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Full Version: Resistance 3 [BCES01118]
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Game starts with black screen no sound no picture.
Code:
E LDR: Unknown module 'cellSysutilNpEula'
E LDR: Unknown function '0x59D1629A' in module 'cellSysutilNpEula' (index 3006)
E LDR: Unknown function '0x5EC05AD8' in module 'cellSysutilNpEula' (index 3007)
E LDR: Unknown function '0x6599500D' in module 'cellSysutilNpEula' (index 3008)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3009)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3010)
E LDR: Unknown function '0xFD0E1CAC' in module 'cellSysmodule' (index 3011)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3012)
E {PPU[0x1000000] Thread (main_thread) [0x007cad80]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0xf, alignment=0x10000000, alloc_addr=*0xfe909c)
U {PPU[0x1000000] Thread (main_thread) [0x00c9d5ec]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x00c9d7e4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x1000000] Thread (main_thread) [0x00c9ce7c]} cellSysmodule TODO: cellSysmodule_1A267F98
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/parameters.txt”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (11)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xe00000, width=960, height=704, cullStart=0x0, zFormat=0x2, aaFormat=0x3, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x1380000, width=960, height=704, cullStart=0x180000, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
U {PPU[0x1000000] Thread (main_thread) [0x015fcc8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00c9ccf4]} cellGem TODO: cellGemPrepareCamera
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ae1c]} cellCamera TODO: cellCameraSetNotifyEventQueue2
U {PPU[0x1000000] Thread (main_thread) [0x00c9bc54]} cellSysutil TODO: cellSysCacheClear()
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/assets/gold”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ab7c]} cellCamera TODO: cellCameraGetBufferInfoEx
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9c9ac]} cellGem TODO: cellGemUpdateStart
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9cafc]} cellGem TODO: cellGemUpdateFinish
RPCS3 v0.0.2-5-7b37b32 Alpha

Still black screen. Move to loadable?
Does it have FPS counter on the black screen?
RPCS3 v0.0.2-5398-b0cad13c Alpha

Loadable