04-26-2020, 01:55 PM
04-30-2020, 04:19 PM
Code:
0x08804434: [0x0E205CF1] - jal 0x088173C4 [sceKernelLoadModule]
...
0x08804464: [0x0E205CF3] - jal 0x088173CC [sceKernelStartModule]
...
0x088044AC: [0x3C030000] - lui $v1, 0x0000 <=> li $v1, 0x00000000
...
0x088044BC: [0xAC620000] - sw $v0, 0($v1)
This should now be properly supported with dd9b09a.
I hope this change will also not have negative performance impacts on other games as a side effect.
05-02-2020, 04:24 PM
dd9b09a version
in-game get invalid address
debug log:
https://drive.google.com/file/d/1oEsgl7a...sp=sharing
in-game get invalid address
Code:
00:16:15 INFO stdout - user_main - fatal error : file->fd = 0x800201a7
00:16:18 ERROR memory - user_main - read32 - Invalid memory address: 0xFFFFFFF9 PC=0x08BF1AE8
debug log:
https://drive.google.com/file/d/1oEsgl7a...sp=sharing
05-03-2020, 08:44 PM
Code:
00:13:46 DEBUG compiler - user_main - Compiling _S1_9_0x08BD13AC (Flowars_menu.sub_0000AFAC)
00:15:03 DEBUG compiler - user_main - Compiling _S1_8_0x08BD13AC (Flowars_menu.sub_0000AFAC)
00:15:17 DEBUG compiler - user_main - Compiling _S1_9_0x08BD13AC (GoStop.sub_0000AFAC)
05-04-2020, 02:03 PM
1880d18 version
Can move to playable.
(I cannot win first stage)
Can move to playable.
(I cannot win first stage)