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Full Version: Coded Arms: Contagion - USA - ULUS10184
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r1891
Code:
0     GUI     DEBUG     memory     Using jpcsp.memory.SafeFastMemory
633     GUI     INFO     ge     Using RenderingEngineLwjgl31
634     GUI     INFO     ge     OpenGL version: 4.1.0
634     GUI     INFO     ge     Shading Language version: 4.10 NVIDIA via Cg compiler
637     GUI     INFO     ge     GL_CONTEXT_FLAGS; 0x0
637     GUI     INFO     ge     GL_CONTEXT_PROFILE_MASK: 0x0
2199     GUI     INFO     emu     Jpcsp v0.6
2206     GUI     INFO     emu     UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10184 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.04 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 2.82 REGION = 32768 TITLE = Coded ArmsĀ® Contagion probably homebrew? false
2211     GUI     DEBUG     hle     Loading HLE firmware up to version 282
2215     GUI     INFO     emu     Loading global compatibility settings
2215     GUI     INFO     ge     Only GE Graphics: false
2243     GUI     INFO     hle.sceAudio     Audio ChReserve disabled: false
2243     GUI     INFO     hle.sceAudio     Audio Blocking disabled: false
2244     GUI     INFO     hle.ThreadManForUser     Audio threads disabled: false
2244     GUI     INFO     memory     Ignore invalid memory access: false
2245     GUI     DEBUG     emu     No patch file found for this game
2254     GUI     DEBUG     runtime     RuntimeContext.reset
2340     GUI     DEBUG     hle     Loading HLE firmware up to version 282
2355     GUI     DEBUG     emu     Loader: Relocation required (PRX)
2356     GUI     DEBUG     memory     PH#0: loading program 08804000 - 08C30F60 - 08CB5A80
2387     GUI     DEBUG     memory     PH alloc consumption 004B1A80 (mem 00084B20)
2388     GUI     DEBUG     memory     .bss: ignoring zero-length type 8 section 08C30F60
2388     GUI     DEBUG     memory     .rel.text: relocating 144523 entries
2425     GUI     DEBUG     memory     .rel.sceStub.text: relocating 0 entries
2426     GUI     DEBUG     memory     .rel.lib.ent: relocating 4 entries
2426     GUI     DEBUG     memory     .rel.lib.stub: relocating 87 entries
2426     GUI     DEBUG     memory     .rel.rodata.sceModuleInfo: relocating 5 entries
2426     GUI     DEBUG     memory     .rel.rodata.sceResident: relocating 493 entries
2427     GUI     DEBUG     memory     .rel.data: relocating 42200 entries
2439     GUI     INFO     emu     Found ModuleInfo name:'CA2' version:0102 attr:00000000 gp:08c38f50
2439     GUI     DEBUG     memory     Reserving 0x4B1A80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2440     GUI     DEBUG     hle.SysMemUserForUser     malloc partition=2, type=PSP_SMEM_Addr, size=0x4B1A80, addr=0x08804000: returns 0x08804000
2442     GUI     WARN     emu     'gamespy_sdk' has size 6
2442     GUI     WARN     emu     'jkPsmfPlayer' has size 6
2442     GUI     INFO     emu     Found 270 imports from 29 modules
2443     GUI     DEBUG     emu     module_start found: nid=0xD632ACDB, function=0x088991AC
2443     GUI     DEBUG     emu     module_stop found: nid=0xCEE8593C, function=0x088994D8
2444     GUI     DEBUG     emu     module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2444     GUI     DEBUG     emu     module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2444     GUI     DEBUG     emu     module_info found: nid=0xF01D73A7, addr=0x08B7A638
2445     GUI     DEBUG     emu     module_info found: nid=0xF01D73A7, addr=0x08B7A638
2445     GUI     DEBUG     emu     Export found at 0x088B0884 [0x49C00359]
...
