EmuNewz Network

Full Version: Dissidia 012: Duodecim Final Fantasy - ULUS10566
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Quote:I use these settings:

Only GE graphics
Use shaders
Enable saving GE screen to textures
Enable dynamic shader generation
Disable optimized VertexInfo

And I have a pretty solid 30 FPS all around. At first when you enter battle, it will be slow because it's loading to RAM but once everything is loaded you will have very smooth FPS and it will remain that way until you quit JPCSP.

Well, i tried this and get almost the same result, but I still having the cutscene lag.
Someone have the soluction? '-'
And the font have bugs, the reason i don't know.
(10-23-2012, 10:34 AM)TheSilence Wrote: [ -> ]
Quote:I use these settings:

Only GE graphics
Use shaders
Enable saving GE screen to textures
Enable dynamic shader generation
Disable optimized VertexInfo

And I have a pretty solid 30 FPS all around. At first when you enter battle, it will be slow because it's loading to RAM but once everything is loaded you will have very smooth FPS and it will remain that way until you quit JPCSP.

Well, i tried this and get almost the same result, but I still having the cutscene lag.
Someone have the soluction? '-'
And the font have bugs, the reason i don't know.

what kind of pc do you have?
(10-23-2012, 10:34 AM)TheSilence Wrote: [ -> ]
Quote:I use these settings:

Only GE graphics
Use shaders
Enable saving GE screen to textures
Enable dynamic shader generation
Disable optimized VertexInfo

And I have a pretty solid 30 FPS all around. At first when you enter battle, it will be slow because it's loading to RAM but once everything is loaded you will have very smooth FPS and it will remain that way until you quit JPCSP.

Well, i tried this and get almost the same result, but I still having the cutscene lag.
Someone have the soluction? '-'
And the font have bugs, the reason i don't know.


.dissidia cutscene really do lag. i think we can't do anything about it. the same with the fonts.
r2802 ~ r2805
something broke with this game.
Code:
Running Jpcsp 64bit...
java.nio.BufferOverflowException

    at java.nio.IntBuffer.put(Unknown Source)
    at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
    at jpcsp.util.FIFOByteBuffer.copyToBuffer(FIFOByteBuffer.java:80)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:93)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:107)
    at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:211)
    at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:528)
    at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:885)
    at _S1_2_89C5CE0.s(_S1_2_89C5CE0.java:4)
    at _S1_2_89921AC.s89921e4(_S1_2_89921AC.java:120)
    at _S1_2_89921AC.s(_S1_2_89921AC.java:56)
    at _S1_2_89921AC.exec(_S1_2_89921AC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_899016C.s8990224(_S1_2_899016C.java:220)
    at _S1_2_899016C.s(_S1_2_899016C.java:184)
    at _S1_2_88A1380.s(_S1_2_88A1380.java:36)
    at _S1_2_889F6A0.s(_S1_2_889F6A0.java:84)
    at _S1_2_89DEE70.s89def68(_S1_2_89DEE70.java:368)
    at _S1_2_89DEE70.s(_S1_2_89DEE70.java:248)
    at _S1_2_89DEE70.exec(_S1_2_89DEE70.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_89DD5DC.s(_S1_2_89DD5DC.java:132)
    at _S1_2_89DEA54.s(_S1_2_89DEA54.java:16)
    at _S1_2_89DEA54.exec(_S1_2_89DEA54.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8865278.s88653a8(_S1_2_8865278.java:316)
    at _S1_2_8865278.s(_S1_2_8865278.java:304)
    at _S1_2_8865278.exec(_S1_2_8865278.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8882250.s(_S1_2_8882250.java:20)
    at _S1_2_8933458.s(_S1_2_8933458.java:16)
    at _S1_2_8933398.s(_S1_2_8933398.java:92)
    at _S1_2_8804160.s8804230(_S1_2_8804160.java:240)
    at _S1_2_8804160.s(_S1_2_8804160.java:208)
    at _S1_2_8804160.exec(_S1_2_8804160.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
(10-23-2012, 08:30 PM)hyakki Wrote: [ -> ]r2802 ~ r2805
something broke with this game.
Code:
Running Jpcsp 64bit...
java.nio.BufferOverflowException

