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Full Version: The house of the dead 4 HD(PSN)(NPUB30603)
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white screen only

fast SPU and PPU interpeters
OpenGL

rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Code:
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0063df10]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0063e218]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x0063e220]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1000000] Thread (main_thread) [0x00638ea0]} 'cellGameContentPermit' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM
E {PPU[0x1000000] Thread (main_thread) [0x00638e98]} 'cellGameDataCheck' failed with 0x8002cb23 : CELL_GAME_ERROR_BUSY
E {PPU[0x1000000] Thread (main_thread) [0x000ad858]} 'sys_spu_initialize' failed with 0x80010002 : CELL_EINVAL
U {PPU[0x1000000] Thread (main_thread) [0x006390a0]} cellGcmSys TODO: cellGcmSetVBlankFrequency(freq=2)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00639088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
[attachment=30855]
Checklist Write Color Buffers at GPU.
You don't need write buffers for this game that I see. I use Vulcan on new builds and it looks perfect. The only issue is just fps (~5-10 on a high end machine).
RPCS3 v0.0.3-54-449c1a9 alpha
Intro and game menu can played at 60fps
Video doesn't go smoothly
No bug in screen of the game at 4~10fps。