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3155 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3156 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3176 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3176 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3177 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3177 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

ADHOC connection test.

Server/Client
Code:
40274 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x1000, netinitThreadPri=0x10, netinitThreadStack=0x1000)
40274 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
40275 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08A3D0D8
40276 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x88eebac, adhocctlHandlerArg=0x0)
40292 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBFA20 returning 0
40294 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBF8D0 returning 0
40296 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
40296 [SceNetAdhocctl] INFO  stdout - Asura_PSP_Adhoc event: 0x3
40308 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBFA20 returning 2
40311 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBF8D0 returning 2
40325 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FBFA20 returning 2
...
using r 3220
still goes ingame
no problems so far
here is an info log