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Full Version: SSX [BLUS30849]
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RPCS3 v0.0.1-4-22c0f0d Pre-Alpha
Quote:·F {PPU[0x1000015] Thread (LoopRender) [0x007319e0]} struct vm::access_violation thrown: Access violation reading address 0x28
This game now seems to go further. A turquoise screen and an fps counter. The screen and the fps counter freezes with ha fatal error but the rest of the threads seems to keep on going.

auto lle and both ppu and spu on interpreter. same result on vulkan and openGL.

Quote:·F 0:00:29.734971 {PPU[0x1000014] Thread (LoopSimulation) [0x00f07db8]} MEM: Access violation reading location 0x30

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