    at java.nio.IntBuffer.put(Unknown Source)
    at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
    at jpcsp.util.FIFOByteBuffer.copyToBuffer(FIFOByteBuffer.java:80)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:93)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:107)
    at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:211)
    at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:528)
    at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:885)
    at _S1_2_89C5CE0.s(_S1_2_89C5CE0.java:4)
    at _S1_2_89921AC.s89921e4(_S1_2_89921AC.java:120)
    at _S1_2_89921AC.s(_S1_2_89921AC.java:56)
    at _S1_2_89921AC.exec(_S1_2_89921AC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_899016C.s8990224(_S1_2_899016C.java:220)
    at _S1_2_899016C.s(_S1_2_899016C.java:184)
    at _S1_2_88A1380.s(_S1_2_88A1380.java:36)
    at _S1_2_889F6A0.s(_S1_2_889F6A0.java:84)
    at _S1_2_89DEE70.s89def68(_S1_2_89DEE70.java:368)
    at _S1_2_89DEE70.s(_S1_2_89DEE70.java:248)
    at _S1_2_89DEE70.exec(_S1_2_89DEE70.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_89DD5DC.s(_S1_2_89DD5DC.java:132)
    at _S1_2_89DEA54.s(_S1_2_89DEA54.java:16)
    at _S1_2_89DEA54.exec(_S1_2_89DEA54.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8865278.s88653a8(_S1_2_8865278.java:316)
    at _S1_2_8865278.s(_S1_2_8865278.java:304)
    at _S1_2_8865278.exec(_S1_2_8865278.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8882250.s(_S1_2_8882250.java:20)
    at _S1_2_8933458.s(_S1_2_8933458.java:16)
    at _S1_2_8933398.s(_S1_2_8933398.java:92)
    at _S1_2_8804160.s8804230(_S1_2_8804160.java:240)
    at _S1_2_8804160.s(_S1_2_8804160.java:208)
    at _S1_2_8804160.exec(_S1_2_8804160.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Oops, introduced by r2803. I have to improve this area...
(10-23-2012, 08:51 PM)gid15 Wrote: [ -> ]
(10-23-2012, 08:30 PM)hyakki Wrote: [ -> ]r2802 ~ r2805
something broke with this game.
Code:
Running Jpcsp 64bit...
java.nio.BufferOverflowException

    at java.nio.IntBuffer.put(Unknown Source)
    at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
    at jpcsp.util.FIFOByteBuffer.copyToBuffer(FIFOByteBuffer.java:80)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:93)
    at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:107)
    at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:211)
    at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:528)
    at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:885)
    at _S1_2_89C5CE0.s(_S1_2_89C5CE0.java:4)
    at _S1_2_89921AC.s89921e4(_S1_2_89921AC.java:120)
    at _S1_2_89921AC.s(_S1_2_89921AC.java:56)
    at _S1_2_89921AC.exec(_S1_2_89921AC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_899016C.s8990224(_S1_2_899016C.java:220)
    at _S1_2_899016C.s(_S1_2_899016C.java:184)
    at _S1_2_88A1380.s(_S1_2_88A1380.java:36)
    at _S1_2_889F6A0.s(_S1_2_889F6A0.java:84)
    at _S1_2_89DEE70.s89def68(_S1_2_89DEE70.java:368)
    at _S1_2_89DEE70.s(_S1_2_89DEE70.java:248)
    at _S1_2_89DEE70.exec(_S1_2_89DEE70.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_89DD5DC.s(_S1_2_89DD5DC.java:132)
    at _S1_2_89DEA54.s(_S1_2_89DEA54.java:16)
    at _S1_2_89DEA54.exec(_S1_2_89DEA54.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8865278.s88653a8(_S1_2_8865278.java:316)
    at _S1_2_8865278.s(_S1_2_8865278.java:304)
    at _S1_2_8865278.exec(_S1_2_8865278.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
    at _S1_2_888245C.s888251c(_S1_2_888245C.java:208)
    at _S1_2_888245C.s(_S1_2_888245C.java:192)
    at _S1_2_8882250.s(_S1_2_8882250.java:20)
    at _S1_2_8933458.s(_S1_2_8933458.java:16)
    at _S1_2_8933398.s(_S1_2_8933398.java:92)
    at _S1_2_8804160.s8804230(_S1_2_8804160.java:240)
    at _S1_2_8804160.s(_S1_2_8804160.java:208)
    at _S1_2_8804160.exec(_S1_2_8804160.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
Oops, introduced by r2803. I have to improve this area...
Should now be fixed in r2808. It might show improvement on "spike" graphics.
Fixed in r2810
Java error is fixed,
vertex cache no longer needs 'Disable optimized vertexInfo reading' Enabled to fix the spikes.

The only problem left is the missing textures on the characters
(10-24-2012, 08:27 PM)hyakki Wrote: [ -> ]Fixed in r2810
Java error is fixed,
vertex cache no longer needs 'Disable optimized vertexInfo reading' Enabled to fix the spikes.

The only problem left is the missing textures on the characters

.just a little more and its a full-copy of dissidia PSP. nice, good work guys!
Looks like this Emulator is getting better and better but...

Is there a good solution i could play this Game without Crashes (after some time/fights) and missing HP Attacks? (after a long fight, both can´t use HP Attacks, you can only win/lose in a Chase HP Attack(Strange bug).

The Only way i know is quitting the Emulation after 2-3 Fights-.-.

But the bug with missing HP Attacks is really annoying cause i can´t find a solution to that Mysterious Bug.

Is there some Way i could increase the Power of the Emulator?, i got nice Specs for that and i think the emulator don´t use that much my Machine has to offer... (i use Jpcsp x64 r2810 right now).

i use Catalyst 12.3 would that help to upgrade to 12.10?
I'm a complete noob when it comes to these kind of things but I'm experiencing a problem.
Long story short, I have a couple of PSP games here in my hard drive that I haven't used in ages. Since I don't have my PSP anymore and I kinda want to play it again, I decided to use this emulator.

The problem is that whenever I run a game the emulator's screen just goes black and nothing happens. Is there something I'm missing?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23