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Full Version: Hard Corps: Uprising [NPEB00332]
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Yes, i know, my videocard not support OpenGL 4.5(

F {PPU[0x100000b] Thread (mnp Session Procedure) [0x0126e540]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:114)

[attachment=31301]

Log:
[attachment=31302]
Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
Getting only a white screen. Tested with latest build.

Log attached.
https://ci.appveyor.com/project/rpcs3/rp...0.0.3-5573

ppu/spu recompiler. liblv2 only. vulkan.

ingame, probably playable.
With this last build (rpcs3-v0.0.3-2017-08-05-795da107_win64), works fine here with PPU LLVM and ASMJIT, only setting needed was "Load liblv2.sprx only". Vulkan renderer with framerate set to "Auto". Framerate seems stable at 60. Background music *might* stop at the first boss, but it will resume when beaten. Should be moved to In-Game/Playable.

Only played through the first 2 levels for now.

System 4790k, GTX 970 and 8gb ram, Windows 10 x64.
Game works on v0.0.3-5573 as stated above but won't work on any newer version released afterwards so obviously something got broke Sad

On latest revisions you only get a white screen before the game crashes Sad
Yeah broken again with 5589

Attached log.
I get crash here.
(08-01-2017, 03:36 PM)Annie Wrote: [ -> ]Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
This game runs with 6-9 FPS and with perfect graphics on last kd-11 build(vertex rewrite).
Stage 4 crash and the BGM is gone. Stage 2 speed get lower in forest. Stage 1 and Stage 3 are OK.
There is a problem I play first time the speed of stages is normal, but when I play second time (I don't close RPCS3) the speed of stages get lower and finally crash.
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