2539     GUI     DEBUG     emu     Export found at 0x088CC1C0 [0xD5162E4C]
2539     GUI     WARN     emu     Unknown variable entry found: nid=0xB24040B8, addr=0x08BDC170
2539     GUI     WARN     emu     Unknown variable entry found: nid=0x12D93A1E, addr=0x08BDC7B4
2540     GUI     WARN     emu     Unknown variable entry found: nid=0x987F68B5, addr=0x08BDC7AC
2540     GUI     WARN     emu     Unknown variable entry found: nid=0xDF10CC56, addr=0x08B81678
2540     GUI     WARN     emu     Unknown variable entry found: nid=0xC29ABC86, addr=0x08B81A78
2540     GUI     WARN     emu     Unknown variable entry found: nid=0x3D7AD040, addr=0x08B7F16F
2541     GUI     WARN     emu     Unknown variable entry found: nid=0xAC18C295, addr=0x08C908F4
2541     GUI     WARN     emu     Unknown variable entry found: nid=0xE06872BD, addr=0x08BDC528
2541     GUI     WARN     emu     Unknown variable entry found: nid=0x2F12DAE8, addr=0x08C908F8
2541     GUI     WARN     emu     Unknown variable entry found: nid=0x14B9DE7A, addr=0x08BDCC88
2542     GUI     WARN     emu     Unknown variable entry found: nid=0x01AC1136, addr=0x08BDC184
2542     GUI     WARN     emu     Unknown variable entry found: nid=0x95A19827, addr=0x08CB5A70
2542     GUI     WARN     emu     Unknown variable entry found: nid=0x343B97F5, addr=0x08CB5A68
2542     GUI     WARN     emu     Unknown variable entry found: nid=0x695216D9, addr=0x08BDC18C
2542     GUI     WARN     emu     Unknown variable entry found: nid=0x8E839176, addr=0x08BDC190
2543     GUI     WARN     emu     Unknown variable entry found: nid=0x8452AFC4, addr=0x08CB5A64
2543     GUI     WARN     emu     Unknown variable entry found: nid=0x86501BE4, addr=0x08CB5A60
2543     GUI     WARN     emu     Unknown variable entry found: nid=0xBB295EF3, addr=0x08CB5A6C
2543     GUI     INFO     emu     Found 469 exports
2544     GUI     WARN     emu     Failed to map import at 0x08B7A214 [0x059F6472] Module 'gamespy_sdk'(attempt 1)
2544     GUI     WARN     emu     Failed to map import at 0x08B7A21C [0x0D749542] Module 'gamespy_sdk'(attempt 1)
2544     GUI     WARN     emu     Failed to map import at 0x08B7A224 [0x1CD3BE0D] Module 'gamespy_sdk'(attempt 1)
2545     GUI     WARN     emu     Failed to map import at 0x08B7A22C [0x1CDEB4D9] Module 'gamespy_sdk'(attempt 1)
2545     GUI     WARN     emu     Failed to map import at 0x08B7A234 [0x2CE2B907] Module 'gamespy_sdk'(attempt 1)
2545     GUI     WARN     emu     Failed to map import at 0x08B7A23C [0x32698ACC] Module 'gamespy_sdk'(attempt 1)
2545     GUI     WARN     emu     Failed to map import at 0x08B7A244 [0x3359162A] Module 'gamespy_sdk'(attempt 1)
2546     GUI     WARN     emu     Failed to map import at 0x08B7A24C [0x3A71A82E] Module 'gamespy_sdk'(attempt 1)
2546     GUI     WARN     emu     Failed to map import at 0x08B7A254 [0x4887D12E] Module 'gamespy_sdk'(attempt 1)
2546     GUI     WARN     emu     Failed to map import at 0x08B7A25C [0x48F8CB58] Module 'gamespy_sdk'(attempt 1)
2546     GUI     WARN     emu     Failed to map import at 0x08B7A264 [0x498C311B] Module 'gamespy_sdk'(attempt 1)
2547     GUI     WARN     emu     Failed to map import at 0x08B7A26C [0x4BF1B0B8] Module 'gamespy_sdk'(attempt 1)
2547     GUI     WARN     emu     Failed to map import at 0x08B7A274 [0x4CC9AEF3] Module 'gamespy_sdk'(attempt 1)
2547     GUI     WARN     emu     Failed to map import at 0x08B7A27C [0x4F32A38C] Module 'gamespy_sdk'(attempt 1)
2547     GUI     WARN     emu     Failed to map import at 0x08B7A284 [0x556795D7] Module 'gamespy_sdk'(attempt 1)
2548     GUI     WARN     emu     Failed to map import at 0x08B7A28C [0x56C34546] Module 'gamespy_sdk'(attempt 1)
2548     GUI     WARN     emu     Failed to map import at 0x08B7A294 [0x6B01B7F3] Module 'gamespy_sdk'(attempt 1)
2548     GUI     WARN     emu     Failed to map import at 0x08B7A29C [0x84B97ECD] Module 'gamespy_sdk'(attempt 1)
2548     GUI     WARN     emu     Failed to map import at 0x08B7A2A4 [0x8BF9D39D] Module 'gamespy_sdk'(attempt 1)
2549     GUI     WARN     emu     Failed to map import at 0x08B7A2AC [0x94741FA7] Module 'gamespy_sdk'(attempt 1)
2549     GUI     WARN     emu     Failed to map import at 0x08B7A2B4 [0x9DE8ABE4] Module 'gamespy_sdk'(attempt 1)
2549     GUI     WARN     emu     Failed to map import at 0x08B7A2BC [0xA3EBADCE] Module 'gamespy_sdk'(attempt 1)
2550     GUI     WARN     emu     Failed to map import at 0x08B7A2C4 [0xAB8292C7] Module 'gamespy_sdk'(attempt 1)
2550     GUI     WARN     emu     Failed to map import at 0x08B7A2CC [0xB509F743] Module 'gamespy_sdk'(attempt 1)
2550     GUI     WARN     emu     Failed to map import at 0x08B7A2D4 [0xC0BAF989] Module 'gamespy_sdk'(attempt 1)
2550     GUI     WARN     emu     Failed to map import at 0x08B7A2DC [0xC40CF244] Module 'gamespy_sdk'(attempt 1)
2551     GUI     WARN     emu     Failed to map import at 0x08B7A2E4 [0xC41BA329] Module 'gamespy_sdk'(attempt 1)
2551     GUI     WARN     emu     Failed to map import at 0x08B7A2EC [0xC4BA31CE] Module 'gamespy_sdk'(attempt 1)
2551     GUI     WARN     emu     Failed to map import at 0x08B7A2F4 [0xCB5C6854] Module 'gamespy_sdk'(attempt 1)
2551     GUI     WARN     emu     Failed to map import at 0x08B7A2FC [0xCCEDA60D] Module 'gamespy_sdk'(attempt 1)
2552     GUI     WARN     emu     Failed to map import at 0x08B7A304 [0xD15F93ED] Module 'gamespy_sdk'(attempt 1)
2552     GUI     WARN     emu     Failed to map import at 0x08B7A30C [0xD84920B7] Module 'gamespy_sdk'(attempt 1)
2552     GUI     WARN     emu     Failed to map import at 0x08B7A314 [0xD92D4EAD] Module 'gamespy_sdk'(attempt 1)
2552     GUI     WARN     emu     Failed to map import at 0x08B7A31C [0xD9BF175C] Module 'gamespy_sdk'(attempt 1)
2552     GUI     WARN     emu     Failed to map import at 0x08B7A324 [0xDB355B52] Module 'gamespy_sdk'(attempt 1)
2553     GUI     WARN     emu     Failed to map import at 0x08B7A32C [0xDEA1EEE2] Module 'gamespy_sdk'(attempt 1)
2553     GUI     WARN     emu     Failed to map import at 0x08B7A334 [0xF3A76865] Module 'gamespy_sdk'(attempt 1)
