EmuNewz Network

Full Version: The Last of Us [BCES01585]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
The Last of Us [BCES01585]


E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
S {SPU[0x2000001] Thread (highCellSpursKernel1)} SPU: Function detected [0x006e8-0x00848] (size=0x160)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x9232a0)


Tested in v0.0.1-4100 0a231d2d.

Core

PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules
Automatic

Graphics

- Vulkan
- 1280x720
- 30 FPS
- off

Audio

- XAudio2
Do you work on it?
What are your .log files about ? I've download them but i can't send them to the .iso cause of the storage problem. Does it help to play it ?
And i Have the same things on the console window :
E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) x2
E {PPU[0x1000000] Thread (main_thread) [0x0152a088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
E {PPU[0x1000000] Thread (main_thread) [0x0152a138]} cellGcmSys: gcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x009232a0]} class std::runtime_error thrown: Trap!
This should show a loading screen now. Set "Disable Vertex Cache: true" in config.yml.