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gid15,

Yes, thanks a lot! Smile

r2072
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder [real PSP's fonts used!]
can i ask how to use or do this? i dont know what to do.. cant run this game.. help me please? Sad
i am not sure if this is wrong but i get the same problem as before
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder [real PSP's fonts used!]
the log i get is below
Code:
52 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
52 [GUI] INFO  memory - Ignore invalid memory access: false
413 [GUI] INFO  emu - Found ModuleInfo name:'main' version:0101 attr:00000000 gp:08aa6b30
417 [GUI] INFO  emu - Found 220 unresolved imports
418 [GUI] INFO  emu - 220 NIDS mapped
1226 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1245 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1255 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1263 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1270 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1278 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1286 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1294 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1301 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1309 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1316 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1324 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1331 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1338 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1346 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1354 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1357 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1449 [GUI] INFO  ge - Using RenderingEngineLwjgl31
1450 [GUI] INFO  ge - OpenGL version: 3.3.10524 Compatibility Profile Context FireGL
1450 [GUI] INFO  ge - Shading Language version: 3.30
1450 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
1451 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
1459 [GUI] INFO  ge - Using VBO
2533 [root] WARN  hle - Unsupported syscall 2083 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
2611 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pathcache.bin flags = 1 permissions = 00
2633 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
2636 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
2639 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
2653 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
2658 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx'): module from banlist not loaded
2666 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
2938 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
3152 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1A
3204 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08AF5580, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
3226 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
3232 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
3322 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/filemap.txt flags = 1 permissions = 00
3369 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loadicons.res flags = 1 permissions = 00
3548 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/interface.res flags = 1 permissions = 00
3654 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/characters/common.res flags = 1 permissions = 00
3848 [IOReq_t0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/text/eng.res flags = 1 permissions = 00

unless we need to extract the fonts from our own psps first?
real PSP's fonts used!
Where can I download them ???
(05-24-2011, 06:54 PM)ugers Wrote: [ -> ]real PSP's fonts used!
Where can I download them ???

You rip them from your psp.
Kai3213
But I do not have the psp. Could you upload them
(05-24-2011, 07:40 PM)ugers Wrote: [ -> ]Kai3213
But I do not have the psp. Could you upload them

I can't do that. It's illegal to distribute those files without sony's permission.
I don't know. This is bad. Thanks for help
Assassins Creed doesn't work. I use JPCSP 0.6 r2072.
bingo009, use latest build from here
http://buildbot.orphis.net/jpcsp/

Jpcsp r2072 old.
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