2553     GUI     WARN     emu     Failed to map import at 0x08B7A33C [0xF3F160E0] Module 'gamespy_sdk'(attempt 1)
2553     GUI     WARN     emu     Failed to map import at 0x08B7A344 [0xF825EE3C] Module 'gamespy_sdk'(attempt 1)
2554     GUI     WARN     emu     Failed to map import at 0x08B7A34C [0xF912E205] Module 'gamespy_sdk'(attempt 1)
2554     GUI     INFO     emu     230 NIDS mapped
2554     GUI     INFO     emu     40 remaining unmapped NIDS
2556     GUI     DEBUG     hle.SysMemUserForUser     malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2678     GUI     DEBUG     hle.SysMemUserForUser     malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2678     GUI     DEBUG     runtime     Switching to Thread root
2679     GUI     INFO     hle.IoFileMgrForUser     pspiofilemgr - filepath disc0/
2742     GUI     INFO     ge     Using RenderingEngineLwjgl31
2742     GUI     INFO     ge     OpenGL version: 4.1.0
2743     GUI     INFO     ge     Shading Language version: 4.10 NVIDIA via Cg compiler
2743     GUI     INFO     ge     GL_CONTEXT_FLAGS; 0x0
2743     GUI     INFO     ge     GL_CONTEXT_PROFILE_MASK: 0x0
2749     GUI     INFO     ge     Using VBO
2750     GUI     DEBUG     ge     bindBuffer 0, 1
2751     GUI     DEBUG     ge     setBufferData target=0, size=2880, buffer size=2880, usage=6
2756     GUI     DEBUG     ge     bindBuffer 0, 2
2756     GUI     DEBUG     ge     setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2770     GUI     DEBUG     ge     bindBuffer 0, 3
2770     GUI     DEBUG     ge     setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2778     GUI     DEBUG     ge     bindBuffer 0, 4
2778     GUI     DEBUG     ge     setBufferData target=0, size=64, buffer size=64, usage=6
2779     GUI     DEBUG     ge     genTexture
2779     GUI     DEBUG     ge     bindTexture 1
2780     GUI     DEBUG     ge     setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2781     GUI     DEBUG     ge     setTextureMipmapMinFilter 0
2781     GUI     DEBUG     ge     setTextureMipmapMagFilter 0
2781     GUI     DEBUG     ge     setTextureMipmapMaxLevel 0
2781     GUI     DEBUG     ge     setTextureWrapMode 1, 1
2782     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - start display
2782     GUI     DEBUG     ge     disableFlag GU_LIGHT0
2782     GUI     DEBUG     ge     disableFlag GU_LIGHT1
2782     GUI     DEBUG     ge     disableFlag GU_LIGHT2
2783     GUI     DEBUG     ge     disableFlag GU_LIGHT3
2783     GUI     DEBUG     ge     startDisplay
2783     GUI     DEBUG     ge     setViewport x=0, y=0, width=480, height=272
2783     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - rendering the FB 0x04000000
2784     GUI     DEBUG     ge     bindTexture 1
2784     GUI     DEBUG     ge     setPixelStore rowLength=512, alignment=3
2784     GUI     DEBUG     ge     setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2785     GUI     DEBUG     ge     disableFlag GU_DEPTH_TEST
2785     GUI     DEBUG     ge     disableFlag GU_BLEND
2785     GUI     DEBUG     ge     disableFlag GU_ALPHA_TEST
2786     GUI     DEBUG     ge     disableFlag GU_FOG
2786     GUI     DEBUG     ge     disableFlag GU_LIGHTING
2786     GUI     DEBUG     ge     disableFlag GU_COLOR_LOGIC_OP
2786     GUI     DEBUG     ge     disableFlag GU_STENCIL_TEST
2786     GUI     DEBUG     ge     disableFlag GU_CULL_FACE
2787     GUI     DEBUG     ge     disableFlag GU_SCISSOR_TEST
2787     GUI     DEBUG     ge     enableFlag GU_TEXTURE_2D
2787     GUI     DEBUG     ge     setTextureMipmapMinFilter 0
2787     GUI     DEBUG     ge     setTextureMipmapMagFilter 0
2787     GUI     DEBUG     ge     setTextureMipmapMaxLevel 0
2788     GUI     DEBUG     ge     setTextureWrapMode 1, 1
2788     GUI     DEBUG     ge     setDepthMask disabled
2788     GUI     DEBUG     ge     setTextureFunc func=3 ALPHA
2788     GUI     DEBUG     ge     setTextureMapMode mode=0, proj=1
2789     GUI     DEBUG     ge     setFrontFace clockwise
2789     GUI     DEBUG     ge     setBones count=0
2790     GUI     DEBUG     ge     setProjectionMatrix 0,004 0,000 0,000 0,000
2790     GUI     DEBUG     ge     setProjectionMatrix 0,000 -0,007 0,000 0,000
2790     GUI     DEBUG     ge     setProjectionMatrix 0,000 0,000 -1,000 0,000
2790     GUI     DEBUG     ge     setProjectionMatrix -1,000 1,000 -0,000 1,000
2791     GUI     DEBUG     ge     setModelViewMatrix 1,000 0,000 0,000 0,000
2791     GUI     DEBUG     ge     setModelViewMatrix 0,000 1,000 0,000 0,000
2791     GUI     DEBUG     ge     setModelViewMatrix 0,000 0,000 1,000 0,000
2792     GUI     DEBUG     ge     setModelViewMatrix 0,000 0,000 0,000 1,000
2792     GUI     DEBUG     ge     setTextureMatrix 1,000 0,000 0,000 0,000
2792     GUI     DEBUG     ge     setTextureMatrix 0,000 1,000 0,000 0,000
2792     GUI     DEBUG     ge     setTextureMatrix 0,000 0,000 1,000 0,000
2793     GUI     DEBUG     ge     setTextureMatrix 0,000 0,000 0,000 1,000
2793     GUI     DEBUG     ge     startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2793     GUI     DEBUG     ge     enableClientState 0
2793     GUI     DEBUG     ge     disableClientState 1
2794     GUI     DEBUG     ge     disableClientState 2
2794     GUI     DEBUG     ge     enableClientState 3
2794     GUI     DEBUG     ge     bindBuffer 0, 4
2795     GUI     DEBUG     ge     setTexCoordPointer size=2, type=6, stride=16, offset=0
2795     GUI     DEBUG     ge     setVertexPointer size=2, type=6, stride=16, offset=8
2795     GUI     DEBUG     ge     setBufferData target=0, size=64, buffer size=64, usage=6
2795     GUI     DEBUG     ge     drawArrays type=7, first=0, count=4
2795     GUI     DEBUG     ge     disableFlag GU_TEXTURE_2D
2796     GUI     DEBUG     ge     setTextureFunc func=12
2796     GUI     DEBUG     ge     setTextureMapMode mode=0, proj=0
2796     GUI     DEBUG     ge     setTextureWrapMode 0, 0
2796     GUI     DEBUG     ge     setFrontFace counter-clockwise
2797     GUI     DEBUG     ge     endDirectRendering
2797     GUI     DEBUG     ge     endDisplay
