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Full Version: Planet 51: The Game [BLES00584]
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RPCS3 v0.0.2-3-1b5a479 Alpha
Quote:·F 0:04:57.925905 {SPU[0x2000003] Thread (CellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2147)
·F 0:04:57.925940 {SPU[0x2000000] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2147)
·F 0:04:57.925952 {SPU[0x2000001] Thread (CellSpursKernel1)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2147)
·! 0:04:57.925968 {SPU[0x2000000] Thread (CellSpursKernel0)} Thread time: 4.328125s (11.438207Gc); Faults: 0 [rsx:0, spu:0];
·F 0:04:57.925900 {SPU[0x2000004] Thread (CellSpursKernel4)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2147)
·! 0:04:57.925991 {SPU[0x2000001] Thread (CellSpursKernel1)} Thread time: 3.796875s (10.375294Gc); Faults: 0 [rsx:0, spu:0];
·! 0:04:57.926021 {SPU[0x2000004] Thread (CellSpursKernel4)} Thread time: 3.734375s (9.970232Gc); Faults: 0 [rsx:0, spu:0];
·F 0:04:57.925909 {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2147)