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Full Version: Call of Duty World at War [BLES00354]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

when load crash
Error
Quote:·E {PPU[0x100000a] Thread (Backend) [0x0038bdbc]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: Function not found [0x04550]

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