2797     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - end display
2814     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - start display
2815     GUI     DEBUG     ge     disableFlag GU_LIGHT0
2815     GUI     DEBUG     ge     disableFlag GU_LIGHT1
2815     GUI     DEBUG     ge     disableFlag GU_LIGHT2
2815     GUI     DEBUG     ge     disableFlag GU_LIGHT3
2816     GUI     DEBUG     ge     startDisplay
2816     GUI     DEBUG     ge     setViewport x=0, y=0, width=480, height=272
2816     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - rendering the FB 0x04000000
2816     GUI     DEBUG     ge     bindTexture 1
2816     GUI     DEBUG     ge     setPixelStore rowLength=512, alignment=3
2817     GUI     DEBUG     ge     setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2817     GUI     DEBUG     ge     disableFlag GU_DEPTH_TEST
2817     GUI     DEBUG     ge     disableFlag GU_BLEND
2818     GUI     DEBUG     ge     disableFlag GU_ALPHA_TEST
2818     GUI     DEBUG     ge     disableFlag GU_FOG
2818     GUI     DEBUG     ge     disableFlag GU_LIGHTING
2818     GUI     DEBUG     ge     disableFlag GU_COLOR_LOGIC_OP
2818     GUI     DEBUG     ge     disableFlag GU_STENCIL_TEST
2819     GUI     DEBUG     ge     disableFlag GU_CULL_FACE
2819     GUI     DEBUG     ge     disableFlag GU_SCISSOR_TEST
2819     GUI     DEBUG     ge     enableFlag GU_TEXTURE_2D
2819     GUI     DEBUG     ge     setTextureMipmapMinFilter 0
2819     GUI     DEBUG     ge     setTextureMipmapMagFilter 0
2820     GUI     DEBUG     ge     setTextureMipmapMaxLevel 0
2820     GUI     DEBUG     ge     setTextureWrapMode 1, 1
2820     GUI     DEBUG     ge     setDepthMask disabled
2820     GUI     DEBUG     ge     setTextureFunc func=3 ALPHA
2820     GUI     DEBUG     ge     setTextureMapMode mode=0, proj=1
2821     GUI     DEBUG     ge     setFrontFace clockwise
2821     GUI     DEBUG     ge     setBones count=0
2821     GUI     DEBUG     ge     setProjectionMatrix 0,004 0,000 0,000 0,000
2821     GUI     DEBUG     ge     setProjectionMatrix 0,000 -0,007 0,000 0,000
2821     GUI     DEBUG     ge     setProjectionMatrix 0,000 0,000 -1,000 0,000
2822     GUI     DEBUG     ge     setProjectionMatrix -1,000 1,000 -0,000 1,000
2822     GUI     DEBUG     ge     setModelViewMatrix 1,000 0,000 0,000 0,000
2822     GUI     DEBUG     ge     setModelViewMatrix 0,000 1,000 0,000 0,000
2822     GUI     DEBUG     ge     setModelViewMatrix 0,000 0,000 1,000 0,000
2823     GUI     DEBUG     ge     setModelViewMatrix 0,000 0,000 0,000 1,000
2823     GUI     DEBUG     ge     setTextureMatrix 1,000 0,000 0,000 0,000
2823     GUI     DEBUG     ge     setTextureMatrix 0,000 1,000 0,000 0,000
2823     GUI     DEBUG     ge     setTextureMatrix 0,000 0,000 1,000 0,000
2824     GUI     DEBUG     ge     setTextureMatrix 0,000 0,000 0,000 1,000
2824     GUI     DEBUG     ge     startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2824     GUI     DEBUG     ge     enableClientState 0
2824     GUI     DEBUG     ge     disableClientState 1
2825     GUI     DEBUG     ge     disableClientState 2
2825     GUI     DEBUG     ge     enableClientState 3
2825     GUI     DEBUG     ge     bindBuffer 0, 4
2825     GUI     DEBUG     ge     setTexCoordPointer size=2, type=6, stride=16, offset=0
2825     GUI     DEBUG     ge     setVertexPointer size=2, type=6, stride=16, offset=8
2826     GUI     DEBUG     ge     setBufferData target=0, size=64, buffer size=64, usage=6
2826     GUI     DEBUG     ge     drawArrays type=7, first=0, count=4
2826     GUI     DEBUG     ge     disableFlag GU_TEXTURE_2D
2826     GUI     DEBUG     ge     setTextureFunc func=12
2826     GUI     DEBUG     ge     setTextureMapMode mode=0, proj=0
2827     GUI     DEBUG     ge     setTextureWrapMode 0, 0
2827     GUI     DEBUG     ge     setFrontFace counter-clockwise
2827     GUI     DEBUG     ge     endDirectRendering
2827     GUI     DEBUG     ge     endDisplay
2827     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
69537 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 61
69537 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 62
69538 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
69551 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753852
69551 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 138858404
69552 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753870
69552 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753072
69552 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 138858404
69552 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753122
69553 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753352
69553 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 138858404
69553 [FMOD FSOUND_NONBLOCKING thread] INFO  stdout - 146753369
69553 [FMOD FSOUND_NONBLOCKING thread] WARN  emu - Attempt to release unknown SceUID (purpose='sceAtrac3plus')
69600 [user_main] INFO  compiler - Replacing CodeBlock at 0x08808D88 by Native Code 'nop'
69644 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6EED8 by Native Code 'nop'
71252 [user_main] INFO  compiler - Replacing CodeBlock at 0x0883D7B4 by Native Code 'nop'
71253 [user_main] INFO  compiler - Replacing CodeBlock at 0x088087B8 by Native Code 'nop'
71255 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892EEF0 by Native Code 'nop'
71255 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884E998 by Native Code 'nop'
71255 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884E920 by Native Code 'nop'
71256 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892986C by Native Code 'nop'
71257 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892725C by Native Code 'nop'
71257 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892A990 by Native Code 'nop'
71258 [user_main] INFO  compiler - Replacing CodeBlock at 0x088EDA84 by Native Code 'nop'
71259 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A4A0 by Native Code 'nop'
71259 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969C24 by Native Code 'nop'
