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Full Version: Trine [NPEB00100]
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Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.