EmuNewz Network

Full Version: Ore No Imouto Ga Konna Ni Kawaii Wake Ga Nai Happy End [BLJS10238]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
rpcs3-v0.0.1-2017-02-08-6c372d17_win64


Goes into menu, but haven't been able to get ingame, it crashes randomly all the time.

Edit: okay went ingame and froze 2 seconds later.
rpcs3-v0.0.1-2017-02-25-d0afef47_win64

It goes ingame now but it can freeze.
Using rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64

PPU Decoder:
Interpreter (fast)

SPU Decoder:
Interpreter (fast)

Graphics:
OpenGL
1280x720
"Write Color Buffers" is Checked
Auto framelimit

Audio:
XAudio2

Libraries Used:
Nothing additional checked, "Load Required Libraries" checked.

Game plays at full speed during the 2D portions with absolutely perfect audio, no pops or crackles.
Also, after running it 10 different times with different settings, I never had it crash with OpenGL Or Vulkan.

If the game is run in OpenGL with "Write Color Buffers" checked, it will show the 3D portions of the game, but squashed into the bottom text box area:
[attachment=27015]
If "Write Color Buffers" is unchecked, it will be just a plain white background with no 3D models. It seems to be a similar issue as found in IM@S One for All.

If run with Vulkan instead of OpenGL, it will be just a plain white background with no 3D models whether "Write Color Buffers" is checked or unchecked:
[attachment=27016]
The 2D portions of the game play perfectly in OpenGL and Vulkan.

When trying to run the game in DX12, it crashes immediately with this error:
Quote:F {rsx::thread} class std::runtime_error thrown: HRESULT = The parameter is incorrect.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:338)

PC specs are 5820k@4.2 / GTX1080 / Win10 / 32GB DDR4.
Logfiles attached below.
I using on fx 8320 and gtx 970
https://youtu.be/Tn-urI9EhhM
Missing log.