71260 [user_main] INFO  compiler - Replacing CodeBlock at 0x0891B648 by Native Code 'nop'
71267 [user_main] INFO  compiler - Replacing CodeBlock at 0x088FAB04 by Native Code 'nop'
71268 [user_main] INFO  compiler - Replacing CodeBlock at 0x088FAAF4 by Native Code 'nop'
71268 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969A40 by Native Code 'nop'
71269 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893AD38 by Native Code 'nop'
71269 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A2AC by Native Code 'nop'
71269 [user_main] INFO  compiler - Replacing CodeBlock at 0x08942848 by Native Code 'nop'
71270 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A0B8 by Native Code 'nop'
71270 [user_main] INFO  compiler - Replacing CodeBlock at 0x08946164 by Native Code 'nop'
71270 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969EB4 by Native Code 'nop'
71271 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A00C by Native Code 'nop'
71271 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969F60 by Native Code 'nop'
71272 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A164 by Native Code 'nop'
71272 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969E08 by Native Code 'nop'
71273 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894B670 by Native Code 'nop'
71273 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A358 by Native Code 'nop'
71312 [user_main] INFO  compiler - Replacing CodeBlock at 0x08820A64 by Native Code 'nop'
71315 [user_main] INFO  compiler - Replacing CodeBlock at 0x0888B924 by Native Code 'nop'
71374 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A59C24 by Native Code 'nop'
71394 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A59C14 by Native Code 'nop'
71619 [user_main] INFO  hle.ThreadManForUser - sceKernelCreateFpl options: struct size=8, alignment=0x1, unk=0x0
71619 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=716816, free=420096, diff=296720)
71630 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71635 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71641 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71646 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71651 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71656 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71662 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71667 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71672 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71677 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/L0.SBF flags = 1 permissions = 00
71683 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 00
71753 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 00
71764 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCENES/L0/L0.SBF flags = 1 permissions = 0777
72291 [user_main] INFO  compiler - Replacing CodeBlock at 0x0885BB8C by Native Code 'nop'
72294 [user_main] INFO  compiler - Replacing CodeBlock at 0x0885BB64 by Native Code 'nop'
72295 [user_main] INFO  compiler - Replacing CodeBlock at 0x0885BB54 by Native Code 'nop'
72365 [user_main] INFO  compiler - Replacing CodeBlock at 0x0891A274 by Native Code 'nop'
72373 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882248C by Native Code 'nop'
72460 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72465 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72471 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72476 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72481 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72486 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72491 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72497 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72502 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72507 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS.SBF flags = 1 permissions = 00
72513 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/WEAPONS/WEAPONS.SBF flags = 1 permissions = 00
72570 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B26C04-0x08B26C20 by Native Code 'memcpySequence'
73064 [user_main] INFO  compiler - Replacing CodeSequence at 0x088C1DC4-0x088C1E78 by Native Code 'memset'
73116 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D78E8 by Native Code 'nop'
74277 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS.FSB flags = 1 permissions = 00
74283 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS.FSB flags = 1 permissions = 0777
74298 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS1.FSB flags = 1 permissions = 00
74303 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS1.FSB flags = 1 permissions = 0777
74319 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS2.FSB flags = 1 permissions = 00
74325 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/WEAPONS2.FSB flags = 1 permissions = 0777
74340 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/FOOTSTEP.FSB flags = 1 permissions = 00
74345 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/FOOTSTEP.FSB flags = 1 permissions = 0777
74360 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX.FSB flags = 1 permissions = 00
74366 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX.FSB flags = 1 permissions = 0777
74380 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX1.FSB flags = 1 permissions = 00
74386 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX1.FSB flags = 1 permissions = 0777
74401 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX2.FSB flags = 1 permissions = 00
74406 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SFX2.FSB flags = 1 permissions = 0777
74419 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/MENU.FSB flags = 1 permissions = 00
74424 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/MENU.FSB flags = 1 permissions = 0777
74438 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_HUM.FSB flags = 1 permissions = 00
74443 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_HUM.FSB flags = 1 permissions = 0777
