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Full Version: Bleach: Heat the Soul 5 Trial - NPJG90020
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(07-19-2017 01:14 PM)gid15 Wrote: [ -> ]
Code:
14:22:03 DEBUG hle.ModuleMgrForUser - first_read_21 - sceKernelLoadModuleBufferUsbWlan buffer=0x00001AD0, bufSize=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60
Upps, I inverted the parameters "buffer" and "bufSize" for this new function. It should be:
Code:
sceKernelLoadModuleBufferUsbWlan bufSize=0x00001AD0, buffer=0x8ECE880, flags=0x0, optionAddr=0x09F7EA60
sceKernelLoadModuleBufferUsbWlan should now be fixed in f7011d8.
The trial game is considered playable as of revision 82641cf. I made a video to display the various performance and graphics issues the emulator has with the game: https://www.youtube.com/watch?v=kWyuOFZaFLc

Code:
Configuration / Video
(X) Use OpenGL Renderer (Default)
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)

Video Timestamps:
0:10-0:17 Developer Credits aren't bright enough compared to PSP output (from 1:15-1:26)
0:29-1:50 Starting battle (choppy performance on character introductions and during the fight)
0:40-1:50 HUD and other graphics may disappear from time to time until the end of the battle, certain elements such as characters pulling back their weapon or performing a flash step is too dark
1:51-1:59 There should be a full screen fade-in but instead displays three triangles (left is the darkest and the right is clear), after pressing Circle there should be a full screen fade-out but has the same issue (2nd Screenshot)

The UMD ISO/CSO Browser doesn't play the ICON1.PMF and instead displays ICON0.PNG (1st Screenshot). If the game is loaded from VSH, the ICON1.PMF will load, but has occasional audio popping. I believe the graphics issues with this game series started in r3259 (c7d92ef).
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