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Full Version: AQUAPAZZA [NPUB31336]
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rpcs3-v0.0.1-2017-02-19-47fdaf69_win64

Gets two fatal errors as soon as your start the game, game continues loading and show a screen then says failed to load trophy data.
Game: AQUAPAZZA [NPUB31336]
RPCS3 Version: v0.0.2-5366-e36f0793 Alpha | 04 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Playable (Played 1 Round in VS Mode)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off (one exception) | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: AQUAPAZZA [BLUS31321]

Tested on all 27 combinations of the Renderer, PPU, and SPU configurations. Solid 60FPS on V+Rec(LLVM)+Rec(ASMJIT) when Frame Limit is set to 60.
OPENGL
OGL+Int(p)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(p)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(p)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 53FPS on Main Menu, 45FPS on Character Select, 30-40 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

OGL+Int(f)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 53FPS on Main Menu, 45FPS on Character Select, 30-40 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

OGL+Rec(LLVM)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Rec(LLVM)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Rec(LLVM)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 60FPS on Main Menu, 60FPS on Character Select, 50-60 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

VULKAN
V+Int(p)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(p)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(p)+Rec(ASMJIT): Ingame. 520FPS during intro cutscene, 200FPS on Title Screen, 85FPS on Main Menu, 53FPS on Character Select, 30-60 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

V+Int(f)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(f)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(f)+Rec(ASMJIT): Ingame. 520FPS during intro cutscene, 220FPS on Title Screen, 82FPS on Main Menu, 55FPS on Character Select, 37-56 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

V+Rec(LLVM)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Rec(LLVM)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Rec(LLVM)+Rec(ASMJIT) 1: Ingame. 470FPS during intro cutscene, 340FPS on Title Screen, 120FPS on Main Menu, 150FPS on Character Select, 90-120 FPS during Matches. Animations are sped up. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
V+Rec(LLVM)+Rec(ASMJIT) 2: Playable. 60FPS. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed. Enable Frame Limit to 60FPS.

D3D12
DX+Int(p)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(p)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(p)+Rec(ASMJIT): Ingame. 200FPS during intro cutscene, 160FPS on Title Screen, 54FPS on Main Menu, 4-8FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

DX+Int(f)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(f)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(f)+Rec(ASMJIT): Ingame. 280FPS during intro cutscene, 150FPS on Title Screen, 53FPS on Main Menu, 4-11FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.

DX+Rec(LLVM)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Rec(LLVM)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Rec(LLVM)+Rec(ASMJIT): Ingame. 390FPS during intro cutscene, 180FPS on Title Screen, 50FPS on Main Menu, 4-8FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.