74456 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_VU84C.FSB flags = 1 permissions = 00
74461 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/AI_VU84C.FSB flags = 1 permissions = 0777
74532 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 32
...
74539 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
74541 [user_main] INFO  stdout - 146378220
74541 [user_main] INFO  stdout - 149191108
74541 [user_main] INFO  stdout - 146378238
74541 [user_main] INFO  stdout - 167764831
74541 [user_main] INFO  stdout - 167764819
74542 [user_main] INFO  stdout - 146378268
74542 [user_main] INFO  stdout - 146753072
74542 [user_main] INFO  stdout - 138858404
74543 [user_main] INFO  stdout - 146753122
74543 [user_main] INFO  stdout - 146753352
74543 [user_main] INFO  stdout - 138858404
74544 [user_main] INFO  stdout - 146753369
74544 [user_main] ERROR memory - write32 - Invalid memory address : 0x10DF1C02 PC=08ABE390
74547 [GUI] INFO  ge - Emulator paused - cancelling current list id=25
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF0000 v1:0x10DF1C02
a0:0xFBE00200 a1:0x08BF4759 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08CC4C00 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE384
0x08ABE390: 0xAC640000 - sw         $a0, 0($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 880992 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 9990 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 131928 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 8422 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116196 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6454859 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 2288 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[            X                                                 XX]
------------------------------------------------------------
Code:
287768 [user_main] ERROR memory - write32 - Invalid memory address : 0xFBE00204 PC=08ABE39C
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF0000 v1:0xFBE00200
a0:0x10DF1C02 a1:0x08BF4759 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08CC4C00 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE384
0x08ABE39C: 0xAC640004 - sw         $a0, 4($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 880992 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 131928 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116196 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6454859 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[            X                                                 XX]
------------------------------------------------------------
Code:
365289 [user_main] ERROR memory - read32 - Invalid memory address : 0x25FF0298 PC=08ABE410
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0xD32CE3FE v1:0x25FF0210
a0:0x0000021F a1:0x00000001 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08BF4180 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE3D4
0x08ABE410: 0x8C640088 - lw         $a0, 136($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 881026 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 49195 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 132093 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 9224 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116239 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6463960 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 4158 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[            X                                                 XX]
------------------------------------------------------------
Code:
450144 [user_main] ERROR compiler - Trying to compile an invalid address 0xD32CE3FE
450145 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
450146 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable
Code:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_8ABE26C.s(_S1_2_8ABE26C.java:420)
    at _S1_2_8820B80.s(_S1_2_8820B80.java:1392)
    at _S1_2_8820B80.exec(_S1_2_8820B80.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_88153EC.s(_S1_2_88153EC.java:364)
    at _S1_2_88313DC.s(_S1_2_88313DC.java:60)
    at _S1_2_88316BC.s(_S1_2_88316BC.java:404)
    at _S1_2_8832850.s(_S1_2_8832850.java:112)
    at _S1_2_888B49C.s(_S1_2_888B49C.java:200)
    at _S1_2_8899268.s(_S1_2_8899268.java:208)
    at _S1_2_8899268.exec(_S1_2_8899268.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0xD32CE3FE v1:0x25FF0210
a0:0x10DF1C02 a1:0x00000001 a2:0x00000001 a3:0x00000047
t0:0x0000006E t1:0x0000004F t2:0x0000006F t3:0x00000070
t4:0x00000073 t5:0x00000055 t6:0x00000075 t7:0x00000058
s0:0x0000021D s1:0x08BF4180 s2:0x0846CBF0 s3:0x09FFFAE0
s4:0x00000001 s5:0x088E0000 s6:0x00000000 s7:0x00000000
t8:0x00000069 t9:0x00000046 k0:0x09FFFB00 k1:0x00000000
gp:0x08C38F50 sp:0x09FFE390 fp:0x00000000 ra:0x08ABE414
0x08ABE410: 0x8C640088 - lw         $a0, 136($v1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD FSOUND_NONBLOCKING thread' ID: 0x0224 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08AB7918 Stack: 0x09FA7400 - 0x09FAD400 Stack Size: 0x00006000
Thread Run Clocks: 881026 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3336 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3312 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x021D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08ABFAD4 Stack: 0x09FAD400 - 0x09FAFC00 Stack Size: 0x00002800
Thread Run Clocks: 132093 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08899268 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1614116249 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x021B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AD9570 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 6463960 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  019F7C98 27229336 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00067200 422400 bytes
[            X                                                 XX]
------------------------------------------------------------
Infrastructure connection test ("Failed to connect to the Wi-Fi network.")

