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Full Version: Lead Graphics Developer kd-11 is joining Nekotekina’s Patreon
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https://rpcs3.net/blog/2017/05/21/lead-g...s-patreon/

Also major performance improvements with Vulkan:
Hi,

I was reading about this in your blog post here

https://rpcs3.net/blog/2017/05/21/lead-g...s-patreon/

It mentions that kd-11 needs particular hardware for testing. I was wondering if kd-11 had a wish list?
I'll need to slowly acquire a variety of hardware for tests. Every year new stuff comes out and often times we have to play catch up. My hardware setup is about 4 years old now and there are nvidia and gcn3+ specific bugs that I cannot fix. So, its more of a collection, rather than a defined list. As for what we can get, it depends on funds, etc, but I can start with getting a modern nvidia GPU and well see from there.
(05-22-2017, 07:35 PM)kd-11 Wrote: [ -> ]I'll need to slowly acquire a variety of hardware for tests. Every year new stuff comes out and often times we have to play catch up. My hardware setup is about 4 years old now and there are nvidia and gcn3+ specific bugs that I cannot fix. So, its more of a collection, rather than a defined list. As for what we can get, it depends on funds, etc, but I can start with getting a modern nvidia GPU and well see from there.

Shouldn't RPCS3 run better on Nvidia graphics cards since the PS3 used a Nvidia chip?
The PS3 GPU is 10+ years old. Whatever new and exciting features it had at the time doesn't matter any more. Even Intel graphics are more than capable enough (when the driver doesn't randomly fail).