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Full Version: Daxter - UCUS98618
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In Dual Core 3Ghz
250GTS
Win 7

Graphics:90% only problems with shadows(I haven´t test with shadow experminetal and Geometry shader)and Daxter´s eyes(hidden occasionally).
And slow(In my pc).

[Image: 0000jb.th.jpg]
[Image: 0001wr.th.jpg]
[Image: 0002ao.th.jpg]

Video in 2519
http://www.youtube.com/watch?v=J2VAbnGiBB4
how did you play it? i'm not playing it... the game does not start or i didn't see the video...can you help me please??
(04-09-2012, 09:29 AM)fayrefox Wrote: [ -> ]how did you play it? i'm not playing it... the game does not start or i didn't see the video...can you help me please??

Working in 2519

Add video in first post.
(04-09-2012, 12:27 PM)dan83 Wrote: [ -> ]
(04-09-2012, 09:29 AM)fayrefox Wrote: [ -> ]how did you play it? i'm not playing it... the game does not start or i didn't see the video...can you help me please??

Working in 2519

Add video in first post.

nothing to do....maybe my iso file don't work... i will try with another io file ShyShyShy

(04-11-2012, 08:09 PM)fayrefox Wrote: [ -> ]nothing to do....maybe my iso file don't work... i will try with another io file ShyShyShy
piracy talk isn't allowed here. if you must do it, don't announce it as if it was something to be proud of.
(usually this game works with save ge screen to texture) but now goes black screen ingame too with this option since revision c32400a
(a debug log for ge is hard to get due to huge log and low performance)
Code:
...
Texture load count: 366, average 0.6 per GE list
Copy GE to memory: 12254, average 19.4 per GE list
Copy Stencil to memory: 0, average 0.0 per GE list
GE list duration: 30087ms, average 47.6ms per GE list, max FPS is 21.0
prim: called 288348 times, average 456.2 per GE list
trxkick: called 38471 times, average 60.9 per GE list
...

EDIT: prior to c32400a i get stable 30fps ingame
Code:
trxkick: called 133830 times, average 112.6 per GE list
It is using heavily the TRXKICK command. I've added further optimizations for it in 9de5f87. This might bring back the previous behavior (but still keeping the optimization.
Fixed Smile