r2105
Code:
...
155646 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
155646 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
155646 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x29, calloutThreadStack=0x0, netinitThreadPri=0x29, netinitThreadStack=0x0)
155647 [user_main] INFO  stdout - 146261596
...
155655 [user_main] INFO  stdout - 146750744
155656 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 32
...
155667 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 63
155667 [user_main] INFO  stdout - 146750804
...
155778 [user_main] INFO  stdout - 146751420
155779 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFE930, netAction=0, null]
155821 [user_main] INFO  stdout - 146376416
...
155825 [user_main] INFO  stdout - 146751420
155826 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C92280, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
155828 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 32
155828 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 32
155828 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 32
...
155862 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 63
155862 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
155862 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
155863 [user_main] INFO  stdout - 146760676
...
155916 [user_main] INFO  stdout - 146261619
155918 [user_main] WARN  hle.sceNetInet - sceNetInetClose invalid socket=0
155918 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetTerm [0xA9ED66B9]
155918 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
155918 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
155919 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
155938 [GUI] WARN  ge - Unimplemented Alpha mask 0xF8
155939 [GUI] WARN  ge - Unimplemented Alpha mask 0xF8
155950 [GUI] WARN  ge - Unimplemented Alpha mask 0x0F
...
(05-01-2011, 02:26 PM)BlackDaemon Wrote: [ -> ]Infrastructure connection test ("Failed to connect to the Wi-Fi network.")
Could you add the following lines in your LogSettings.xml to enable a DEBUG logging only for the network modules and make a new try?
Code:
<logger name='hle.sceNetInet'> <level value='debug' /> </logger>
<logger name='hle.sceNetApctl'> <level value='debug' /> </logger>
<logger name='hle.sceNet'> <level value='debug' /> </logger>
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
Sure Wink
Code:
...
79833 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x29, calloutThreadStack=0x0, netinitThreadPri=0x29, netinitThreadStack=0x0)
79833 [user_main] DEBUG hle.sceNetApctl - sceNetApctlInit stackSize=32768, initPriority=48
79835 [user_main] INFO  stdout - 146261596
79835 [user_main] INFO  stdout - 167766115
79835 [user_main] INFO  stdout - 146261619
79837 [user_main] INFO  stdout - 146750668
79837 [user_main] INFO  stdout - 146750684
79837 [user_main] INFO  stdout - 146750744
79838 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 32
...
79849 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 63
79850 [user_main] INFO  stdout - 146750804
79903 [user_main] INFO  stdout - 146750864
79913 [user_main] INFO  stdout - 146751724
79913 [user_main] INFO  stdout - 146750924
79964 [user_main] INFO  stdout - 146760596
79964 [user_main] INFO  stdout - 146760676
79964 [user_main] INFO  stdout - 146750984
79965 [user_main] INFO  stdout - 146751052
79965 [user_main] INFO  stdout - 146760544
79965 [user_main] INFO  stdout - 146751116
79966 [user_main] INFO  stdout - 146751188
79967 [user_main] INFO  stdout - 146751268
79967 [user_main] INFO  stdout - 146751336
79967 [user_main] INFO  stdout - 146751420
79968 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFE930, netAction=0, null]
79970 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 1
79987 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 2
79987 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfUpdate drawSpeed=1
79987 [user_main] DEBUG hle.sceNetApctl - hleNetApctlConnect index=1
80006 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 3
80006 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfShutdownStart
80006 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 4
80007 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfUpdate drawSpeed=1
80007 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 0
80008 [user_main] INFO  stdout - 146376416
80008 [user_main] INFO  stdout - 146750668
80008 [user_main] INFO  stdout - 146750684
80008 [user_main] INFO  stdout - 146750744
80009 [user_main] INFO  stdout - 146750804
80009 [user_main] INFO  stdout - 146750864
80010 [user_main] INFO  stdout - 146751724
80010 [user_main] INFO  stdout - 146750924
80010 [user_main] INFO  stdout - 146750984
80011 [user_main] INFO  stdout - 146751052
80011 [user_main] INFO  stdout - 146760544
80011 [user_main] INFO  stdout - 146751116
80012 [user_main] INFO  stdout - 146751188
80012 [user_main] INFO  stdout - 146751268
80012 [user_main] INFO  stdout - 146751336
80012 [user_main] INFO  stdout - 146751420
80013 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C92280, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
80015 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 32
80015 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 32
80015 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 32
...
