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Full Version: Hajime No Ippo Portable Victorious Spirits - ULJS00125
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I'm back.

Tested in Jpcsp 2008.

[Image: hi1d.th.jpg]
[Image: hi2b.th.jpg]
[Image: hi3x.th.jpg]

With enable use vertex cache
[Image: hi5o.th.jpg]


The real problem is is that you can not move the character,and Cpu don't move also.
Added log.

As it has evolved the emu,great job.
Rev2751 same probrem
video setting:Use sharders
Code:
user_main - filegov.c-> file not found : scene_all.pkt
user_main - filegov.c-> file not found : brpsp_amb_hall_jp.phd
user_main - file.c-> file not found : botse600.pkt
seem file have been encrypted
I have added compiler,hle.IoFileMgrForUser debug log and profiler
Hope gid15 find a a way to decrypted.

Code:
DEBUG compiler - user_main - CodeInstruction.compile    0x89D3FF0 - syscall    0x044E8 [sceIoWrite]
INFO   stdout - user_main - filegov.c-> file not found : scene_all.pkt
Rev 2949
No change
Attch JPCSP trace log hope solve the probrem
rc426800
black screen
Code:
6861 [GUI] ERROR ge - Too many NOP instructions executed (3005) at 0x08BD4174, list PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, list=0x08BD1280, pc=0x08BD4174, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
6862 [GUI] ERROR ge - Aborting current list processing due to too many errors
8cf78d5 version
no problem now
can move to playable