EmuNewz Network

Full Version: Ninja Gaiden Sigma [NPUB30851]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
RPCS3 v0.0.2-5131-d0daf96c Alpha

White screen only

PPU : Fast
SPU : Fast
Load required librairies
Render : DX12, Vulan, OpenGL Tested

The game launches but without result, emulator window remains gray, the title of the game is not entered in the window.
It would be nice if the game was playable in the future months, it is a very good games it is worth it.
_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
RPCS3 v0.0.2-6-19bc240 Alpha

White screen only

PPU : Fast
SPU : Fast
Load required librairies
Render : DX12, Vulan, OpenGL Tested

New test here is the log:
The newspaper and short but it's the complete log of the console

RPCS3 v0.0.2-6-19bc240 Alpha
E {PPU[0x1000001] Thread () [0x00d14d40]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00d14d88]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d8cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d16d90]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
U {PPU[0x1000000] Thread (main_thread) [0x00d12068]} cellGcmSys TODO: cellGcmSetQueueHandler
U {PPU[0x1000000] Thread (main_thread) [0x00d12078]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0xd466c8)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00d121b8]} cellGcmSys: cellGcmSetTile: bad compression mode! (9)
U {PPU[0x1000000] Thread (main_thread) [0x00d120b8]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xf30000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)
S {Audio Thread} XAudio 2.9 initialized

_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
That is not the log, only incomplete console output. Always include the full log file rpcs3.log found right next to rpcs3.exe by zipping it and and attaching here on the forums.
RPCS3 v0.0.2-5-dba7ed8 Alpha
Download Link for the version I tested by scribam:Update cellGcmSys

Loadable Game + Intro, the game hangs in picture 3, See the picture below ↓

PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : DX12, Vulan, OpenGL Tested

The logs are small because it is compressed to the maximum

RPCS3.7z (528 KB) Uncompressed size
RPCS3 Log.7z (104 KB) Uncompressed size

There is plenty of data to exploit
_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
Only update results with master builds please, not WIP PR builds
Use whatever is in rpcs3.net/download
RPCS3 v0.0.3-8-b396826 Alpha
Ingame
Total absence of sound
Texture color problem

PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : OpenGL

I think now this game can be placed in the Ingame section
Quote:RPCS3 v0.0.3-8-b396826 Alpha
Intel® Core™ i5-6600 CPU @ 3.30GHz | 4 Threads | 15.94 GiB RAM | AVX | TSX
S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x00d88d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00d16ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000001] Thread () [0x00d14e38]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00d14e80]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00dead80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00d16f58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d16f58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {PPU[0x1000000] Thread (main_thread) [0x00d1dc0c]} sys_event: sys_event_port_create(): unknown port type (3)
E {PPU[0x1000000] Thread (main_thread) [0x00d1dc0c]} 'sys_event_port_create' failed with 0x80010002 : CELL_EINVAL
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (MTC : 0) [0x00e19ee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/NPUB30851/USRDIR/instver.bin”) failed: not found
E {PPU[0x100000d] Thread (MTC : 0) [0x00e19ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (MTC : 0) [0x00d14eb8]} cellSysutil: This game saves data automatically at certain points.
Do not switch off the power when the HDD access indicator is flashing.
U {PPU[0x100000d] Thread (MTC : 0) [0x00d16f30]} sys_prx TODO: _sys_prx_unload_module(id=0x23007b00, flags=0x0, pOpt=*0x0)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x84 x66647