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Full Version: Diablo 3: Reaper of Souls - Ultimate Evil Edition [BLUS31437]
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white screen, same as the EU version

fast SPU and SSU interpreters
OpenGL

rpcs3-v0.0.2-2017-07-12-3b7b6ff4_win64.

Code:
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH x9
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH x10
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000008] Thread (DecompressionThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH x2
E {PPU[0x1000007] Thread (IOAccessThread) [0x0001775c]} 'sys_event_flag_wait' failed with 0x80010005 : CELL_ESRCH

log file was 3GB, had to delete then re-start the game briefly for a short period to capture a smaller file
[attachment=30529]
[attachment=30530]
The game now show's a black screen and is loadable, but throws an access violation.

RPCS3 Version: v0.0.3-3-f613901

Settings:
PPU: Interpreter(fast)
SPU: Interpreter(precise)
Renderer: Vulkan
Resolution: 1280x720
Audio: Xaudio2

LLE: Automatically load required libraries.


Code:
·F 0:00:34.784082 {MFC Thread} MEM: Access violation reading location 0x16c2080
i have try many times with defferents settings and i can reach to the character creation screen it freezes and say an a error, something like

F {PPU[0x1000000] Thread (main_thread) [0x0005ccac]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:78)

but the emulator does'n crash. i am new i am looking for what can i do. sorry for my bad english i am from Cuba.

Settings:
CPU:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
Load liblv2.sprx only
Lower SPU thread priority: Enabled
GPU:
Vulkan
Invalidate cache every frame: Enabled
Frame Limit: 30
How this game currently looks like in-game.

What build master build?