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okay i changed the xss value to 10000 with and the xmx value to 2024 and when i entered the level an error popped up
try to delete the pgd files again its possible they got corrupted or didn't fully convert last time it crashed, if that doesn't work then I'm not sure what the problem is.
okay got past the first room in a mission and then the error popped up. so we are getting somewhere thanks hyakki for the help? im just curious could it have anything to do with the settings because when i launch the game i see like blue lines appearing o the screen
hyakki would playing with the settings work?
POWERRRRRRRRRRRRRRRR is shouted.
It will work about 15 minutes
*This is an emergency measure for debugging.
set to xss is bigger.
Exsample(edit to .bat) : -xss2048m -xmx3650m[attachment=8420]

CAUTION:
This arrangement makes debugging by Eclips impossible.
such a huge stack is not supported.
debugger will cause malfunction.

r2529 run test (WARN log + movie 1080p)[attachment=8411]
http://www.youtube.com/watch?v=Dv5fW5UYA9Q

GE Screen test (jpeg + movie 1080p)
*GE screen does not work.
*This version is r2458+patch(VideoEngine and REshader)
*thing for debugging by Radeon
[attachment=8412][attachment=8419][attachment=8413][attachment=8414][attachment=8415][attachment=8416][attachment=8417][attachment=8418]
ttp://www.youtube.com/watch?v=smonqnGAOS8

java param (setting + log)
option[attachment=8420]
Garbage Collection log[attachment=8421]

hs_err log
*Memory: 4k page, physical 18865332k(510132k free), swap 18863428k(4796k free)
*I think that adjustment is not enough.[attachment=8424]

It cannot exceed 25 minutes, Probably it is a limit of a stack.
*test which loops free missions and plays
*xss(stack) 2048(MB) / 25(minute) = 81.92MB/1(minute)
*Xss82MB = limit to 1 minute(ave).
*Xss2048MB = limit to 25 minute(ave).
*limit over -> "ERROR ge - Aborting current list processing due to too many errors(jpcsp debug window)" or "StackOverflow(Console window)"
Please save and load briskly and reboot Jpcsp.
For stack which is invisible
[attachment=8422][attachment=8423]

spec:Core i7,HD7970,MEM18GB,Win7x64,JDK6/7,eclips,etc
nice with a couple more updates it might be a playable game
any progress with the newer jpcsp build?
When making Xss big,
JRE7(JDK7) would be preferred.

Jpcsp official Version Settings
1.JRE7 and Jpcsp install (r2529 or more) *http://jdk7.java.net/
2.edit a bat file
*exsample for 8GB memory systems
*character creation is -Xss2048m or -Xss4095m
-Xss768m -Xms1024m -Xmx2048m -XX:+UseTLAB -XXTongueermSize=256m -XX:MaxPermSize=256m -XX:NewSize=128m -XX:MaxNewSize=128m
-XX:+UseParallelGC -XX:InitialSurvivorRatio=10 -XX:MinSurvivorRatio=10 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveSizePolicy
-XX:MaxTenuringThreshold=128 -XX:GCTimeRatio=19
3.Jpcsp Run and Setting
Video Setting
[+] Use Shaders
[+] Disable UBO
[+] Enable saving GE screen to Textures *Fast and Low compatibility
[+] Disable optimized VertexInfo Reading
Memory Setting
[+] ignore invalid memory access
Media Setting
[+] Use Media Engine
[+] Decode audio files with SonicStage
4.PSPo2i boot
(05-06-2012, 06:58 PM)shion_chk Wrote: [ -> ]When making Xss big,
JRE7(JDK7) would be preferred.

Jpcsp official Version Settings
1.JRE7 and Jpcsp install (r2529 or more) *http://jdk7.java.net/
2.edit a bat file
*exsample for 8GB memory systems
*character creation is -Xss2048m or -Xss4095m
-Xss768m -Xms1024m -Xmx2048m -XX:+UseTLAB -XXTongueermSize=256m -XX:MaxPermSize=256m -XX:NewSize=128m -XX:MaxNewSize=128m
-XX:+UseParallelGC -XX:InitialSurvivorRatio=10 -XX:MinSurvivorRatio=10 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveSizePolicy
-XX:MaxTenuringThreshold=128 -XX:GCTimeRatio=19
3.Jpcsp Run and Setting
Video Setting
[+] Use Shaders
[+] Disable UBO
[+] Enable saving GE screen to Textures *Fast and Low compatibility
[+] Disable optimized VertexInfo Reading
Memory Setting
[+] ignore invalid memory access
Media Setting
[+] Use Media Engine
[+] Decode audio files with SonicStage
4.PSPo2i boot


does this mean its playable now?
Yes
There is a problem of memory leak
but it's possible to play
*Until the limit of memory capacity.
*Problem in stack (leak)
*problem in blender (3D -> 2D Renderer processing camera is always level)
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