12-09-2010, 10:40 PM
Pages: 1 2
12-10-2010, 10:06 PM
Is this fixed in r1900?
12-11-2010, 07:10 AM
yep fixed in r1900 (though it locks up jpcsp for a few seconds loading it, but it works)
this game is looking good, movie w/ audio, gets in-game, can control the character, save/load works, runs pretty fast.
bugs
has bad font problem, character position in the game menu is off (though its a minor bug) ..
[attachment=3381]
besides for video there is no audio in game at all (no beeps or anything) not sure if its just all at3+ or something else is up..
updated first post with screens
this game is looking good, movie w/ audio, gets in-game, can control the character, save/load works, runs pretty fast.
bugs
has bad font problem, character position in the game menu is off (though its a minor bug) ..
[attachment=3381]
besides for video there is no audio in game at all (no beeps or anything) not sure if its just all at3+ or something else is up..
updated first post with screens
12-11-2010, 10:07 PM
r1906
eventually crashed after going to the world map and into a town, talking to someone
info log attached
also attached umd loading log set to info (mostly invalid memory errors)
(i think this game can be moved to half-playable)
eventually crashed after going to the world map and into a town, talking to someone
info log attached
also attached umd loading log set to info (mostly invalid memory errors)
(i think this game can be moved to half-playable)
12-15-2010, 01:56 PM
r1913
some in-game sounds are now working like text beeps, menu beeps
still crashes at two points (one is npc chat other is going to a destination)
right after the loading screen just before it crashes you can see the graphics start to slightly fade in
some in-game sounds are now working like text beeps, menu beeps
still crashes at two points (one is npc chat other is going to a destination)
right after the loading screen just before it crashes you can see the graphics start to slightly fade in
Code:
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_9D9CC20.s(_S1_2_9D9CC20.java:4)
at _S1_2_8AEE0F8.s(_S1_2_8AEE0F8.java:4)
at _S1_2_88702F4.s(_S1_2_88702F4.java:10152)
at _S1_2_88702F4.exec(_S1_2_88702F4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_2_886DB2C.s(_S1_2_886DB2C.java:60)
at _S1_2_8870CF4.s(_S1_2_8870CF4.java:76)
at _S1_2_8978048.s(_S1_2_8978048.java:68)
at _S1_2_8978048.exec(_S1_2_8978048.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_8A58AD4.s(_S1_2_8A58AD4.java:3644)
at _S1_2_880496C.s(_S1_2_880496C.java:320)
at _S1_2_8804238.s(_S1_2_8804238.java:268)
at _S1_2_8804238.exec(_S1_2_8804238.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:695)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
06-16-2011, 09:27 PM
r2188
new log, this is from new game , till where it crashes
i tried to switch it to debug mode right before it crashes but i did it too soon, so i changed back to info then it crashed then after the first invalid memory error i changed back to debug and pressed run again maybe it got something useful.
added a new debug log, This is after i loaded save and went back to the part where it crashes , this time i was able to capture the full debug where it crashed before.
updating first post with new screens.
new log, this is from new game , till where it crashes
i tried to switch it to debug mode right before it crashes but i did it too soon, so i changed back to info then it crashed then after the first invalid memory error i changed back to debug and pressed run again maybe it got something useful.
added a new debug log, This is after i loaded save and went back to the part where it crashes , this time i was able to capture the full debug where it crashed before.
updating first post with new screens.
06-23-2011, 12:28 PM
Doesn't work me. I can play it, but the audio is messed up, keeps playing a buzzing noise, and the text is missing.
What settings you used?
What settings you used?
10-05-2011, 06:41 PM
(06-23-2011, 12:28 PM)Shina Wrote: [ -> ]Doesn't work me. I can play it, but the audio is messed up, keeps playing a buzzing noise, and the text is missing.Could you try again on r2326? The audio has been improved.
What settings you used?
10-05-2011, 09:00 PM
(10-05-2011, 06:41 PM)gid15 Wrote: [ -> ]r2326(06-23-2011, 12:28 PM)Shina Wrote: [ -> ]Doesn't work me. I can play it, but the audio is messed up, keeps playing a buzzing noise, and the text is missing.Could you try again on r2326? The audio has been improved.
What settings you used?
audio is much better no longer has the infinite looping effect for sfx , game still crashes when trying to move to a new location though (but it always did this)
11-12-2012, 11:23 PM
r2486
been awhile since I tested this, suffers from invalid memory problems, fonts seem re-sized incorrectly
been awhile since I tested this, suffers from invalid memory problems, fonts seem re-sized incorrectly
Code:
15:06:49 WARN hle.sceFont - user_main - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x6642, charRectPtr=0x09FFEE40
15:06:49 WARN hle.sceFont - user_main - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x6226, charRectPtr=0x09FFEE40
15:06:49 WARN hle.sceFont - user_main - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x95D8, charRectPtr=0x09FFEE40
15:06:49 WARN hle.sceFont - user_main - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x6642, charRectPtr=0x09FFEE40
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x56DE, charRectPtr=0x09FA9250
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x8EE2, charRectPtr=0x09FA9250
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x56DE, charRectPtr=0x09FA9410
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x8EE2, charRectPtr=0x09FA9410
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x9078, charRectPtr=0x09FA9260
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x629E, charRectPtr=0x09FA9260
15:06:49 WARN hle.sceFont - ModuleDispatcher - Unimplemented sceFontGetCharImageRect fontHandle=0x8D16434, charCode=0x9078, charRectPtr=0x09FA9420
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