80049 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number 63
80049 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
80049 [user_main] WARN  hle.sceSasCore - __sceSasSetVolume bad voice number 63
80050 [user_main] INFO  stdout - 146760676
80050 [user_main] INFO  stdout - 146760676
80111 [user_main] INFO  stdout - 146261596
80111 [user_main] INFO  stdout - 167766099
80112 [user_main] INFO  stdout - 146261619
80113 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetState pState=0x09FFE92C, state=2
80114 [user_main] DEBUG hle.sceNetInet - sceNetInetClose socket=-1
80114 [user_main] WARN  hle.sceNetInet - sceNetInetClose invalid socket=-1
80115 [user_main] DEBUG hle.sceNetApctl - sceNetApctlTerm
80116 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetTerm [0xA9ED66B9]
80116 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
80117 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
80117 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
80144 [GUI] WARN  ge - Unimplemented Alpha mask 0xF8
80145 [GUI] WARN  ge - Unimplemented Alpha mask 0xF8
80165 [GUI] WARN  ge - Unimplemented Alpha mask 0x0F
...
The network support for this game might be improved in r2107.
I was forced to disable some logging, since too much spam.
Same here - possible to create your game, but can't join to another game.
Code:
<logger name='ge' > <level value='off' /> </logger>
<logger name='hle.IoFileMgrForUser' > <level value='off' /> </logger>
<logger name='hle.sceSasCore' > <level value='off' /> </logger>
<logger name='hle.sceAtrac3plus' > <level value='off' /> </logger>
<logger name='stdout' > <level value='off' /> </logger>

r2107
Code:
...
57111 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
57238 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
57313 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
57478 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08CB52B0, mode=4(LISTLOAD), gameName=ULUS10184, saveName=, fileName=PROFILE.SAV, saveNameList=[PROFILE.P00, PROFILE.P01, PROFILE.P02, PROFILE.P03, PROFILE.P04, PROFILE.P05, PROFILE.P06, PROFILE.P07, PROFILE.P08, PROFILE.P09, PROFILE.P10, PROFILE.P11, PROFILE.P12, PROFILE.P13, PROFILE.P14, PROFILE.P15, PROFILE.P16, PROFILE.P17, PROFILE.P18, PROFILE.P19]
59458 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
...
62327 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
62389 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
62389 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
62390 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x29, calloutThreadStack=0x0, netinitThreadPri=0x29, netinitThreadStack=0x0)
62504 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09FFE930, netAction=0, null]
62645 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=2525, addr=0x00000000(0.0.0.0)]
62660 [user_main] INFO  emu - Found ModuleInfo name:'gamespy_sdk' version:0101 attr:00000000 gp:09eba860
62660 [user_main] INFO  emu - Found 64 unresolved imports
62661 [user_main] INFO  emu - Found 41 exports
62662 [user_main] INFO  emu - 104 NIDS mapped
62663 [user_main] INFO  hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
62663 [user_main] INFO  hle - sceKernelStartModule - no entry address
63014 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
...
63813 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
64049 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=6667, addr=0xF31E0A45(69.10.30.243)]
64124 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
...
65430 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
65509 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=13139, addr=0x00000000(0.0.0.0)]
65762 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
66004 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
66073 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
...
69213 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
69238 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=6500, addr=0x00000000(0.0.0.0)]
70478 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
...
72056 [FMOD FSOUND_NONBLOCKING thread] INFO  hle - Decodable AT3 data detected.
79319 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=143888, free=125440, diff=18448)
79320 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=143888, free=125440, diff=18448)
86261 [user_main] INFO  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x1db, argsize=0, argp=0x0, status=0x0, option=0x0)
86261 [user_main] INFO  hle.ModuleMgrForUser - sceKernelStopModule - module has no stop function
86262 [user_main] INFO  hle.ModuleMgrForUser - sceKernelUnloadModule(uid=1db)
100399 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08CB52B0, mode=0(AUTOLOAD), gameName=ULUS10184, saveName=PROFILE.P00, fileName=PROFILE.SAV
100643 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08CB52B0, mode=0(AUTOLOAD), gameName=ULUS10184, saveName=PROFILE.P00, fileName=PROFILE.SAV
101178 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08CB52B0, mode=1(AUTOSAVE), gameName=ULUS10184, saveName=PROFILE.P00, fileName=PROFILE.SAV
102076 [user_main] INFO  emu - Found ModuleInfo name:'gamespy_sdk' version:0101 attr:00000000 gp:09eba860
102076 [user_main] INFO  emu - Found 64 unresolved imports
102077 [user_main] INFO  emu - Found 41 exports
102077 [user_main] INFO  emu - 64 NIDS mapped
102078 [user_main] INFO  hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
102079 [user_main] INFO  hle - sceKernelStartModule - no entry address
102587 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=6667, addr=0xF31E0A45(69.10.30.243)]
103961 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=13139, addr=0x00000000(0.0.0.0)]
104213 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
104454 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
115971 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=143888, free=5888, diff=138000)
Code:
115971 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=143888, free=5888, diff=138000)
I've fixed a memory leak in r2176. Does it help?
r2178
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
HLE Function __sceSasInit(sceSasCore) not activated by default for Firmware Version 11A
HLE Function scePsmfPlayerCreate(scePsmfPlayer) not activated by default for Firmware Version 11A
Is it fixed in r2179?
gid15,
Looks like it's fixed, thanks! Smile

r2182
Running with dynarec compiler (log level set to INFO)
Compability options used: None
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