06-26-2017, 08:27 PM
06-27-2017, 03:27 PM
Needs to be able to move or do anything ingame to be considered ingame.
Moving to Intro.
Moving to Intro.
09-02-2017, 06:33 AM
In game but i didnt move nor play for more than a second
LLVM + LV2 + SPU interpreter
LLVM + LV2 + SPU interpreter
09-02-2017, 05:48 PM
(09-02-2017, 06:33 AM)ps0ne Wrote: [ -> ]In game but i didnt move nor play for more than a second
LLVM + LV2 + SPU interpreter
why not SPu Recompiler?
09-03-2017, 12:23 AM
09-27-2017, 09:34 PM
Whoops i didnt manage answer the phone because two rsx errors appeared:
Later is only loop.
No still no ingame
Code:
W {PPU[0x1000017] Thread (FMOD BGM status query thread) [0x00f12c60]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0204d30)
E {rsx::thread} HLE: Getting the real address failed. (addr=0x1f800000)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x1F800000, put=0x32928
W {PPU[0x1000017] Thread (FMOD BGM status query thread) [0x00f12c60]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0204d30)
W {PPU[0x1000017] Thread (FMOD BGM status query thread) [0x00f12c60]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0204d30)
W {PPU[0x1000017] Thread (FMOD BGM status query thread) [0x00f12c60]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0204d30)
W {PPU[0x1000017] Thread (FMOD BGM status query thread) [0x00f12c60]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0204d30)
No still no ingame