Java and AMD are making JPCSP unplayable for me. I return to Java 6 since Java 7 + Catalyst 12.8 still giving me the error "Video Driver Stop Working" on Metal Gear and Ghost Recon and now, on every rev that i try Killzone gave me the error of old post:
(07-10-2012, 04:18 AM)montcer9012 Wrote: [ -> ]game always crash saying something about ERROR MEMORY X
I go back again to Java 7, update OpenGL driver version and ... Now this game is more smoothly than EVER . Sadly, speed gain is not constant; is just a boost but a very important boost and is frecuent. In that order, i attach the log generated on that gameplay using Java 7
(The best gameplay so far) and 3 compressed logs of latest JPCSP rev using Java 6; all 3 crashed.
If someone have 5 minutes and want take a look please watch this video and then compare with r2684 video few post earlier:
With right options here and there this game can be playable. Still some glitches (Like the intro video flip) but they don't stop the gameplay.
Updated Software:
-AMD Catalyst 12.9 (OpenGL V 6.14.10.11926)
-Java 7 Update 7
-JPCSP r2740x64
Computer Specs:
-AMD A8-3510mx APU with ATI Radeon 6620g (512MB dedicated at 667MHz)
-8GB RAM at 1333 MHz
-Windows 7x64
Config Usage:
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[X] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
Configuration / Audio
[ ] Disable audio threads
[ ] Disable audio channels (not recommended)
[ ] Disable audio blocking
Configuration / Memory
[ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
[ ] Ignore unmapped imports (not recommended)
Configuration / Media
[X] Use Media Engine
[ ] Extract media files to tmp folder
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flash0 fonts)
Configuration / Compiler
[X] Use compiler (dynarec)
[ ] Output profiler info to profiler.txt (only for compiler)
[100] Maximum method size
Configuration / Crypto
[ ] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder
Configuration / Display
Anti-aliasing: [OFF]
Resolution: [Native]
[ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
Please move this game to Playable. Still having some minor bugs that by the way, are fixed by SoftwareMode; those are missing loading screen (Without SoftwareMode loading screens are just a black screen) and intro video flickering:
[
attachment=10976] [
attachment=10977]
The rest of the game aren't good idea with SoftwareMode because it broke the color palette:
[
attachment=10980] [
attachment=10978] [
attachment=10975]
NOTE: The software images are located on the right side (The bright ones) of the VS images; the ones on the left side have common options (VertexCache, Shaders, etc).
Something is broke here. Game crash just before the intro video shows. Media Engine is on.
(03-23-2013, 08:06 PM)montcer9012 Wrote: [ -> ]Something is broke here. Game crash just before the intro video shows. Media Engine is on.
Could you retry with r3068? I found an issue with r3043.
Thank you!
Yeah, it is fixed. By the way, this game speed has been improved a lot! The sound is almost closed to 100% accurate and the video still has some faults.
Right now is better playable than ever was. Thanks.